Archangel
Attacks nearby enemies. Every eighth attack is empowered, causing it to remove all debuffs from a single nearby ally. Bonus damage based on MAX HP.
Angelic Flight:
Jumps to a location, dealing damage to enemies near the point of impact. Bonus damage based on MAX HP.
Glorious Leap:
Jumps to a location, slamming the ground. Damages enemies and LOWERS ATK. Bonus damage based on MAX HP.
Aegis:
Protects himself and nearby allies with a holy SHIELD. Shield amount based on MAX HP.
Celestial Splendor:
Ascends to a higher state of being, applying IMMUNITY to all allies and creating an aura of light that periodically damages enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.
Divine Judgement:
Ascends to a higher state of being, gaining HASTE and creating an aura of light that periodically damages and SILENCES enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.
Astromancer
Fires a bolt of magical energy at an enemy, dealing damage from a distance. Each time she uses another skill, the next bolt is empowered. When empowered, the bolt ignores 100% of the target's DEF and shatters, dealing a portion of the damage to 3 additional enemies near the first.
Falling Star:
Summons a falling star to strike target area after a brief delay. Damages and STUNS enemies.
Cosmic Collapse:
Hurls a swirling galaxy in a line, dealing constant damage to enemies it touches. At the end of its path, the galaxy collapse, pulling enemies towards its center. This deals greater damage and LOWERS ATK SPD. Can be recast to collapse the galaxy early.
Cosmic Protection:
Surrounds herself with an aura of cosmic energy, damaging nearby enemies as long as they are in the area of effect. This skill also RAISES ATK SPD of the caster and grants 3 stacks of TOUGHNESS.
Galactic Ray:
Fires a massive beam of energy, damaging enemies in a huge line. Guaranteed to crit against any enemy that is SLOWED, IMMOBILIZED, or STUNNED.
Meteor Rain:
Summons a rain of meteors at target location, damaging enemies as long as they remain in the area. LOWERS DEF of enemies that remain in the area too long.
Basilisk
Attacks nearby enemies. Every fourth attack is empowered to deal additional damage. Bonus damage based on DEF for both normal and empowered attacks.
Cryptic Barrier:
Raises his shield, applying the IMMUNITY buff to himself and nearby allies.
Fire Breath:
Breathes fire, damaging enemies in a cone. This burns affected enemies, periodically damaging them for several seconds after they are hit.
Baleful Glare:
Opens the mysterious eye on his shield, exposing enemies to its power. Deals damage to enemies and LOWERS ATK. Bonus damage based on DEF.
Frightening Gaze:
Opens the mysterious eye on his shield, exposing enemies to its power. Deals damage to enemies and DISORIENTS. Bonus damage based on DEF.
Blademaster
Slashes with her blades, damaging enemies. Every fourth attack, she strikes swiftly with both blades, dealing triple damage. Deals bonus crit damage.
Blade Rush:
Dashes in a line, damaging all enemies struck. Deals bonus crit damage. Bonus damage based on ATK SPD.
Lethal Rush:
Dashes in a line Damages enemies and inflicts MORTAL WOUNDS. Deals bonus crit damage. Bonus damage based on ATK SPD.
Dervish Spin:
Spins quickly with her blades, damaging nearby enemies. The cooldown of this skill is lowered for each enemy struck. Deals bonus crit damage.
Dance of Death:
The blademaster becomes invulnerable, dashing rapidly around the battlefield. Attacks nearby enemies at random 16 times. Deals 3 times damage the first time it strikes each target. Deals bonus crit damage. Bonus damage based on ATK SPD.
Bomber
Bomb Shot:
Launches a bomb at target enemy from a distance. The bomb explodes on contact, damaging enemies near the primary target. Bonus damage based on the number of debuffs on each affected enemy.
Dynamite:
Throws a dynamite stick at target point. Damages enemies and pushes them back from the center of the explosion. If the Bomber is caught in the explosion, it pushes him back without dealing damage. Damage dealt by this skill ignores SHIELD buffs.
Chain Reaction:
Fires a bouncing bomb at target enemy. The bomb will explode, damaging enemies in a small area before bouncing to another enemy in range. Can bounce up to 4 times, each explosion affecting a wider area than the last. Damage dealt by this skill ignores SHIELD buffs.
Boomling Brigade:
Unleash 5 Boomlings in an arc. Each will walk forward, exploding on contact with any enemy. This explosion damages and SLOWS enemies. This skill has an increased chance to crit based on the number of debuffs on each affected target.
Boomling Swarm:
Unleashes one Boomling for each enemy in range. Each Boomling will walk toward its target, but will explode upon contact with any enemy. This explosion damages and SLOWS nearby enemies. This skill has an increased chance to crit based on the number of debuffs on each affected target.
Transphasic Bomb:
Hurls a massive experimental explosive at target point. On impact, it explodes with unstable energy, damaging enemies in the blast area and removing all buffs. Damage dealt by this skill ignores SHIELD buffs.
Boon Sister
Dampening Splash:
Throws a splash of water, dealing damage to an enemy from a distance. Each time she uses another skill, the next bolt deals additional damage.
Scourge:
Cracks a whip of water. Damages enemies and removes 3 buffs from each of them.
Swirling Orb:
Sends a slow-moving orb of water forward. Deals damage and MARKS enemies along its way. Bonus damage based on MAX HP.
Empowering Ring:
Sends out an expanding ring of water that RAISES ATK and heals each ally it touches. When the ring reaches maximum range, it returns, healing each ally a second time. Healing is based on caster's MAX HP.
Healing Ring:
Sends out an expanding ring of water that heals herself and each ally it touches. When the ring reaches maximum range, it returns, healing each ally a second time. Healing is based on caster's MAX HP.
Seeking Shards:
Sends a seeking water-projectile at each nearby enemy, dealing damage. This is a guaranteed crit on each target that is afflicted by a debuff. Bonus damage based on MAX HP.
Geyser:
Summons a huge geyser of water at target location, damaging enemies and knocking them into the air. When they land, deals additional damage and LOWERS DEF. Bonus damage based on MAX HP.
Bounty Hunter
Attacks enemies with his sword. Every fifth attack, he becomes empowered, causing him to leap to his target and healing him for a portion of the damage dealt. He also becomes empowered whenever he uses a skill.
Discharge:
Unleashes a burst of energy in a cone-shaped area. Damages enemies and LOWERS DEF.
Energy Bolt:
Throws a ball of energy from his hand, which detonates on the first enemy it hits. Deals damage and STUNS enemies in the area.
Epic Leap:
Leaps through the air, bringing his sword down on his enemies. RAISES DEF, damages enemies, and knocks them back when he lands.
Hero's Entrance:
Leaps through the air, bringing his sword down on his enemies. RAISES CRIT, damages enemies, and knocks them back when he lands.
Candy Munchkin
Fires jawbreakers at a target enemy from a distance, dealing damage. When enhanced, deals bonus damage to the primary target based on the enemy's MAX HP (capped based on ATK).
Get Hyper!:
RAISES CRIT and temporarily enhances Candy Cannon, causing it to have increased range, deal bonus damage, and explode on impact, dealing damage to enemies behind the target.
Bubblegum Blast:
Fires a blast of chewed bubblegum, propelling herself backwards. Damages and SLOWS enemies.
Cleric
Divine Protection:
Fires divine energy at an enemy, dealing damage from a distance. Passive - When an ally receives a debuff, DISORIENTS the enemy who inflicted that debuff. This effect can only trigger once every 5 seconds. Bonus damage based on MAX HP.
Purge the Wicked:
Fires divine energy at an enemy, dealing damage from a distance. Every 5 seconds, her next basic attack RAISES ATK on herself.
Radiant Magic:
Fires divine energy at an enemy, dealing damage from a distance. Passive - When an ally is about to receive a critical hit, it gains a SHIELD. This effect can only trigger every 5 seconds. Shield scales with the Cleric's MAX HP.
Sacred Relic:
Sends a divine missile at an enemy, dealing damage from a distance. Every fourth attack, heals the ally with the lowest health.
Sharing Light:
Fires a bolt of holy energy in a direction. Deals damage and steals a buff from the first target hit. The stolen buff is applied to all allies. Bonus damage based on MAX HP.
Bless:
Bless all allies with a prayer. Periodically heals, removes one debuff and applies IMMUNITY for several seconds after being cast.
Penance:
Creates a zone of divine energy around an enemy. This zone LOWERS ATK and LOWERS ATK SPD of enemies inside it and periodically deals damage to them.
Avenge Us:
Raises her staff and channels holy energy for a duration. Applies DAMAGE REFLECTION and periodically heals herself and allies. While channeling, she's immune to hostile movement effects and gains IMMUNITY.
Pure of Heart:
Cast a holy spell on the battlefield. Heals and removes all debuffs from herself and nearby allies. If healing a target would make it go over its MAX HP, the excess healing is converted into a SHIELD.
Give Us Strength:
Raises her staff and channels holy energy for a duration. Applies 3 stacks of STRENGTH and periodically heals herself and allies. While channeling, becomes immune to hostile movement effects and gains IMMUNITY.
Crow Hag
Bad Omen:
Sends a crow swooping around the battlefield, damaging up to 3 enemies. Removes 1 buff from the first enemy struck and inflicts ONGOING DAMAGE if a buff was successfully removed. Each subsequent hit has a chance of triggering this effect. If enhanced, gains lifestealing and hits 5 enemies. Has multiple charges if ascended. Bonus damage based on ACC.
Harrying Crows:
Sends a crow swooping around the battlefield, damaging up to 3 enemies. If enhanced, gains lifestealing, hits 5 enemies, and BLINDS the first enemy struck. Has multiple charges if ascended. Bonus damage based on ACC.
Sends a crow swooping around the battlefield, damaging up to 3 enemies. If enhanced, gains lifestealing, hits 5 enemies, and inflicts FEAR on the first enemy struck. Has multiple charges if ascended. Bonus damage based on ACC.
Noxious Potion:
Lobs a potion at target point. Breaks shields on affected enemies, damages them, and inflicts MORTAL WOUNDS. If enhanced, the splash is larger. Bonus damage based on ACC.
Dark Pact:
Sacrifices 10% of her current HP to reset all her skill cooldowns and enhances her skills for several seconds. This RAISES CRIT and grants her skills bonus effects.
Evil Bargain:
Sacrifices 10% of her current HP to reset all her skill cooldowns and enhances her skills for several seconds, giving them bonus effects.
Crystal Priest
Throws a crystal shard, damaging an enemy from a distance. Has a chance to shatter on impact, dealing a portion of that damage to enemies near the target.
Projects a beam of light that bounces between allies, healing them. Hits self then hits target ally and up to 2 additional allies. Healing is based on target's MAX HP.
Derby Girl
Swings her baseball bat, attacking nearby enemies. Each attack lowers the cooldown of Breakaway.
Breakaway:
Gains the HASTE buff and empowers her baseball bat. When empowered, her next BONK! skill deals additional damage and STUNS.
Let's Rock This!:
Shouts encouragement to the rest of the party! RAISES ATK of nearby allies.
Rolling Smash: Gains the HASTE buff and empowers her baseball bat. When empowered, her next BONK! skill deals additional damage and STUNS. Bonus damage based on ATK SPD.
Dash 'n' Bash:
Dashes in a line, damaging enemies. In addition, she RAISES ATK and RAISES CRIT. Can be recast up to 3 times in a row. Bonus damage based on ATK SPD.
Evasive Maneuver:
Dashes in a line, damaging enemies. In addition, she removes all debuffs from herself and gains the IMMUNITY buff. Can be recast up to 3 times in a row.
Power Jam:
Dashes in a line, damaging enemies. In addition she RAISES DEF and RAISES ATK. Can be recast up to 3 times in a row. Bonus damage based on ATK SPD.
Sprint:
Dashes in a direction and RAISES ATK SPD. Damages all enemies in a line and DISORIENTS them.
- E
Grand Slam: Swings her baseball bat, damaging enemies and knocking them away. When each enemy lands, deals additional damage and STUNS.
- ATK: Increases attack of ally champions by 18%.
Dino Kid
Shoots an enemy with his blowgun from a distance, ignoring 25% of the enemy's DEF. If the enemy is close, the dinosaur bites it instead, ignoring 50% of the enemy's DEF and healing for a portion of the damage dealt.
A close-range headbutt from the dinosaur that damages target enemy and knocks it away, instantly resetting the cooldown of Toxic Dart. Deals additional damage and STUNS when the enemy lands. Ignores 25% of the enemy's DEF.
Paralysis Dart:
Shoots a poisoned dart at a target enemy. Deals damage and STUNS, ignoring 25% of the enemy's DEF.
Toxic Dart:
Shoots a poisoned dart at a target enemy. Deals damage and inflicts MORTAL WOUNDS, ignoring 25% of the enemy's DEF.
Diva
Deafening Chord:
Fires a musical chord from her harp, damaging target enemy from a distance. Every 4 attacks, DISORIENTS any enemy hit. Bonus damage based on ACC.
Harmony:
Fires a musical chord from her harp, damaging target enemy from a distance. Passive - Heals nearby allies for a small amount each time she uses another skill. Healing is based on caster's MAX HP. Bonus damage based on ACC.
Melody:
Fires a musical chord from her harp, damaging target enemy from a distance. Every 4 attacks, LOWERS DEF of any enemy hit.
Catchy Tune:
Fires a sonic projectile that generates a wave of sound when it reaches maximum range or hits an enemy. Damages, reveals, and inflicts WEAKNESS on affected enemies. Bonus damage based on ACC.
Echo:
Fires a sonic projectile that generates a wave of sound when it reaches maximum range or hits an enemy. Empowers herself with music. While empowered, each basic attack projectile will bounce, affecting multiple enemies.
Reverb:
Plays a chord that launches a sonic projectile which generates a wave of sound when it reaches maximum range or hits an enemy. This wave damages and reveals affected enemies. Ignores 50% of enemy DEF. Bonus damage based on ATK SPD.
Beat Down:
Dance to the beat! While dancing, each beat fire a sonic projectile at an enemy, dealing damage to it. Every four beats, this effect fires sonic projectiles at all nearby enemies. Bonus damage based on ATK SPD.
Energizing Dance:
Dance to the beat! While dancing, each beat will heal nearby allies. Every four beats, removes 1 debuff from each of them. Healing is based on caster's MAX HP.
Bass Drop:
Blast a cone-shaped area with waves of music three times. Each blast damages and SILENCES affected enemies. Bonus damage based on ACC.
Grand Finale:
Blast a cone-shaped area with waves of music three times. Each blast damages all enemies in the area. Subsequent damage on a same enemy will raise the damage and the chances of a critical hit. Bonus damage based on ATK SPD.
Star Power Go!
Blast a cone-shaped area with waves of music three times. Each blast damages all enemies in the area and inflicts WEAKNESS on each of them. Bonus damage based on ACC.
Doom Herald
Accelerating Bolt:
Fires a bolt of cosmic energy at an enemy, dealing damage from a distance. Every fourth attack, reduces cooldown of Arcane Artillery by 1 second.
Fission Strike:
Fires a bolt of cosmic energy at an enemy, dealing damage from a distance. If there are other enemies close to the target, this skill also fires bolts at them. Can hit up to a maximum of 2 additional targets.
Arcane Artillery:
Calls a beam of arcane energy from the sky too strike a target location. On impact, damages and SILENCES enemies caught in the blast. Can be recast up to 3 times in a row.
Shattering Shard:
Summons a cosmic shard to strike a target position. On impact, it shatters across an area, dealing damage. The more enemies affected, the more damage dealt to each enemy.
Cosmic Storm:
Summons a storm of cosmic energy at a target location, which periodically fires a bolt of energy at a random nearby target. Deals damage and SHREDS DEFENSE.
Energy Blast:
Summons a giant orb of energy that implodes after a short delay. Deals damage, LOWERS ATK, and pulls enemies toward its center.
Energy Bomb:
Summons a giant orb of energy that implodes after a short delay. Deals damage, LOWERS DEF and pulls enemies toward its center.
Chain Reaction:
Hurls a massive fireball towards a target, which then bounces to strike additional enemies. On hit, inflicts ONGOING DAMAGE and deals damage in a small area. This will only hit each enemy once, up to a maximum of 5 additional targets. Damage and number of debuff stacks increase with each subsequent bounce.
Chains of Doom:
Curses an enemy with dark energy. Nearby enemy champions are linked to the cursed target. Periodically damages the cursed target and enemies linked to it. The link can be broken if a linked enemy moves away from the cursed target. This STUNS the first enemy to break the link, but breaks all links to the target. If the cursed target dies, the energy stays active and continues to damage linked targets.
Dark Matter:
Hurls a massive fireball towards a target, which then bounces to strike additional enemies. On hit, BLOCKS BUFFS and deals damage in a small area. This will only hit each enemy once, up to a maximum of 5 additional targets.
Dragon Guard
Bludgeon:
Swings mace, damaging enemies. Passive - Whenever current health drops below 30%, gains increased base DEF as long as he remains below that threshold.
Demoralizing Blow:
A mighty blow that deals damage to enemies in a huge arc and LOWERS ATK. Bonus damage based on DEF.
Concussion Slam:
Jumps to a location, slamming the ground. Damages enemies and LOWERS ATK SPD. Damage is based on DEF.
Guardian's Impact:
RAISES DEF of all nearby allies and jumps to a location, slamming the ground. Deals damage to enemies in the area. Damage is based on DEF.
Fearsome Stomp:
Stomps the ground. Damages and inflicts FEAR on nearby enemies. Fear duration increases for each debuff on the affected enemy. Damage is based on DEF.
Dreadblade
Slashes enemies with her blades. Every fourth attack, she strikes three times in quick succession. The first of these inflicts WEAKNESS on the primary target. If this debuff is inflicted successfully, gain a stack of STRENGTH.
Chaos Shards:
Spins in place, hurling bolts of cosmic energy at nearby enemies, damaging them. Bonus damage based on the number of debuffs on each affected enemy.
Chaotic Whirlwind:
Spins in place, hurling bolts of cosmic energy at nearby enemies, damaging them. This skill has multiple charges.
Cosmic Power:
Summons two orbs of cosmic energy that spin around her. Deals damage, DISORIENTS, and SLOWS on each hit.
Displacement:
Channels cosmic energy to quickly teleport behind a target. Creates an explosion of energy on arrival, dealing damage and applying a stack of WITHERING on hit. This skill has multiple charges. Bonus damage based on the number of debuffs on each affected enemy. Casting this skill activates the empowered effect of Draining Blades on the next basic attack.
Doppledash:
Dashes in a line, creating interdimensional echoes that form a wall. Removes one normal or legendary debuff from herself. If a debuff is removed, gains HASTE.
Blade Waves:
Spins in place, generating three waves of cosmic energy in different directions. Instantly refreshes all of her skills.
Cosmic Cyclone:
Spins her blade for a duration, periodically hurling cosmic energy at a maximum of three targets. Each ball of energy deals damage and applies a stack of WITHERING.
Maelstrom:
Spins her blades for a duration, periodically hurling cosmic energy at a maximum of three targets, damaging them. Damage based on the enemy's missing HP%.
Dryad
Healing Bloom:
Launches a seed at target ally. The seed creates a patch of magical flowers around the ally that grows over time. Allies in the area gain REGENERATION. The main target receives an extra stack of REGENERATION. Healing is based on caster's MAX HP.
Invigorating Bloom:
Launches a seed at target ally. The seed creates a patch of magical flowers around the ally that grows over time. This zone periodically heals all allies inside it, and heals the main target for twice as much. Healing is based on target's MAX HP.
Stinging Brambles:
Summons a wall of thorns, which damages enemies periodically and also inflicts MORTAL WOUNDS on enemies that enter the wall.
Esper
Punches enemies, damaging them. Each attack lowers the cooldown of Psionic Barrier. Every sixth attack LOWERS ATK.
Rocket Fist:
Fires her fist in a direction, which causes an explosion on the first enemy it strikes. STUNS the enemy and damages all nearby enemies. If the enemy already had the STUN debuff, it deals bonus damage instead. Can be recast within a short period of time.
Kinetic Punch:
Fires her fist in a direction, which causes an explosion on the first enemy it strikes. SLOWS the enemy and damages all nearby enemies. If the enemy already had the SLOW debuff, it STUNS the enemy instead. Can be recast within a short period of time.
Psionic Barrier:
Generates a field of psychokinetic energy that zaps nearby enemies, gaining a SHIELD and DAMAGE REFLECTION buff. LOWERS ATK SPD the first time an enemy is zapped. This damage counts as an aura effect. Bonus damage and shield amount based on MAX HP.
Fairy
Hurls magic at an enemy, dealing ranged damage. Every 6 seconds, this skill becomes empowered, dealing increased damage and damaging enemies near the target. Each basic attack lowers the cooldown of this effect by 0.25 seconds. Bonus damage based on ATK SPD.
Glitter Bomb:
Creates an explosion of magic dust. Damages nearby enemies and BLOCKS BUFFS.
Poof!:
Teleport to target location, leaving a magical marker behind. On arrival, damages and BLINDS nearby enemies. Can be recast within a short period of time to teleport back to the marker, causing the same effects as she arrives. Bonus damage based on ATK SPD.
Magic Nova:
Radiates magic orbs outwards, damaging enemies and ignoring 20% of their DEF. The orbs return after a moment, dealing damage again. Can be recast within a short period of time to cause the orbs to return early.
Fox Assassin
Foxfire Dance (melee):
Attacks enemies with her bladed fans. Each time she strikes an enemy with any attack or skill, she summons foxfire to orbit the affected enemy. When there are three flames, the next attack or skill will cause the foxfire to detonate, dealing bonus damage based on that enemy's missing HP%.
Fan Throw:
Throws her fan in a direction, striking enemies along its path and then spinning in place for several seconds. Deals damage too each enemy struck and LOWERS DEF. The fan can be picked up by touching it, which resets the cooldown of this skill and ends the spinning effect.
Fan Toss:
Throws her fan in a direction, striking enemies along its path and then spinning in place for several seconds. Deals damage and SLOWS each enemy struck. The fan can be picked up by touching it, which resets the cooldown of this skill and ends the spinning effect.
Ambush:
Vanishes in a puff of smoke, reappearing behind target enemy and striking it. Deals damage and inflicts MORTAL WOUNDS on the target.
Backstab:
Vanishes in a puff of smoke, reappearing behind target enemy and striking it. Deals damage and RAISES ATK SPD.
Cutthroat:
Vanishes in a puff of smoke, reappearing behind target enemy and striking it. RAISES DEF, deals damage, and SILENCES the target.
Eye of the Storm:
Summons four bladed fans to circle around her, dealing damage to enemies struck by the fans. The first time each enemy is struck, this skill SILENCES that enemy.
Gunmage
Gunslinger:
Shoots target enemy, alternating between his two revolvers. Bonus damage based on the number of debuffs on the target.
Lawman's Peace:
Shoots target enemy, alternating between his two revolvers. Passive - Every third basic attack removes 1 buff from any affected enemy.
Reload: Fire:
Loads a FIRE energy crystal and then spins in place, shooting fire at nearby enemies. Damages and removes 1 buff from each affected enemy. The next 6 basic attacks shot with the RIGHT revolver will be empowered with FIRE. Each bullet will explode, dealing damage to enemies near the primary target. This skill is disabled until all fire-empowered bullets have been fired. This skill has +25% ACC when removing buffs.
Reload: Earth:
Loads an EARTH energy crystal and shoot downward, sending an earthwave towards target location. The earthwave damages enemies in its path and creates a huge stalagmite at target position, damaging enemies and knocking them into the air. DISORIENTS all enemies hit. The next 6 basic attacks shot with the LEFT revolver will be empowered with EARTH, causing each shot to create an earthwave that hits all enemies in a line. This skill is disabled until all earth-empowered bullets have been fired.
Reload: Ice:
Loads an ICE energy crystal and launches an icicle cascade forward. This wave of ice damages and IMMOBILIZES enemies hit directly and leaves a patch of ice on the ground that SLOWS enemies passing through it. The next 6 basic attacks shot with the LEFT revolver will be empowered with ICE. Each bullet SLOWS the target. If the enemy is slowed, then it IMMOBILIZES. If the enemy is immobilized, then it STUNS. This skill is disabled until all ice-empowered bullets have been fired.
Reload: Prism:
Loads a PRISMATIC energy crystal and spins in place, spraying bullets in all directions while channeling. Deals damage to nearby enemies. Damage from this skill always has elemental advantage regardless of the affected enemy's element. The next 6 basic attacks shot with EACH revolver will be empowered with PRISMATIC energy. Each bullet has elemental advantage regardless of the enemy's element in addition to any other effects. Can move while channeling. This skill is disabled until all prism-empowered bullets have been fired.
Golem
Slams enemies with its fists, dealing damage. Deals bonus damage to targets that are SLOWED, IMMOBILIZED, or PROVOKED
Consume Magic:
Inhales deeply, pulling in foes and consuming their buffs. Damages enemies and STEALS a buff from each of them. For a few seconds after inhaling, Explosive Shout will be empowered. Bonus damage based on MAX HP.
Earthen Bellow:
Exhales rocks violently. Damages enemies with a chance to BLIND. This chance increases if empowered by Inhale. Bonus damage based on MAX HP.
Earthquake:
Smashes the ground repeatedly while channeling, creating a massive earthquake that SLOWS enemies in the area. Periodically damages, DISORIENTS, and STUNS nearby enemies in a huge area. Bonus damage based on MAX HP.
Greater Demon
Swings his ball and chain, attacking nearby enemies within a medium range. Periodically, this attack deals bonus damage and STUNS.
Devour Magic:
Opens the maw in his stomach, devouring his enemies' buffs and transforming their energy into a demonic SHIELD. The more enemies hit, the stronger the shield. This skill removes up to 1 stack of each unique buff. Bonus damage based on MAX HP.
Demonic Pull:
Pulls enemies towards him by dragging his hooked chain along the ground, dealing damage to them. STUNS any enemy that is pulled into a wall. Distance pulled is reduced by the number of enemies caught.
Dredge:
Pulls enemies towards him by dragging his hooked chain along the ground. The fewer the number of enemies caught, the farther they are pulled. Damages and IMMOBILIZES affected enemies. STUNS if an enemy is dragged into a wall.
Crush:
Smashes the ground with his hooked ball. Damages enemies in a huge area and BLOCKS BUFFS. Guaranteed crit. Bonus damage based on MAX HP.
Havoc:
Smashes the ground, dealing damage to enemies in a huge area. Bonus damage based on MAX HP.
Grublin Shaman
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Mojo |
Dazzle | Jinx | - | Wild Boon | - |
Zemi |
Dazzle | Jinx | - | Warding Chant | - |
Wanga |
Dazzle | Bad Luck | - | Wild Boon | - |
Fires a glowing ball of magic to damage an enemy from a distance with a chance to DISORIENT.
Bad Luck:
Throws an evil curse at target enemy that bounces between enemies, hitting up to 4 targets. Damages enemies and has a chance to BLIND. Bonus damage based on ACC.
Ink Ninja
Hurls ink at an enemy, attacking it from a distance. If the enemy is MARKED, the ink explodes in a powerful glyph which deals bonus damage and SLOWS. Damage from this skill ignores 25% of the enemy's DEF.
Poisoned Tongue:
Commands the frog to lash out with its tongue, dealing damage and inflicting MORTAL WOUNDS on all enemies in a line. If an enemy is MARKED, this also inflicts ONGOING DAMAGE.
Tongue Lash:
Commands the frog to lash out with its tongue, dealing damage and inflicting MORTAL WOUNDS on all enemies in a line. If an enemy is MARKED, this also LOWERS DEF. Ignores 25% of the enemy's DEF.
Draws a line of magical ink in the air that detonates after a brief period. Damages and MARKS enemies on the initial stroke, and again when it explodes. Ignores 25% of the enemy's DEF.
Drawn To Life:
Brings ink to life, summoning a massive frog spirit to devour enemies. Deals damage to enemies within an area and knocks them into the air. Ignores 35% of the enemy's DEF (65% against MARKED enemies).
Kyo Kusanagi
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Ultimate Kyo Kusanagi |
Kusanagi's Legacy | 100 Shiki-oniyaki | 212 Shiki-kototsuki Yo | Ura 108 Shiki-orochinagi | MAX HP |
Ultimate Kyo Kusanagi |
Kusanagi's Legacy | 182 Shiki | 212 Shiki-kototsuki Yo | 100 Shiki-oniyaki | MAX HP |
Ultimate Kyo Kusanagi |
Kusanagi's Legacy | 127 Shiki-yanosabi | 212 Shiki-kototsuki Yo | Ura 108 Shiki-orochinagi | MAX HP |
Ultimate Kyo Kusanagi |
Kusanagi's Legacy | 100 Shiki-oniyaki | 212 Shiki-kototsuki Yo | Ura 108 Shiki-orochinagi | MAX HP |
Ultimate Kyo Kusanagi |
Kusanagi's Legacy | 128 Shiki-konokizu | 212 Shiki-kototsuki Yo | 100 Shiki-oniyaki | MAX HP |
Kusanagi's Legacy:
Hits 3 times in quick succession. After using a Super Empowered skill, the next 3 hits generate bonus Super Points and Hyper Drive Points.
- Super Meter - Generates Super Points to fill the meter by dealing and taking damage. When filled, it generates 1 Super Stock up to a maximum of 3. Each stock empowers the next skill.
- Hyper Drive Meter: Fill the Hyper Drive Meter by dealing and taking damage. Completely filling the meter refreshes the cooldown of Ura 108 Shiki-orochinagi and allows the activation of its Hyper Drive Ability.
- Basic skill speed does not increase when ATK SPD is higher than 1. Instead, additional ATK SPD is converted into bonus basic skill damage. This champion's skill cooldowns can't be modified by the skills of other champions.
100 Shiki-oniyaki:
Jumps into the air and spins, surrounding himself in fire. Damages and SLOWS all enemies in the area. Generates bonus Super Points if not empowered.
- Super Empowered - Damages all enemies in the area three times and LOWERS DEF in addition to its other effects.
- This skill has 50% bonus ACC when applying debuffs.
127 Shiki-yanosabi:
Punches forward, damaging and DISORIENTING enemies in a cone. Generates bonus Super Points if not empowered.
- Super Empowered - Punches forward 3 times and DISORIENTS all enemies in the area.
- This skill has 50% bonus ACC when applying debuffs.
128 Shiki-konokizu:
Punches forward, damaging enemies in a cone. Generates bonus Super Points if not empowered.
- Super Empowered - Punches forward 3 times and deals bonus Crit Damage.
182 Shiki:
Uppercuts target enemy, damaging it and knocking it into the air. Generates bonus Super Points if not empowered.
- Super Empowered - As the enemy falls, land a second punch that deals additional damage and knocks the enemy away. STUNS if the enemy hits a wall.
- This skill has 50% bonus ACC when applying debuffs.
212 Shiki-kototsuki Yo:
Dashes forward, dealing damage to the first enemy hit. Generates bonus Super Points if not empowered.
- Super Empowered - Grabs the enemy for a moment then triggers an explosion, damaging nearby enemies. Deals bonus Crit Damage.
100 Shiki-oniyaki:
Jumps into the air and spins, surrounding himself in fire. Damages all enemies in the area. Generates bonus Super Points if not empowered.
- Super Empowered - Damages all enemies in the area three times and deals bonus Crit Damage.
- Hyper Drive Ability - Creates a column of fire at a location, instantly generating 1 Super Stock and entering Hyper Drive Mode. Periodically damages all enemies in an area and deals bonus Crit Damage. Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPEED by 33% for a short period.
Ura 108 Shiki-orochinagi:
Conjures a wave of fire to strike his foes. Damages and MARKS all enemies hit. Generates bonus Super Points if not empowered.
- Super Empowered - Wave is larger and inflicts ONGOING DAMAGE in addition to its other effects.
- Hyper Drive Ability: Instantly generates 1 Super Stock and triggers Hyper Drive Mode before conjuring a massive wave of fire. The wave inflicts ONGOING DAMAGE in addition to its other effects. Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPEED by 33% for a short period.
- This skill has 50% bonus ACC when applying debuffs (+100% when activating the Hyper Drive Ability).
Magical Girl
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Katsuko | Magic Wand | Ribbon Volley | Healing Circle | Queen of Hearts | Raid MAX HP |
Youko | Wish | Ribbon Whip | Cleansing Circle | Queen of Hearts | Raid MAX HP |
Hoshi | Magic Wand | Ribbon Whip | Ray of Justice | Inspire | Raid MAX HP |
Haruko | Passion | Ribbon Lash | Ray of Justice | Inspire | Raid MAX HP |
Yua | Wish | Ribbon Lash | Healing Circle | Queen of Hearts | Raid MAX HP |
Magic Wand:
Flings a ball of magic, damaging the target enemy from a distance. Every 5 seconds, the next attack is empowered, firing a beam of magic which damages and inflicts ONGOING DAMAGE on enemies in a line.
Passion:
Flings a ball of magic, damaging the target enemy from a distance. Every 6 attacks, this skill fires a beam of magic, which deals damage that ignores target's DEF.
Ribbon Lash:
Whips a ribbon of energy forward three times. Each ribbon damages enemies in a line, ignoring shields. If an enemy is struck by all three ribbons, the last one is a guaranteed crit. Can move while channeling. Each ribbon will travel in the same direction.
Ribbon Volley:
Whips a ribbon of energy forward three times. Each ribbon damages enemies in a line and SLOWS. If an enemy is struck by all three ribbons, the last one STUNS. Can move while channeling. Each ribbon will travel in the same direction.
Cleansing Circle:
Summons a magic circle that heals allies and REMOVES ALL DEBUFFS. Healing is based on caster's MAX HP and the number of debuffs removed.
Healing Circle:
Summons a magic circle that heals and RAISES DEF of all allies within its bounds. Healing is based on caster's MAX HP.
Inspire:
Blesses all allies with inspiring magic. Instantly refreshes all of her skill cooldowns and lowers the skill cooldowns of affected allies. This blessing also RAISES ATK.
Mai Shiranui
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Fire Ultimate Mai Shiranui |
Shiranui Ninja Arts | Kachousen | Hissatsu Shinobi-bachi | Kagerou no Mai | CRIT DMG |
Water Ultimate Mai Shiranui |
Shiranui Ninja Arts | Hishou Ryuuenjin | Houou no Mai | Sui Chou no Mai | CRIT DMG |
Nature Ultimate Mai Shiranui |
Mai's Secret Technique | Ryuuenbu | Hissatsu Shinobi-bachi | Kagerou no Mai | CRIT DMG |
Light Ultimate Mai Shiranui |
Mai's Secret Technique | Ryuuenbu | Houou no Mai | Sui Chou no Mai | CRIT DMG |
Dark Ultimate Mai Shiranui |
Shiranui Ninja Arts | Hishou Ryuuenjin | Houou no Mai | Kagerou no Mai | CRIT DMG |
Mai's Secret Technique:
Hits 3 times in quick succession. After using a Super Empowered skill, the next 3 hits SHREDS DEFENSE and generate bonus Super Points and Hyper Drive Points.
- Super Meter: Generate Super Points to fill the meter by dealing and taking damage. When filled, it generates 1 Super Stock up to a maximum of 3. Each stock empowers the next skill.
- Hyper Drive Meter: Fill the Hyper Drive Meter by dealing and taking damage. Completely filling the meter refreshes the cooldown of Kagerou no Mai and allows the activation of its Hyper Drive Ability. Bonus damage based on ATK SPD.
- Basic skill speed does not increase when ATK SPD is higher than 1. Instead, additional ATK SPD is converted into bonus basic skill damage. This champion's skill cooldowns can't be modified by the skills of other champions.
Shiranui Ninja Arts:
Hits 3 times in quick succession. After using a Super Empowered skill, the next 3 hits remove a Legendary Debuff from one nearby ally and generate bonus Super Points and Hyper Drive Points.
- Super Meter: Generate Super Points to fill the meter by dealing and taking damage. When filled, it generates 1 Super Stock up to a maximum of 3. Each stock empowers the next skill.
- Hyper Drive Meter: Fill the Hyper Drive Meter by dealing and taking damage. Completely filing the meter refreshes the cooldown of Kagerou no Mai and allows the activation of its Hyper Drive Ability. Bonus damage based on ATK SPD.
- Basic skill speed does not increase when ATK SPD is higher than 1. Instead, additional ATK SPD is converted into bonus basic skill damage. This champion's skill cooldowns can't be modified by the skills of other champions.
Hishou Ryuuenjin:
Swipes her fan in an arc in front of her, damaging enemies. RAISES ATK SPD of nearby allies. Generates bonus Super Points if not empowered.
- Super Empowered - Flips backwards and kicks enemies away, damaging them. RAISES ATK SPD of nearby allies. Bonus damage based on ATK SPD.
Kachousen:
Throws a fan in a direction. The fan damages and SLOWS all enemies in its path, stopping on the first champion hit. Generates bonus Super Points if not empowered.
- Super Empowered - Throws 2 additional fans. The last fan STUNS. Bonus damage based on ATK SPD.
Ryuuenbu:
Swipes her fan in an arc in front of her, damaging enemies in a cone. Generates bonus Super Points if not empowered.
- Super Empowered - More damage and deals bonus damage based on enemy's MAX HP. Bonus damage based on ATK SPD.
Hissatsu Shinobi-bachi:
Dashes forward, damaging enemies in a line. Generates bonus Super Points if not empowered.
- Super Empowered - Deals more damage, LOWERS ATK, and pushes enemies towards her destination. Bonus damage based on ATK SPD.
Houou no Mai:
RAISES DEF of nearby allies and jumps into the air, diving to attack target area. Damages and LOWERS ATK of enemies along her path and near the impact point. Generates bonus Super Points if not empowered.
- Super Empowered - On impact, leaves a pool of fire that periodically damages enemies and LOWERS ATK. Bonus damage based on ATK SPD.
Kagerou no Mai:
Spins with her fans, damaging nearby enemies. Generates bonus Super Points if not empowered.
- Super Empowered - Summons an aura of flames around her that damages and knocks nearby enemies into the air.
- Hyper Drive Ability: Channels a fire tornado around her, instantly generating 1 Super Stock and entering Hyper Drive Mode. The tornado damages nearby enemies and knocks them into the air. Can move at 50% speed while channeling. Bonus damage based on ATK SPD.
- Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPD by 33% for a short period.
Sui Chou no Mai:
Throws a fan, damaging the first enemy hit and inflicting LEGENDARY BLOCK BUFF. Generates bonus Super Points if not empowered.
- Super Empowered - Throws 2 additional fans.
- Hyper Drive Ability - Dash forward, instantly generating 1 Super Stock and entering Hyper Drive Mode. On contact with an enemy, Mai grabs it, holding it in place. Mai then becomes invulnerable and untargetable, damaging nearby enemies for several seconds and inflicting LEGENDARY BLOCK BUFF. Bonus damage based on ATK SPD.
- Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPD by 33% for a short period.
Mercenary
Bounty For All:
Deals damage to an enemy target in melee range and to all nearby enemies with a wide arc. Every 3 seconds, the next attack inspires nearby allies, applying 1 stack of STRENGTH.
Boomerang Shield:
Throws shield in an arc. Damages and BLOCKS BUFFS on enemies. If her HP% is low when she uses this skill, its cooldown is lowered. Damage based on DEF.
Shockwave Fist:
Creates a shockwave that deals damage and pushes back enemies in a cone. The force of the attack inspires nearby allies, healing them and applying 1 stack of TOUGHNESS. Damage and healing based on DEF.
Uppercut Rush:
Dashes in a direction until hitting an enemy and then uppercuts. Damages enemies, knocks them into the air, and STUNS. Damage based on DEF.
Brash Assault:
Jumps to a location, gaining the DAMAGE REFLECTION buff and dealing damage to enemies near the point of impact. Damage based on DEF.
Culling Blow:
Delivers an inescapable blow to target enemy and all enemies near it. Killing an enemy with any skill lowers the cooldown of this skill. Bonus damage based on each enemy's missing HP.
Monkey King
Strikes enemies with his staff. Whenever he uses another skill, he becomes empowered, causing him to deal additional damage and leap to his target on his next attack.
Overhead Flip:
Flips target enemy over his head with his staff. Deals damage and LOWERS DEF.
Acrobatic Feint:
Leaps to a location and balances on his staff, becoming invulnerable and untargetable for a few seconds before hopping off. When he falls, RAISES CRIT and damages nearby enemies with his staff. Can be recast while balancing to leap in a new direction, dealing damage in a line instead.
Mischievous Clones:
Blows strands of magical hair in a direction, summoning five clones of himself to damage enemies and knock them into the air. Damage dealt by clones ignores SHIELDS and is guaranteed to crit.
Naga
Shoots a stream of water from his staff, attacking an enemy at a distance. Every fourth attack, if the Naga has any debuffs, transfers one debuff at random to the target enemy.
Ink Cloud:
Squirts ink at his enemies. Damages and DISORIENTS. Bonus damage based on MAX HP.
Ink Jet:
Squirts ink at his enemies. Damages and BLINDS. In 5v5, this also reduces the vision range of affected targets and removes the shared vision granted by their allies. Bonus damage based on MAX HP.
Bubble Shield:
SHIELDS himself and nearby allies, lowering all skill cooldowns. This skill's cooldown cannot be lowered by skills. Shield amount based on target's MAX HP.
Changing Tides:
Summons a mighty tidal wave in a direction. Damages, LOWERS ATK, and MARKS enemies struck by the wave.
Flood:
Summons a mighty tidal wave in a direction, protecting allies and damaging enemies. SLOWS, LOWERS ATK, and knocks affected enemies into the air. RAISES DEF of affected allies.
Pirate
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Hawk | Plunder | Concussive Shot | All Aboard! | Bombardment | ATK |
Flintlocke | Cutlass Slash | Concussive Shot | All Aboard! | Drop Anchor | ATK |
Kendrick | Pistol Shot | Well-Placed Shot | Mark of the Pirate | Bombardment | ATK |
Beaumont | Sharpened Blade | Concussive Shot | Roguish Vault | Bombardment | ATK |
Harlowe | Pistol Shot | Well-Placed Shot | Mark of the Pirate | Drop Anchor | ATK |
Cutlass Slash (melee):
Slashes enemies with his cutlass. When empowered by "All Aboard", the next attack is a swift uppercut, knocking the primary target away and damaging nearby enemies. Deals bonus Crit Damage.
Pistol Shot (ranged):
Fires a bullet, dealing damage to target enemy from a distance. Deals bonus Crit Damage.
Plunder (melee):
Slashes enemies with his cutlass. Every fourth attack STEALS one buff from the primary target. When empowered by "All Aboard!", the next attack is a swift uppercut, knocking the primary target away and damaging nearby enemies. Deals bonus Crit Damage.
Concussive Shot:
Fires his flintlock pistol. Damages and STUNS the first enemy hit.
All Aboard!
Shouts encouragement to his crew while swinging forward on a rope, slashing at his enemies. RAISES CRIT of all nearby allies and deals damage to enemies in his path. After landing, his next basic attack will be an uppercut.
Mark of the Pirate:
Fires a flare over the battlefield that explodes into a skull and crossbones, striking fear into the hearts of his foes and inspiring confidence in his crew. LOWERS DEF of all enemies under the flag and RAISES ATK of all allies.
Bombardment:
Signals his loyal crew to fire a barrage of cannonballs at a location. Each volley damages enemies in the area. Critical Damage dealt ignores a portion of the enemy's DEF.
Psion
Damages target enemy with a chance to MARK. Each time he uses another skill, he becomes empowered. When empowered, the psykodrones will assist him the next time he attacks, shooting nearby enemies at random. Bonus damage based on ACC.
Plasma Beam
Sends a psykodrone to a specified location. The drone spins, carving a circle in the ground with a laser beam. Damages enemies and inflicts ONGOING DAMAGE.
Psyko Pulse:
Unleashes a wave of psyko energy, dealing damage and pushing back enemies in a cone. Deals bonus damage to each affected enemy for each buff or debuff on it.
Psyko Wave
Unleashes a wave of psyko energy, dealing damage and pushing back enemies in a cone. Removes 1 buff from each affected enemy and inflicts ONGOING DAMAGE if a buff was removed.
Radiation Ray
Sends a psykodrone to a specified location. The drone spins, carving a circle in the ground with a laser beam and damaging enemies. This damage ignores SHIELD buffs.
Repelling Barrier:
Sends out two psykodrones to project a wall of pure psyko energy. The wall moves forward, damaging and pushing any enemies along its path.
Barrage:
Sends out a swarm of psykodrones that randomly shoot nearby enemies for several seconds. Each shoot deals damage and DISORIENTS. This debuff can only affect each enemy once.
Pandemonium:
Sends out a swarm of psykodrones that randomly shoot nearby enemies for several seconds. Each shoot deals damage and LOWERS DEF. This debuff can only affect each enemy once.
Psykodrone Blitz:
Sends out a swarm of psykodrones that randomly shoot nearby enemies for several seconds. Each shot deals damage and LOWERS ATK. This debuff can only affect each enemy once.
Queen Bee
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Phoebee |
Bee Bop | So Bee It | Bee-bardment | Bee-reave | Fire ATK |
Debee |
Bee-wilder | Bee-devil | Bee-siege | There Can Bee Only One | Water ATK SPD |
Beeatrice |
To Bee Or Not To Bee | Bee-grudge | Bee-stow | Bee-nado | Nature DEF |
Beedelia |
To bee Or Not To Bee | Plan Bee | Bee-stow | Bee Swarm | Light DEF |
Gabee |
Bee Bop | Bee-bylon | Bee-bardment | The Bee-Team | Dark ATK |
Bee Bop:
Fires bee lasers at an enemy, dealing damage from a distance. Yes, that's right... Bee lasers. Bonus damage will bee based on MOVE SPEED.
- Passive: After using a skill, each pet bee fires a projectile at the first enemy to bee in range.
Bee-wilder:
Attacks enemies with her stinger. Bonus damage will bee based on MOVE SPEED.
- Passive: After using a skill, each pet bee fires a projectile at the first enemy to bee in range.
To Bee Or Not To Be:
Shoots bee lasers at an enemy, dealing damage from a distance.
- Passive: Whenever an attack would lower an ally's health bee-low 0, there is a 50% chance to prevent this damage and heal 10% of that ally's MAX HP instead. The target cannot bee saved by other effects that prevent death for a short time.
- Passive: When health drops bee-low 30%, the Queen Bee gains a SHIELD. Bonus damage and SHIELD amount will bee based on MOVE SPEED.
Bee-bylon:
Bee-ware the fury of the Queen Bee! Locks orientation in a direction and strafes for several seconds while pet bees fire rapidly in a line. Bonus damage will bee based on MOVE SPEED.
Bee-devil:
Summons a cloud of bees that rotate around her, repeatedly damaging nearby enemies. Should an enemy bee struck for the first time, inflicts ONGOING DAMAGE. Each enemy can be hit by a maximum of 5 times. Bonus damage will bee based on MOVE SPEED.
Bee-grudge:
Sends a pet bee to harass an enemy, bee-leaguering them with repeated attacks. This skill has muultiple charges. Bonus damage will bee based on MOVE SPEED.
Plan Bee:
Gets help from her pet bees for a duration. Each second, each bee fires a stinger at the closest enemy, dealing damage and applying a stack of WEAKNESS. Removes one debuff from each ally every second for the duration. Bonus damage will bee based on MOVE SPEED.
Bee-bardment:
Bombards an area with a swarm of bees. At destination, each bee detonates in a small explosion. Deals damage and LOWERS DEF. Bonus damage will bee based on MOVE SPEED.
Bee-siege:
Dashes in a direction with a wall of bees, gaining HASTE. Bonus damage will bee based on MOVE SPEED.
Bee-reave:
Gives enemies the gift of bees! Summons a wave of bees to harass enemies. When an enemy is struck by one, it will bee followed and struck many times. On first hit, inflicts FEAR. A target can only bee followed by a single bee. Bonus damage will bee based on MOVE SPEED.
Bee-nado:
Summons two cyclone of bees that rotate in opposite directions around her, periodically dealing damage. Should an enemy bee struck for the first time, STUNS. Bonus damage will bee based on MOVE SPEED.
Bee Swarm:
Gives enemies the gift of bees! Summons a wave of bees to harass enemies. When an enemy is struck by one, it will bee followed and struck many times. On first hit, removes a buff. A target can only bee followed by a single bee. Bonus damage will bee based on MOVE SPEED.
The Bee-Team:
Give enemies the gift of bees, sending a swarm of them in a direction. Periodically deals damage and MARKS on first hit. Bonus damage will bee based on MOVE SPEED.
There Can Only Bee One:
Stings an enemy really hard. RAISES ATK when cast.
- Passive: Each time a nearby enemy is killed, gains 2 stacks of STRENGTH. Bonus damage will bee based on target's missing HP%.
Ranger
Aimed Shot:
Fires arrows at an enemy from a distance. Every attack has a chance to BLOCK BUFFS.
Burning Volley:
Fires a volley of arrows in a cone. Damages enemies and inflicts ONGOING DAMAGE. Each enemy can only be affected once. Bonus damage based on ATK SPD.
Split Arrow:
Enhances her basic skill for a short time. While enhanced, each attack will shoot arrows at multiple targets in front of her.
Combat Roll:
Rolls in a direction and RAISES ATK SPD of herself and all nearby allies.
Dodge:
Rolls in a direction and grants IMMUNITY to herself and all nearby allies.
Flash Arrow:
Fires an arrow at target location, which explodes in a huge flash. Deals damage and BLINDS all enemies in the area.
Lethal Shot:
Fires a massive arrow in a direction, dealing damage to all enemies in a line. Bonus damage based on each enemy's missing HP%.
Scourge Berserker
Skill 1 (basic) | Skill 2 | Skill 2 (W) | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Maul |
Strike Down | Dual Savagery | Iron Slam | Scourge's Cry | ATK |
Chopper |
Strike Down | Rapid Whirl | Warp Strike | Scourge's Cry | ATK |
Brutus |
Savage Strikes | Dual Savagery | Iron Slam | Battle Cry | ATK |
Thrash |
Savage Strikes | Gravity Well | Warp Strike | Battle Cry | ATK |
Butcher |
Savage Strikes | Rapid Whirl | Iron Slam | Scourge's Cry | ATK |
Savage Strikes:
Strikes nearby enemies with his axes.
- Passive: Deals more damage to enemies when attacking from behind. Also, when attacking Neutral enemies, gains Elemental Advantage and heals himself for a portion of the damage dealt.
Strike Down:
Strikes nearby enemies with his axes.
- Passive: Deals more damage to enemies when attacking from behind. Also, gains a stack of STRENGTH when healed. This effect has a cooldown of 1 second.
Dual Savagery:
Spins his axes around, damaging nearby enemies. Additionally, LOWERS DEF of enemies hit. Can move while spinning. This skill has 50% bonus ACC when applying debuffs.
Gravity Well:
Spins his axes around, damaging nearby enemies. Additionally, SLOWS enemies hit. Can move while spinning. This skill has 50% bonus ACC when applying debuffs.
Rapid Whirl:
Spins his axes around, damaging nearby enemies. Can move while spinning.
- In 5v5, cooldown is slightly higher, but is decreased by 0.2 seconds every time damage is received.
Iron Slam:
Jumps to a location, gaining a SHIELD and smashing the ground, creating a fissure that deals damage in a line. Shield amount based on ATK.
Battle Cry:
Roars and hurls a bolt of dark energy at the enemy with the highest MAX HP in range. Additionally, RAISES ATK, RAISES CRIT, and gains a stack of STRENGTH for every dead ally.
Sentinel
Attacks enemies with its chainsaw. On a crit, inflicts ONGOING DAMAGE on the primary target. Cannot trigger more than once every 2 seconds.
Electric Field:
Charges the air around it with electricity. While active, this aura periodically damages and SLOWS nearby enemies.
Grappling Chain:
RAISES DEF and shoots grappling claw in a direction. If the claw hits an enemy, it deals damage and pulls self to the enemy.
Dissection:
Tears into the target enemy with its chainsaw. Damages an enemy and holds them in place for the duration. Bonus damage based on the target's MAX HP.
Shark
Slashes with bladed fins, dealing damage to enemies. If the primary target has less than 80% HP, this lowers the cooldown of Undertow Rush by 0.50 seconds. Each time a nearby enemy is killed, gain the REGENERATION buff.
Corkscrew Rush:
Dashes forward in a line, dealing damage to enemies struck and gaining a SHIELD. Shield amount based on ATK.
Feeding Frenzy:
Enhances Hungering Strike for the next 3 attacks. While enhanced, it has 50% lifestealing. The last of these attacks inflicts LEGENDARY MORTAL WOUNDS and passes through IMMUNITY.
Mortal Edge:
Enhances Hungering Strike for the next 3 attacks. While enhanced, it ignores a portion of the target's DEF. The last of these attacks inflicts LEGENDARY MORTAL WOUNDS and IGNORES IMMUNITY.
Bloodseeker Slash:
Slashes in a circle, dealing damage to nearby enemies. If any enemies struck are below 50% HP, it RAISES CRIT and applies the HASTE buff on self.
Killer Slice:
Slashes in a circle, dealing damage to nearby enemies. SILENCES each enemy below 50% HP.
Dive Attack:
Dives underground and emerges underneath target enemy. Deals massive damage to the target, knocks it into the air, and BLOCKS BUFFS.
Siege Tower
Attacks enemies with her lance. If she has the SHIELD buff, this engages an auto-repair mechanism that instantly heals for a portion of the damage dealt.
Retaliation:
Gains SHIELD and DAMAGE REFLECTION. If the SHIELD is still intact when it expires, it explodes. This SLOWS, LOWERS ATK SPD, and deals damage proportional to the remaining HP of the shield. Shield amount based on MAX HP.
Joust Deserts:
Charges in a direction, dealing damage to enemies and knocking them aside. At the end of the charge, LOWERS DEF and damages nearby enemies. Can be recast within a short period of time to stop immediately and trigger the second effect.
Checkmate:
Fires 5 cannon balls at target enemy while channeling. Each damages and DISORIENTS enemies in a line and then explodes when it hits a wall or reaches max range, damaging enemies and inflicting ONGOING DAMAGE. Can move at 70% speed while channeling.
Skand Berserker
Battle-hardened Will:
Attacks nearby enemies. Passive - Every 10 times he receives damage, gains 1 stack of TOUGHNESS. This effect only triggers with fewer than 2 stacks of toughness.
Berserker's Blow: Attacks nearby enemies. Passive - If current health drops below 30%, gains 2 stacks of STRENGTH.
Berserker's Blow:
Attacks nearby enemies. Passive - If current health drops below 30%, gains 2 stacks of STRENGTH.
Fatal Assault:
Leaps at target enemy. Deals damage and MARKS the target. Can be recast within a short period of time.
Savage Leap:
Leaps at target enemy and damages them. On first cast, LOWERS DEF. On second cast, SLOWS the target. Can be recast within a short period of time.
Bloodthirsty Rampage:
Spins his axes around, periodically damaging nearby enemies while channeling for several seconds. If enraged, has 30% lifestealing. Additionally, RAISES DEF while spinning. Can move while channeling. Bonus damage based on ATK SPD.
Juggernaut:
Becomes enraged, damaging nearby enemies. Becoming enraged causes him to temporarily gain DAMAGE REFLECTION, IMMUNITY and UNDYING. Triggers automatically when taking lethal damage.
Skand Deathmonger
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Naplam |
Seared to Perfection | Hail of Brimstone | Fire Trap | Burning Frenzy | Cooldowns |
Petrol |
Flamethrower | Hail of Brimstone | Flaming Snare | Burning Frenzy | Cooldowns |
Gasoline |
Flamethrower | Scorching Wave | Flaming Snare | Explosive Canister | Cooldowns |
Kerosene |
Seared to Perfection | Heat Wave | Fire Trap | Burn! | Cooldowns |
Naphtha |
Flamethrower | Scorching Wave | Fire Trap | Explosive Canister | Cooldowns |
Flamethrower:
Fires a line of flame towards an enemy from a distance, damaging all enemies hit and inflicting MORTAL WOUNDS for 3 seconds. This effect can be activated once every 3 seconds.
Hail of Brimstone:
Fires a burst of fiery projectiles in the air towards a location, each exploding in a small area on impact. Each explosion deals damage to affected enemies and LOWERS ATK.
Heat Wave:
Fires a wave of fire forward that damages and knocks back enemies. Deals bonus crit damage to each target based on the number of debuffs it has.
Fire Trap:
Drops 5 traps in a cross pattern at target location. Each trap explodes if an enemy touches it. An exploding trap deals damage, IMMOBILIZES and DISORIENTS enemies in a small area. Consecutive damage from other traps is reduced. Deals 2 times as much damage to enemies that have a SHIELD (including bosses).
Burn!:
Shoots a continuous jet of flames forward. Periodically damages enemies in range while channeling for several seconds. While channeling, RAISES DEF and applies the IMMUNITY buff and 3 stacks of REGENERATION on self.
Burning Frenzy:
Shoots a continuous jet of flames forward. Periodically damages enemies in range while channeling for several seconds. While channeling, RAISES DEF and applies the DAMAGE REFLECTION and IMMUNITY buff on self.
Skand Warlord
Swings his saw arm, attacking nearby enemies. If the primary target has the ONGOING DAMAGE debuff, Skand Warlord gains HASTE buff and lowers the cooldown of Brutal Charge. Bonus damage based on MAX HP.
Spins his saw around him. Damages nearby enemies and inflicts ONGOING DAMAGE. If an affected enemy already has the ONGOING DAMAGE debuff, it SLOWS in addition to its other effects.
Brutal Charge:
Charges in a direction, pinning the first champion struck and damaging other enemies. When the charge ends, damages the pinned enemy and MARKS nearby enemies. If a pinned enemy is slammed into a wall, it STUNS the enemy. Bonus damage based on MAX HP.
Terrible Onslaught:
Charges in a direction, pinning the first champion struck and damaging other enemies. When the charge ends, damages the pinned enemy and inflicts FEAR on nearby enemies. If a pinned enemy is slammed into a wall, it STUNS the enemy. Bonus damage based on MAX HP.
Gorge:
Drains the essence of nearby enemies. Damages enemies and heals for 70% of the damage dealt. Damage and healing is increased for each stack of ONGOING DAMAGE on an enemy.
Snake Lady
Attacks target enemy from a distance. Whenever another skill is cast, the serpent spits venom at a nearby enemy, inflicting ONGOING DAMAGE. The serpent prefers to attack enemies with the MARK debuff, but will attack the nearest enemy if none are marked.
Summons a swarm of spirit vipers from the ground. The vipers damage and MARK enemy champions.
Awestriking Kiss:
Blows a kiss at target enemy that deals damage and STUNS. The duration of this effect increases the longer it takes the kiss to hit the target. If the enemy is marked, the duration of the stun effect is longer.
Draining Kiss:
Blows a kiss at target enemy that deals damage and STUNS. If the enemy is marked, this heals for an amount of HP equal to the damage dealt.
Blinding Venom:
Hurls an orb of venom in a direction, dealing damage to enemies. When the orb reaches its maximum range, it explodes into smaller globs of venom that deal damage and BLIND enemies. Each enemy can be damaged by up to three globs. Can be recast within a short period of time to cause the orb to detonate early.
Enfeebling Toxin:
Hurls an orb of venom in a direction, dealing damage to enemies. When the orb reaches its maximum range, it explodes into smaller globs of venom. Each glob deals damage to enemies and LOWERS ATK SPD. Each enemy can be damaged by up to three globs. Can be recast within a short period of time to cause the orb to detonate early.
Sniper
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Pheonix |
Snipe | Scanning Drone | Flashbang | Orbital Strike | RAID ATK |
Kestrel |
Snipe | Long Shot | Cloaking Field | Focus Fire | RAID ATK |
Peregrine |
Unstoppable Bullet | Charged Shot | Support Drones | Tactical Grenade | RAID RES |
Shikra |
Snipe | Blasting Bullet | Camouflage | Burst Rifle | RAID ATK |
Varine |
Unstoppable Bullet | Charged Shot | Care Package | Tactical Grenade | RAID RES |
Snipe:
Shoots an energy bullet at an enemy from a distance. If the enemy is MARKED, the attack has 50% more chance to crit. Every 1 second, damage from this skill ignores 100% of the enemy's DEF. Passive - After using another skill, next attack has increased range. Bonus damage based on ACC.
Blasting Bullet:
Shoots an energy bullet in a direction. Damages and tags the first enemy hit, exploding after a brief delay. This explosion deals damage to and STUNS enemies in an area. Using Snipe on a tagged enemy will trigger the explosion earlier. Bonus damage based on ACC.
Charged Shot:
After a quick charge, shoots a laser beam in a direction. Damages enemies and LOWERS DEF. Bonus damage based on ACC.
Long Shot:
Shoots an energy bullet in a direction at long range. Damages and IMMOBILIZES the first enemy hit. Bonus damage based on ACC.
Camouflage:
Enter stealth mode for a duration. RAISES DEF of self and nearby allies. While in stealth, gains 3 stacks of STRENGTH. While in stealth, cannot be targeted by single target skills or auto-targeting.
Care Package:
Call drones to protect self and allies. Applies 2 stacks of TOUGHNESS. Drones periodically shoot nearby enemies. Drone projectiles deal damage and SHREDS DEFENSE. Each drone can only shoot a specific enemy once. Shield amount based on ATK.
Cloaking Field:
Enter stealth mode for a duration. While invisible, gains the HASTE buff and a stack of REGENERATION. When invisibility is finished or interrupted, RAISES ATK and RAISES CRIT. Initiating a skill or receiving damage interrupts stealth mode. While in stealth, cannot be targeted by single target skills or auto-targeting.
Flashbang:
Throws a grenade to a location. Deals damage and BLINDS in an area.
Support Drones: Call drones to protect self and allies. Gains SHIELDS. Drones periodically shoot nearby enemies. Drone projectiles damage and LOWERS ATK. Each drone can only shoot a specific enemy once. Shield amount based on ATK.
Burst Rifle:
After a brief delay, fires a homing energy bullet at target enemy, damaging any enemy struck. When the target is hit, the bullet explodes after a brief delay, damaging enemies caught in the blast. Damage from this skill ignores 100% of enemy's DEF.
Focus Fire:
Crouch in a stationary position for 10 seconds. While crouched, this skill can be re-activated up to 5 times to fire piercing energy bullets in a direction, damaging all enemies struck. This skill can be canceled early by moving. If canceled early, this skill refunds a portion of its cooldown based on the number of remaining bullets. Damage based on enemy's missing HP. Delay between each cast based on ATK SPD.
Orbital Strike:
Sends a signal to a location. After a brief period, a massive implosion is triggered and deals damage to enemies in the area. Bonus damage based on the number of debuffs on each affected enemy.
Spearman
Strikes enemies with his spear, dealing damage. Every fourth attack heals based on the damage dealt.
Blows of Fury:
Thrusts his spear rapidly, dealing damage too enemies in a cone several times. Every 3 times this champion is attacked, the cooldown of this skill is reduced by 0.50 seconds.
Rising Smash:
Throws target enemy into the air with his spear and then slams them into the ground, dealing damage with both hits.
Perfect Assault:
Charges forward while deflecting incoming attacks, then finishes with a sweeping strike that LOWERS ATK SPD. Reduces all incoming damage, raises movement speed, and deals damage to enemies struck. Can be recast within a short period of time to strike immediately.
Air Slash:
Swings his spear so fast that it creates a shockwave that flies through the air towards his enemies. The shockwave deals damage and PROVOKES enemies it hits. This skill also RAISES DEF.
Technician
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Jo |
Shocking Rod | CMD: Goto | CMD: EMP | CMD: Laser Storm | RES |
Sammy |
Electroshock | CMD: Flyby | CMD: Electric Beam | CMD: Tesla Team | RES |
Daria |
Electroshock | CMD: Goto | CMD: Electric Beam | CMD: Laser Storm | RES |
Ellie |
Galvanic Bolt | CMD: Move | CMD: Zap | CMD: Tesla Team | RES |
Deb |
Shocking Rod | CMD: Move | CMD: Pulse | CMD: Tesla Team | RES |
Electroshock:
Launches a ball of electricity at an enemy from a distance. KIT-10 also fires a missile at a nearby enemy if that enemy is in range of this skill. KIT-10 prefers to attack the same target. Passive - Enemies near KIT-10 takes 10% more damage from any source. Bonus damage based on ACC.
Galvanic Bolt:
Launches a ball of electricity at an enemy from a distance. KIT-10 also fires a missile at a nearby enemy if that enemy is in range of this skill. KIT-10 prefers to attack the same target. Passive - Enemies near KIT-10 takes 50% less healing from any source. Bonus damage based on ACC.
CMD: Flyby
Commands KIT-10 to fly to a location. While moving, KIT-10 strafes the ground with a beam of energy, damaging enemies in its path. On arrival, KIT-10 unleashes stored energy that damages and SLOWS nearby enemies. Bonus damage based on ACC.
CMD: Goto:
Commands KIT-10 to fly to a location. While moving, KIT-10 strafes the ground with a beam of energy, damaging enemies in its path. On arrival, KIT-10 unleashes stored energy that damages and STUNS nearby enemies. Bonus damage based on ACC.
CMD: Electric Beam:
Discharge a beam of electricity forward. Wherever KIT-10 is, the command will cause it to discharge a second beam of electricity towards a nearby enemy. Each beam damages enemies in a line. Ignores 100% of enemy DEF. Bonus damage based on ACC.
CMD: EMP:
Commands KIT-10 to emit an EMP shockwave that damages surrounding enemies and removes 2 buffs. In addition, removes all debuffs from nearby allies. Bonus damage based on ACC.
CMD: Pulse:
Commands KIT-10 to emit an EMP shockwave that damages surrounding enemies and LOWERS DEF. In addition, SHIELDS nearby allies. Bonus damage based on ACC. Shield amount based on ATK and ACC.
CMD: Laser Storm:
Commands KIT-10 to launch a barrage of lasers in all directions. Lasers damage enemies and inflict MORTAL WOUNDS. Each enemy can be damaged by up to five lasers. Bonus damage based on ACC.
Tiki Warrior
Attacks enemies with her tiki. Can be empowered by Ancestor's Fervor to deal damage in a wide circle and have bonus effects on every third attack. Passive - Whenever a critical hit is received, RAISES ATK SPD.
Earth Slam:
Smashes the ground with her tiki, creating a fissure that deals damage and SLOWS enemies in a line.
Fissure:
Smashes the ground with her tiki, creating a fissure that deals damage and IMMOBILIZES enemies in a line.
Ancestor's Fervor:
Calls upon the power of her ancestors, creating an aura that applies 2 stacks of TOUGHNESS, RAISES ATK, and applies the HASTE buff to herself and nearby allies. While active, every third Tiki Smash deals additional damage and IMMOBILIZES nearby enemies.
Mana Kia'l:
Calls upon the power of her ancestors, creating an aura that applies 2 stacks of TOUGHNESS, RAISES DEF, and applies the HASTE buff to herself and nearby allies. While active, every third Tiki Smash deals additional damage to nearby enemies.
Spins slowly in a circle while channeling, dealing damage and knocking back enemies. While spinning, she quickly accelerates and gains the IMMUNITY buff. Can move while channeling.
Time Keeper
Attacks an enemy from a distance. Every 6 seconds, this skill becomes empowered. When empowered, lowers skill cooldowns of nearby allies by -1 second.
Causal Reverse:
Deals damage and removes 2 buffs from each enemy. Heals and removes 2 debuffs from each ally. Damage and healing based on ATK.
Echo Blade:
Deals damage and LOWERS ATK SPD of enemies. Heals and RAISES ATK SPD of allies.
Kismet Blades:
Summons a sword that slams down on a target enemy after a delay. Deals damage to enemies near the target. Bonus damage based on ACC.
Reverberating Strike:
Summons a sword that slams down on a target enemy after a delay. Deals damage and inflicts ONGOING DAMAGE on enemies near the target. Bonus damage based on ACC.
Valkyrie
Shoots lightning at an enemy from a distance. Every third attack bounces, hitting a maximum of 3 enemies.
Rending Bolt:
Conjures a bolt of lightning too strike a target location. Damages enemies and LOWERS DEF. Bonus damage based on ATK SPD.
Silencing Bolt:
Conjures a bolt of lightning too strike a target location. Damages and SILENCES enemies. Bonus damage based on ATK SPD.
Healing Breeze:
Creates a breeze that heals herself and then bounces to target ally and any additional allies in range. Healing based on ATK and ATK SPD.
Rejuvenating Breeze:
Creates a breeze that applies the REGENERATION buff to herself and then bounces to target ally and any additional allies in range.
Tornado:
Summons a tornado and sends it forward. Damages and pushes back all enemies along its path. Bonus damage based on ATK SPD.
Tailwind:
Summons a massive gale to aid her allies. Raises ATK SPD and applies the HASTE buff to herself and all nearby allies. This skill's cooldown cannot be lowered by skills.
Tempest:
Summons a massive gale to aid her allies. RAISES ATK SPD and lowers skill cooldowns of herself and all nearby allies. This skill's cooldown cannot be lowered by skills.
Vampire
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Baltasar |
Eternal Thirst | Elegant Execution | Tri Attack | True Form | Arena ATK |
Ansgar |
Eternal Thirst | Elegant Execution | Hungering Swipes | Lord of the Night | Arena ATK |
Xiomar |
Eternal Thirst | Crimson Thrust | Tri Attack | True Form | Arena ATK |
Luduvico |
Eternal Thirst | Crimson Thrust | Hungering Swipes | Lord of the Night | Arena ATK |
Eberhardt |
Eternal Thirst | Elegant Execution | Tri Attack | Night Terror | Arena ATK |
Attacks enemies with his rapier or claws when in his VAMPIRE FORM, healing for a portion of the damage dealt. The lower his current health, the greater the amount healed. Bonus damage based on MAX HP.
Crimson Thrust:
Thrusts forward with his rapier. Deals damage and LOWERS ATK of all enemies hit. Heals for 50% of the damage dealt.
Vampire form ability - Bat Affinity: Sends a bat swooping towards an enemy. On hit, deals damage and applies two stacks of WITHERING. The bat then returns to the ally with the least health and heals it based on the damage dealt. The bat repeats this two additional times, attacking nearby enemies at random.
Vampire form ability - Bat Swarm: Sends a swarm of bats forward. Damages and SLOWS enemies in a cone.
Hungering Swipes:
Lunges forward with his rapier, damaging enemies in his path. Can be recast up to 3 times in a row. Each strike damages and steals a buff from each enemy hit. The stolen buffs are applied to all allies. Heals for 50% of the damage dealt. Each enemy can have a maximum of one buff stolen even if they are struck multiple times.
Vampire form ability - Crimson Storm: Summons an aura of shadows, periodically damaging nearby enemies. While active, allies inside the aura avoid all damage from basic attacks. Bonus damage based on MAX HP.
Vampire form ability - Veil of Shadows: Summons an aura of shadows, periodically damaging nearby enemies. While active, allies inside the aura are immune to STUN, FEAR, PROVOKE, grabs, and all hostile movement effects. Bonus damage based on MAX HP.
Lord of the Night:
Sheathes his rapier and takes on his true VAMPIRE FORM, resetting all skill cooldowns, removing all debuffs, and gaining IMMUNITY for several seconds. This form causes all of his skills have different effects and grants Eternal Thirst +15% lifestealing. When he transforms, nearby enemy champions are linked to the vampire for a duration. This link drains health and DEF from the enemies, transferring them to the vampire. Each enemy's link will break if that enemy moves too far away. STUNS enemies that are still linked at the end of the duration. Damage from the link counts as an aura. Bonus damage based on MAX HP. Enemies drained by multiple vampires will only have their DEF reduced once. The reduction is based on the target's DEF and the increase is based on the caster's DEF.
Night Terror:
Sheathes his rapier and takes on his true VAMPIRE FORM, resetting all skill cooldowns. This form RAISES ATK SPD, RAISES CRIT, causes all of his skills have different effects, and grants Eternal Thirst +15% lifestealing. When he transforms, nearby enemy champions are linked to the vampire for a duration. This link drains health from the enemies, healing the vampire. Each enemy's link will break if that enemy moves too far away. STUNS enemies that are still linked at the end of the duration. Damage from the link counts as an aura. Bonus damage based on MAX HP.
Vampire Hunter
Skill 1 (basic) | Skill 2 | Skill 3 | Skill 4 (ult) | Synergy Trait | |
---|---|---|---|---|---|
Amos |
Absolution | Benediction | Litany of Banishment | Weakening Trap | MAX HP |
Jonah |
Silver Bolt | Smite the Wicked | Sacred Sigil | Blessed Phial | ATK SPD |
Abram |
Zealous Pursuit | Smite the Wicked | Vault | Mark of Judgement | ATK SPD |
Lucas |
Silver Bolt | Expurgation | Litany of Banishment | Weakening Trap | ATK SPD |
Isaac |
Absolution | Benediction | Sacred Sigil | Blessed Phial | MAX HP |
Absolution:
Shoots a bolt at an enemy, dealing damage from a distance. Every fifth attack lowers skill cooldowns by 0.50 seconds. Passive - When self or an ally is hit by a non-basic skill, grants a stack of TOUGHNESS for a short duration. No more than 10 stacks can be active at the same time, with older stacks fading as new ones are applied.
Silver Bolt:
Shoots a bolt to an enemy, dealing damage from a distance. Every fifth attack lowers skill cooldowns by 0.50 seconds. Passive - After using a skill, shoots two bolts instead of one on the next basic attack.
Benediction:
Raises his tome in the air, healing himself and all nearby allies. Healing based on ATK.
Expurgation:
Uses his crossbow to fire a salvo of eight bolts in a cone. Damage enemies and LOWERS DEF. Each enemy can only be affected once.
Litany of Banishment:
Brandishes his tome, illuminating an area. Damages and DISORIENTS enemies.
Sacred Sigil:
Reads his tome, launching a sacred sigil in a direction. Deals damage, LOWERS ATK SPD and applies a stack of WEAKNESS.
Blessed Phial:
Holds up his phial of holy water and blesses a location. The sanctified area periodically damages enemies. Each enemy is pushed back the first time it is damaged. RAISES ATK SPD and RAISES DEF of all allies.
Mark of Judgement:
Draws a magical trap at a location that triggers after a short delay. Deals damage and IMMOBILIZES enemies. Affected enemies are temporarily designated as FOES, regardless of their current health total.
Unremarkable food