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Archangel

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Archangel
Artynelus
Sacred Spear Retribution Aegis Divine Judgement MAX HP
Archangel
Xaver'on
Sacred Spear Angelic Flight Guardian Angel Divine Judgement MAX HP
Archangel
Toreleon
Sacred Spear Angelic Flight Aegis Celestial Splendor MAX HP
Archangel
Vael'or
Sacred Spear Glorious Leap Aegis Divine Judgement MAX HP
Archangel
Calepheneus
Sacred Spear Retribution Guardian Angel Radiant Ascendance MAX HP


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Sacred Spear:

Attacks nearby enemies. Every eighth attack is empowered, causing it to remove all debuffs from a single nearby ally. Bonus damage based on MAX HP.

SolidBlueSolidGreen Angelic Flight:
Jumps to a location, dealing damage to enemies near the point of impact. Bonus damage based on MAX HP.

SolidYellow Glorious Leap:
Jumps to a location, slamming the ground. Damages enemies and LOWERS ATK. Bonus damage based on MAX HP.

SolidRedSolidPurple Retribution:

Jumps to a location, gaining the DAMAGE REFLECTION buff and dealing damage to enemies near the point of impact. Bonus damage based on MAX HP.

SolidRedSolidGreenSolidYellow Aegis:
Protects himself and nearby allies with a holy SHIELD. Shield amount based on MAX HP.

SolidBlueSolidPurple Guardian Angel:

Protects himself and nearby allies with divine power, granting them INVULNERABILITY. Affected allies cannot receive invulnerability again for 7 seconds.

SolidGreen Celestial Splendor:
Ascends to a higher state of being, applying IMMUNITY to all allies and creating an aura of light that periodically damages enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

SolidRedSolidBlueSolidYellow Divine Judgement:
Ascends to a higher state of being, gaining HASTE and creating an aura of light that periodically damages and SILENCES enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

SolidPurple Radiant Ascendance:

Ascends to a higher state of being, gaining IMMUNITY and creating an aura of light that periodically damages and BLINDS enemies. For the duration, Sacred Spear heals nearby allies with every attack in addition to its other effects.

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple MAX HP:

Increases Max HP of ally champions by 33%.

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Astromancer

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Astromancer
Astra
Astral Bolt Falling Star Cosmic Protection Meteor Rain ATK SPD
 Astromancer
Stella
Astral Bolt Shooting Star Singularity Stellar Beam ATK SPD
 Astromancer
Aurora
Astral Bolt Shooting Star Cosmic Protection Meteor Rain ATK SPD
 Astromancer
Gamma
Astral Bolt Falling Star Cosmic Collapse Stellar Beam ATK SPD
 Astromancer
Nebula
Astral Bolt Falling Star Singularity Galactic Ray ATK SPD


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Astral Bolt:

Fires a bolt of magical energy at an enemy, dealing damage from a distance. Each time she uses another skill, the next bolt is empowered. When empowered, the bolt ignores 100% of the target's DEF and shatters, dealing a portion of the damage to 3 additional enemies near the first.

SolidRed SolidYellow SolidPurple Falling Star:
Summons a falling star to strike target area after a brief delay. Damages and STUNS enemies.

SolidBlue SolidGreen Shooting Star:

Summons a falling star to strike target area after a moment. Damages and removes 2 buffs from enemies in the area of effect.

SolidYellow Cosmic Collapse: 
Hurls a swirling galaxy in a line, dealing constant damage to enemies it touches. At the end of its path, the galaxy collapse, pulling enemies towards its center. This deals greater damage and LOWERS ATK SPD. Can be recast to collapse the galaxy early.

SolidRed SolidGreen Cosmic Protection:
Surrounds herself with an aura of cosmic energy, damaging nearby enemies as long as they are in the area of effect. This skill also RAISES ATK SPD of the caster and grants 3 stacks of TOUGHNESS.

SolidBlue SolidPurple Singularity:

Hurls a swirling galaxy in a line, dealing constant damage to enemies it touches. At the end of its path, the galaxy collapse, pulling enemies towards its center. This deals greater damage and inflicts MORTAL WOUNDS. Can be recast to collapse the galaxy early.

SolidPurple Galactic Ray: 
Fires a massive beam of energy, damaging enemies in a huge line. Guaranteed to crit against any enemy that is  SLOWED, IMMOBILIZED, or STUNNED.

SolidRed SolidGreen Meteor Rain:
Summons a rain of meteors at target location, damaging enemies as long as they remain in the area. LOWERS DEF of enemies that remain in the area too long.

SolidBlue SolidYellow Stellar Beam:

Fires a massive beam of energy, damaging enemies in a huge line. If an enemy is  SLOWED, IMMOBILIZED, or STUNNED, this skill ignores 100% of that enemy's DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ATK SPD:

Increases attack speed of ally champions by 19%.

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Basilisk

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Basilisk
Asim
Rend Impenetrable Shield Fire Breath Baleful Glare DEF
 Basilisk
Garai
Rend Cryptic Barrier Searing Breath Frightening Gaze DEF
Basilisk 
Jabari
Rend Impenetrable Shield Fire Breath Petrifying Glare DEF
Basilisk 
Kamil
Rend Cryptic Barrier Searing Breath Petrifying Glare DEF
Basilisk
Theoris
Rend Impenetrable Shield Fire Breath Petrifying Glare DEF


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Rend:

Attacks nearby enemies. Every fourth attack is empowered to deal additional damage. Bonus damage based on DEF for both normal and empowered attacks.

SolidBlue SolidYellow Cryptic Barrier:
Raises his shield, applying the IMMUNITY buff to himself and nearby allies.

SolidRed SolidGreen SolidPurple Impenetrable Shield:

SHIELDS himself and nearby allies. Shield amount based on DEF.

SolidRed SolidGreen SolidPurple Fire Breath:
Breathes fire, damaging enemies in a cone. This burns affected enemies, periodically damaging them for several seconds after they are hit.

SolidBlue SolidYellow Searing Breath:

Breathes fire, damaging enemies in a cone and LOWERS DEF.

SolidRed Baleful Glare:
Opens the mysterious eye on his shield, exposing enemies to its power. Deals damage to enemies and LOWERS ATK. Bonus damage based on DEF.

SolidBlue Frightening Gaze:
Opens the mysterious eye on his shield, exposing enemies to its power. Deals damage to enemies and DISORIENTS. Bonus damage based on DEF.

SolidGreen SolidYellow SolidPurple Petrifying Glare:

Opens the mysterious eye on his shield, exposing enemies to its power. Damages and STUNS enemies. Bonus damage based on DEF.

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple DEF:

Increases defense of ally champions by 30%.

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Blademaster

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Blademaster
Alya
Flurry Razor Dash Whirling Slice Dance of Death ATK SPD
 Blademaster
Rana
Flurry Blade Rush Dervish Spin Dance of Death ATK SPD
 Blademaster
Malika
Flurry Lethal Rush Whirling Slice Thousand Blades ATK SPD
 Blademaster
Tianise
Flurry Blade Rush Dervish Spin Dance of Death ATK SPD
Blademaster
Rasha
Flurry Lethal Rush Whirling Slice Thousand Blades ATK SPD


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Flurry:

Slashes with her blades, damaging enemies. Every fourth attack, she strikes swiftly with both blades, dealing triple damage. Deals bonus crit damage.

SolidBlueSolidYellow Blade Rush:
Dashes in a line, damaging all enemies struck. Deals bonus crit damage. Bonus damage based on ATK SPD.

SolidGreenSolidPurple Lethal Rush:
Dashes in a line Damages enemies and inflicts MORTAL WOUNDS. Deals bonus crit damage. Bonus damage based on ATK SPD.

SolidRed Razor Dash:

Dashes in a line. Damages and MARKS enemies. Deals bonus crit damage. Bonus damage based on ATK SPD.

SolidBlueSolidYellowDervish Spin: 
Spins quickly with her blades, damaging nearby enemies. The cooldown of this skill is lowered for each enemy struck. Deals bonus crit damage.

SolidRedSolidGreenSolidPurple Whirling Slice:

Spins quickly with her blades, damaging nearby enemies. Ignores 30% of enemy DEF. Deals bonus crit damage.

SolidRedSolidBlueSolidYellow Dance of Death:
The blademaster becomes invulnerable, dashing rapidly around the battlefield. Attacks nearby enemies at random 16 times. Deals 3 times damage the first time it strikes each target. Deals bonus crit damage. Bonus damage based on ATK SPD.

SolidGreenSolidPurple Thousand Blades:

The blademaster becomes invulnerable, dashing rapidly around the battlefield. Attacks nearby enemies at random 16 times. Deals bonus crit damage. Bonus damage based on the enemy's MAX HP.

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple ATK SPD:

Increases attack speed of ally champions by 24%.

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Bomber

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Bomber​​​​​​
Nitro
Bomb Shot Dynamite Explosive Sentry Transphasic Bomb ACC
Bomber
Baratol
Bomb Shot TNT Barrel Chain Reaction Boomling Brigade ACC
Bomber
Torpex
Bomb Launcher TNT Barrel Explosive Sentry Tranphasic Device ACC
Bomber
Boomer
Bomb Launcher Dynamite Chain Reaction Transphasic Bomb ACC
Bomber
Dynamite
Bomb Shot TNT Barrel Explosive Sentry Boomling Swarm ACC


SolidRedSolidBlueSolidPurple Bomb Shot:
Launches a bomb at target enemy from a distance. The bomb explodes on contact, damaging enemies near the primary target. Bonus damage based on the number of debuffs on each affected enemy.

SolidGreenSolidYellow Bomb Launcher:

Launches a bomb at target enemy from a distance. The bomb explodes on contact, damaging enemies near the primary target. Damage dealt by this skill ignores SHIELD buffs.

SolidRedSolidYellow Dynamite:
Throws a dynamite stick at target point. Damages enemies and pushes them back from the center of the explosion. If the Bomber is caught in the explosion, it pushes him back without dealing damage. Damage dealt by this skill ignores SHIELD buffs.

SolidBlueSolidGreenSolidPurple TNT Barrel: 

Throws a barrel of TNT at target point. Damages enemies in the area and flings smaller explosive charges outward from the impact point, dealing damage to enemies caught in the secondary explosions. Bonus damage based on the number of debuffs on each affected enemy.

SolidBlueSolidYellow Chain Reaction:
Fires a bouncing bomb at target enemy. The bomb will explode, damaging enemies in a small area before bouncing to another enemy in range. Can bounce up to 4 times, each explosion affecting a wider area than the last. Damage dealt by this skill ignores SHIELD buffs.

SolidRedSolidGreenSolidPurple Explosive Sentry:

Deploys a Boomling sentry at target point to watch out for enemies. If an enemy is detected, the Boomling will run towards it, exploding on contact. This explosion damages and SLOWS nearby enemies. This skill has increased chances to land a critical hit based on the number of debuffs on each target.

SolidBlue Boomling Brigade:
Unleash 5 Boomlings in an arc. Each will walk forward, exploding on contact with any enemy. This explosion damages and SLOWS enemies. This skill has an increased chance to crit based on the number of debuffs on each affected target.

SolidPurple Boomling Swarm:
Unleashes one Boomling for each enemy in range. Each Boomling will walk toward its target, but will explode upon contact with any enemy. This explosion damages and SLOWS nearby enemies. This skill has an increased chance to crit based on the number of debuffs on each affected target.

SolidRedSolidYellow Transphasic Bomb:
Hurls a massive experimental explosive at target point. On impact, it explodes with unstable energy, damaging enemies in the blast area and removing all buffs. Damage dealt by this skill ignores SHIELD buffs.

SolidGreen Transphasic Device: 

Hurls a massive experimental explosive at target point. On impact, it explodes with unstable energy, damaging enemies in the blast area. Bonus damage on each affected enemy based on the total number of debuffs on ALL affected enemies. (Multiple stacks don't count.)

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple ACC:

Increases accuracy of ally champions by 26%.

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Boon Sister

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Boon Sister
Cassandra
Dampening Splash Scourge Empowering Ring Geyser Fire RES
 Boon Sister
Celestine
Dampening Splash Water Whip Healing Ring Torrential Strike Water RES
 Boon Sister
Kyvelia
Erosion Swirling Orb Seeking Shards Torrential Strike -
 Boon Sister
Xenia
Erosion Scourge Wave of Celerity Torrential Strike -
 Boon Sister 
Lucia
Dampening Splash Swirling Orb Seeking Shards Geyser Dark RES


SolidRedSolidBlueSolidPurple Dampening Splash:
Throws a splash of water, dealing damage to an enemy from a distance. Each time she uses another skill, the next bolt deals additional damage.

SolidGreenSolidYellowErosion:

Hurls a stream of water, dealing damage to an enemy from a distance. Every fourth attack has a chance to LOWER DEF.

SolidRedSolidYellow Scourge:
Cracks a whip of water. Damages enemies and removes 3 buffs from each of them.

SolidGreenSolidPurple Swirling Orb:
Sends a slow-moving orb of water forward. Deals damage and MARKS enemies along its way. Bonus damage based on MAX HP.

SolidBlue Water Whip:

Cracks a whip of water. Damages and SLOWS enemies.

SolidRed Empowering Ring:
Sends out an expanding ring of water that RAISES ATK and heals each ally it touches. When the ring reaches maximum range, it returns, healing each ally a second time. Healing is based on caster's MAX HP.

SolidBlue Healing Ring: 
Sends out an expanding ring of water that heals herself and each ally it touches. When the ring reaches maximum range, it returns, healing each ally a second time. Healing is based on caster's MAX HP.

SolidGreenSolidPurple Seeking Shards:
Sends a seeking water-projectile at each nearby enemy, dealing damage. This is a guaranteed crit on each target that is afflicted by a debuff. Bonus damage based on MAX HP.

SolidYellow Wave of Celerity:

Sends out an expanding ring of water that heals each ally it touches and lowers their skill cooldowns. When the ring reaches maximum range, it returns, healing and lowering the skill cooldowns of each ally a second time. This skill's cooldown cannot be lowered by skills. Healing is based on caster's MAX HP.

SolidRedSolidPurple Geyser:
Summons a huge geyser of water at target location, damaging enemies and knocking them into the air. When they land, deals additional damage and LOWERS DEF. Bonus damage based on MAX HP.

SolidBlueSolidGreenSolidYellow Torrential Strike: 

Summons a huge geyser of water at target location, damaging enemies and knocking them into the air. When they land, deals additional damage and STUNS.

SolidRedSolidBlueSolidPurple RES:
Increases resistance of ally Fire/Water/Dark champions by 38%.

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Bounty Hunter

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Bounty Hunter
Rogrim
Hack 'n' Slash Energy Bolt Epic Leap Mighty Cleave DEF
 Bounty Hunter
Tharle
Hack 'n' Slash Withering Bolt Epic Leap Powerful Swing DEF
 Bounty Hunter
Robern
Hack 'n' Slash Discharge Vortex Powerful Swing DEF
 Bounty Hunter
Jaerod
Hack 'n' Slash Energy Bolt Hero's Entrance Powerful Swing DEF
  Bounty Hunter
Vorzhe
Hack 'n' Slash Discharge Vortex Mighty Cleave DEF


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Hack 'n' Slash:

Attacks enemies with his sword. Every fifth attack, he becomes empowered, causing him to leap to his target and healing him for a portion of the damage dealt. He also becomes empowered whenever he uses a skill.

SolidGreenSolidPurple Discharge:
Unleashes a burst of energy in a cone-shaped area. Damages enemies and LOWERS DEF.

SolidRedSolidYellow Energy Bolt:
Throws a ball of energy from his hand, which detonates on the first enemy it hits. Deals damage and STUNS enemies in the area.

SolidBlue Withering Bolt:

Throws a ball of energy from his hand, which detonates on the first enemy it hits. Deals damage and LOWERS ATK SPD of enemies in the area.

SolidRedSolidBlue Epic Leap:
Leaps through the air, bringing his sword down on his enemies. RAISES DEF, damages enemies, and knocks them back when he lands.

SolidYellow Hero's Entrance: 
Leaps through the air, bringing his sword down on his enemies. RAISES CRIT, damages enemies, and knocks them back when he lands.

SolidGreenSolidPurple Vortex:

Lifts his sword and generates a magical gust that damages and pulls nearby enemies toward him.

SolidRedSolidPurple Mighty Cleave:
Swings his sword in a circle around him, damaging nearby enemies and knocking them back. Ignores 15% of enemy DEF.

SolidBlueSolidGreenSolidYellow Powerful Swing: 

Swings his sword in a circle around him, damaging nearby enemies and knocking them back. Deals bonus crit damage.

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple DEF:

Increases defense of ally champions by 20%.

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Candy Munchkin

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Candy Munchkin
Cinnamon
Candy Cannon Sugar Rush Sticky Escape Bonbon Barrage Raid ATK
 Candy Munchkin
Blueberry
Candy Cannon Get Hyper! Sticky Escape It's Raining Candy! Raid ATK
Candy Munchkin 
Peppermint
Candy Cannon Get Hyper! Bubblegum Blast Bonbon Barrage Raid ATK
 Candy Munchkin
Lemondrop
Candy Cannon Get Hyper! Sticky Escape Bonbon Barrage Raid ATK
  Candy Munchkin
Gingersweet
Candy Cannon Sugar Rush Bubblegum Blast It's Raining Candy! Raid ATK


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Candy Cannon:

Fires jawbreakers at a target enemy from a distance, dealing damage. When enhanced, deals bonus damage to the primary target based on the enemy's MAX HP (capped based on ATK).

SolidBlueSolidGreenSolidYellow Get Hyper!:
RAISES CRIT and temporarily enhances Candy Cannon, causing it to have increased range, deal bonus damage, and explode on impact, dealing damage to enemies behind the target.

SolidRedSolidPurple Sugar Rush:

RAISES ATK SPD and temporarily enhances Candy Cannon, causing it to have increased range, deal bonus damage, and explode on impact, dealing damage to enemies behind the target.

SolidGreenSolidPurple Bubblegum Blast:
Fires a blast of chewed bubblegum, propelling herself backwards. Damages and SLOWS enemies.

SolidRedSolidBlueSolidYellow Sticky Escape:

Fires a blast of chewed bubblegum, propelling herself backwards. Damages and IMMOBILIZES enemies.

SolidRedSolidGreenSolidYellow Bonbon Barrage:
Bombards an area with candy, damaging enemies. Bonus damage based on the enemy's MAX HP (capped based on ATK).

SolidBlueSolidPurple It's Raining Candy!: 

Bombards an area with candy. Each impact damages enemies and LOWERS DEF.

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Raid ATK:

Increases attack of ally champions by 33% in boss raids.

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Cleric

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Cleric
Tabitha
Sacred Relic Smite Bless Give Us Strength MAX HP
Cleric
Esther
United Front Smite Penance Holy Lance ACC
Cleric
Maria
Divine Protection Sharing Light Bless Avenge Us MAX HP
Cleric
Gabrielle
Radiant Magic Smite Sanctify Pure of Heart MAX HP
Cleric
Isabel
Purge the Wicked Sharing Light Penance Holy Lance ACC


SolidGreen Divine Protection:
Fires divine energy at an enemy, dealing damage from a distance. Passive - When an ally receives a debuff, DISORIENTS the enemy who inflicted that debuff. This effect can only trigger once every 5 seconds. Bonus damage based on MAX HP.

SolidPurple Purge the Wicked: 
Fires divine energy at an enemy, dealing damage from a distance. Every 5 seconds, her next basic attack RAISES ATK on herself.

SolidYellow Radiant Magic:
Fires divine energy at an enemy, dealing damage from a distance. Passive - When an ally is about to receive a critical hit, it gains a SHIELD. This effect can only trigger every 5 seconds. Shield scales with the Cleric's MAX HP.

SolidRed Sacred Relic:
Sends a divine missile at an enemy, dealing damage from a distance. Every fourth attack, heals the ally with the lowest health.

SolidBlue United Front:

Fires divine energy at an enemy, dealing damage from a distance. Every 5 seconds, her next basic attack gives a stack of STRENGTH to herself and allies.

SolidGreenSolidPurple Sharing Light:
Fires a bolt of holy energy in a direction. Deals damage and steals a buff from the first target hit. The stolen buff is applied to all allies. Bonus damage based on MAX HP.

SolidRedSolidBlueSolidYellow Smite:

Summons a ray of light to punish her enemies. Deals damage and SHREDS DEFENSE of every target in the area.

SolidRedSolidGreen Bless:
Bless all allies with a prayer. Periodically heals, removes one debuff and applies IMMUNITY for several seconds after being cast.

SolidBlueSolidPurple Penance:
Creates a zone of divine energy around an enemy. This zone LOWERS ATK and LOWERS ATK SPD of enemies inside it and periodically deals damage to them.

SolidYellow Sanctify:

Summons the light to sanctify the area around her for a duration. Periodically heals and applies a stack of TOUGHNESS to herself and all allies in the area.

SolidGreen Avenge Us:
Raises her staff and channels holy energy for a duration. Applies DAMAGE REFLECTION and periodically heals herself and allies. While channeling, she's immune to hostile movement effects and gains IMMUNITY.

SolidYellow Pure of Heart:
Cast a holy spell on the battlefield. Heals and removes all debuffs from herself and nearby allies. If healing a target would make it go over its MAX HP, the excess healing is converted into a SHIELD.

SolidRed Give Us Strength:
Raises her staff and channels holy energy for a duration. Applies 3 stacks of STRENGTH and periodically heals herself and allies. While channeling, becomes immune to hostile movement effects and gains IMMUNITY.

SolidBlueSolidPurple Holy Lance:

Summons multiple spears of light around an area. After a delay, the spears strike the ground, dealing damage and inflicting LEGENDARY DISORIENT.

SolidBlueSolidPurple ACC:
Increases accuracy of ally champions by 30%.

SolidRedSolidGreenSolidYellow MAX HP:

Increases Max HP of ally champions by 25%.

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Crow Hag

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Crow Hag
Walpurga
Hex Harrying Crows Vile Brew Evil Bargain ACC
Crow Hag
Wrona
Hex Bad Omen Noxious Potion Sinister Ritual ACC
Crow Hag
Vorona
Hex Wings of Terror Vile Brew Evil Bargain ACC
Crow Hag 
Baba Gawron
Hex Harrying Crows Noxious Potion Sinister Ritual ACC
Crow Hag
Baba Kruk
Hex Wings of Terror Vile Brew Dark Pact ACC


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Hex:

Fires a bolt of chaotic magic at an enemy from a distance. Bonus damage based on ACC.

SolidBlue Bad Omen: 
Sends a crow swooping around the battlefield, damaging up to 3 enemies. Removes 1 buff from the first enemy struck and inflicts ONGOING DAMAGE if a buff was successfully removed. Each subsequent hit has a chance of triggering this effect. If enhanced, gains lifestealing and hits 5 enemies. Has multiple charges if ascended. Bonus damage based on ACC.

SolidRedSolidYellow Harrying Crows:
Sends a crow swooping around the battlefield, damaging up to 3 enemies. If enhanced, gains lifestealing, hits 5 enemies, and BLINDS the first enemy struck. Has multiple charges if ascended. Bonus damage based on ACC.

SolidGreenSolidPurple Wings of Terror: 
Sends a crow swooping around the battlefield, damaging up to 3 enemies. If enhanced, gains lifestealing, hits 5 enemies, and inflicts FEAR on the first enemy struck. Has multiple charges if ascended. Bonus damage based on ACC.

SolidBlueSolidYellow Noxious Potion: 
Lobs a potion at target point. Breaks shields on affected enemies, damages them, and inflicts MORTAL WOUNDS. If enhanced, the splash is larger. Bonus damage based on ACC.

SolidRedSolidGreenSolidPurple Vile Brew:

Lobs a potion at target point. Deals damage to enemies and LOWERS DEF. If enhanced, the splash is larger and also inflicts ONGOING DAMAGE. Bonus damage based on ACC.

SolidPurple Dark Pact: 
Sacrifices 10% of her current HP to reset all her skill cooldowns and enhances her skills for several seconds. This RAISES CRIT and grants her skills bonus effects.

SolidRedSolidGreen Evil Bargain:
Sacrifices 10% of her current HP to reset all her skill cooldowns and enhances her skills for several seconds, giving them bonus effects.

SolidBlueSolidYellow Sinister Ritual:

Sacrifices 10% of her current HP to reset all her skill cooldowns and enhances her skills for several seconds. This RAISES ATK and grants her skills bonus effects.

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple ACC:

Increases accuracy of ally champions by 22%.

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Crystal Priest

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Crystal Priest
Garnet
Crystal Shard Wave of Harmony Purify - -
 Crystal Priest
Zircon
Crystal Shard Wave of Harmony Bolster - -
 Crystal Priest
Peridot
Crystal Shard Wave of Harmony Purify - -
 Crystal Priest
Quartz
Crystal Shard Wave of Harmony Purify - -
 Crystal Priest
Amethyst
Crystal Shard Wave of Harmony Bolster - -


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Crystal Shard:

Throws a crystal shard, damaging an enemy from a distance. Has a chance to shatter on impact, dealing a portion of that damage to enemies near the target.

SolidRedSolidBlueSolidGreenSolidYellowSolidPurple Wave of Harmony:

Projects a beam of light that bounces between allies, healing them. Hits self then hits target ally and up to 2 additional allies. Healing is based on target's MAX HP.

SolidBlueSolidPurple Bolster:
Creates a field of prismatic light that applies the REGENERATION buff and IMMUNITY buff to nearby allies.

SolidRedSolidGreenSolidYellow Purify:

Creates a field of prismatic light that heals nearby allies and removes 1 debuff from each of them. Healing is based on target's MAX HP.

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Derby Girl

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Derby Girl
Hallie
BONK! Breakaway Dash 'n' Bash Grand Slam ATK
 Derby Girl
Zoey
BONK! Let's Rock This! Sprint Grand Slam ATK
 Derby Girl
Roxxy
BONK! Rolling Smash Evasive Maneuver Grand Slam ATK
 Derby Girl
Lexi
BONK! Team Spirit Sprint Grand Slam ATK
Derby Girl
Voxia
BONK! Breakaway Power Jam Grand Slam ATK


SolidRedSolidBlueSolidGreenSolidYellowSolidPurple BONK!:

Swings her baseball bat, attacking nearby enemies. Each attack lowers the cooldown of Breakaway.

SolidRedSolidPurple Breakaway:
Gains the HASTE buff and empowers her baseball bat. When empowered, her next BONK! skill deals additional damage and STUNS.

Let's Rock This!:
SolidBlue Shouts encouragement to the rest of the party! RAISES ATK of nearby allies. Rolling Smash: Gains the HASTE buff and empowers her baseball bat. When empowered, her next BONK! skill deals additional damage and STUNS. Bonus damage based on ATK SPD.

SolidGreenSolidYellow Team Spirit:

Encourages her nearby allies, healing them. Healing is based on ATK.

Dash 'n' Bash:
Dashes in a line, damaging enemies. In addition, she RAISES ATK and RAISES CRIT. Can be recast up to 3 times in a row. Bonus damage based on ATK SPD.

Evasive Maneuver:
Dashes in a line, damaging enemies. In addition, she removes all debuffs from herself and gains the IMMUNITY buff. Can be recast up to 3 times in a row.

Power Jam:
Dashes in a line, damaging enemies. In addition she RAISES DEF and RAISES ATK. Can be recast up to 3 times in a row. Bonus damage based on ATK SPD.

Sprint:
Dashes in a direction and RAISES ATK SPD. Damages all enemies in a line and DISORIENTS them.

  • E

Grand Slam: Swings her baseball bat, damaging enemies and knocking them away. When each enemy lands, deals additional damage and STUNS.

  • ATK: Increases attack of ally champions by 18%.

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Dino Kid

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Dino Kid
Viro & Kraakk
Blowgun/Chomp Headbutt Toxic Dart Get 'em! Fire CRIT
Dino Kid
Jubba & Snorl
Blowgun/Chomp Headbutt Tranquilizing Dart Ferocious Roar Water CRIT
Dino Kid
Zok & Rar
Blowgun/Chomp Headbutt Paralysis Dart Ferocious Roar Nature CRIT
Dino Kid 
Dako & Jarg
Blowgun/Chomp Headbutt Tranquilizing Dart Ferocious Roar Light CRIT
Dino Kid
Groz & Thunk
Blowgun/Chomp Headbutt Paralysis Dart Get 'em! Dark CRIT


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Blowgun/Chomp:

Shoots an enemy with his blowgun from a distance, ignoring 25% of the enemy's DEF. If the enemy is close, the dinosaur bites it instead, ignoring 50% of the enemy's DEF and healing for a portion of the damage dealt.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Headbutt:

A close-range headbutt from the dinosaur that damages target enemy and knocks it away, instantly resetting the cooldown of Toxic Dart. Deals additional damage and STUNS when the enemy lands. Ignores 25% of the enemy's DEF.

SolidGreen SolidPurple Paralysis Dart:
Shoots a poisoned dart at a target enemy. Deals damage and STUNS, ignoring 25% of the enemy's DEF.

SolidRed Toxic Dart:
Shoots a poisoned dart at a target enemy. Deals damage and inflicts MORTAL WOUNDS, ignoring 25% of the enemy's DEF.

SolidBlue SolidYellow Tranquilizing Dart:

Shoots a poisoned dart at a target enemy. Deals damage, SLOWS, and LOWERS ATK SPD. Ignores 25% of the enemy's DEF.

SolidBlue SolidGreen SolidYellow Ferocious Roar:
Unleashes a mighty roar in a wide cone. Damages, SLOWS, and inflicts FEAR on enemies, ignoring 25% of the enemy's DEF. Bonus damage based on MAX HP.

SolidRed SolidPurple Get 'em!:

Unleashes a mighty roar in a wide cone. Damages and MARKS enemies, ignoring 25% of the enemy's DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark CRIT:

Increases Crit Rate of ally fire/water/nature/light/dark champions by 24%.

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Diva

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Diva
Yuxia
Melody Echo Beat Down Grand Finale ATK SPD
Diva
Cai Wenji
Harmony Catchy Tune Inspiring Lyrics Stunning Moves ATK SPD
Nature Diva
Chuyue
Deafening Chord Echo Inspiring Lyrics Bass Drop ATK SPD
Diva
Linglong
Harmony Sound Wave Energizing Dance Star Power Go! ATK SPD
Diva​​​​​
Wuyuan
Upbeat Tune Reverb Beat Down Grand Finale ATK SPD


SolidGreen Deafening Chord:
Fires a musical chord from her harp, damaging target enemy from a distance. Every 4 attacks, DISORIENTS any enemy hit. Bonus damage based on ACC.

SolidBlue SolidYellow Harmony:
Fires a musical chord from her harp, damaging target enemy from a distance. Passive - Heals nearby allies for a small amount each time she uses another skill. Healing is based on caster's MAX HP. Bonus damage based on ACC.

SolidRed Melody:
Fires a musical chord from her harp, damaging target enemy from a distance. Every 4 attacks, LOWERS DEF of any enemy hit.

SolidPurple Upbeat Tune:

Fires a musical chord from her harp, damaging target enemy from a distance. Passive - RAISES ATK SPD of nearby allies each time she uses another skill.

SolidBlue Catchy Tune:
Fires a sonic projectile that generates a wave of sound when it reaches maximum range or hits an enemy. Damages, reveals, and inflicts WEAKNESS on affected enemies. Bonus damage based on ACC.

SolidRed SolidGreen Echo:
Fires a sonic projectile that generates a wave of sound when it reaches maximum range or hits an enemy. Empowers herself with music. While empowered, each basic attack projectile will bounce, affecting multiple enemies.

SolidPurple Reverb:
Plays a chord that launches a sonic projectile which generates a wave of sound when it reaches maximum range or hits an enemy. This wave damages and reveals affected enemies. Ignores 50% of enemy DEF. Bonus damage based on ATK SPD.

SolidYellow Sound Wave:

Plays a chord that launches a sonic projectile which generates a wave of sound when it reaches maximum range or hits an enemy. In addition, removes 1 buff from each affected enemy. Bonus damage based on ACC.

SolidRed SolidPurple Beat Down:
Dance to the beat! While dancing, each beat fire a sonic projectile at an enemy, dealing damage to it. Every four beats, this effect fires sonic projectiles at all nearby enemies. Bonus damage based on ATK SPD.

SolidYellow Energizing Dance:
Dance to the beat! While dancing, each beat will heal nearby allies. Every four beats, removes 1 debuff from each of them. Healing is based on caster's MAX HP.

SolidBlue SolidGreen Inspiring Lyrics:

Dance to the beat! While dancing, each beat heals nearby allies. Every four beats, heals by a greater amount. Cannot be cast again while this effect is active. Healing is based on caster's MAX HP.

SolidGreen Bass Drop:
Blast a cone-shaped area with waves of music three times. Each blast damages and SILENCES affected enemies. Bonus damage based on ACC.

SolidRed SolidPurple Grand Finale:
Blast a cone-shaped area with waves of music three times. Each blast damages all enemies in the area. Subsequent damage on a same enemy will raise the damage and the chances of a critical hit. Bonus damage based on ATK SPD.

SolidYellow Star Power Go!
Blast a cone-shaped area with waves of music three times. Each blast damages all enemies in the area and inflicts WEAKNESS on each of them. Bonus damage based on ACC.

SolidBlue Stunning Moves:

Blast a cone-shaped area with waves of music three times. Each blast damages and STUNS affected enemies. This skill will only attempt to STUN each enemy once, even if they are hit multiple times. Bonus damage based on ACC.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ATK SPD:

Increases attack speed of ally champions by 24%.

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Doom Herald

Skill 1 (basic) Skill 2 Skill 2 (W) Skill 4 (ult) Synergy Trait
Doom Herald
Razos
Accelerating Bolt Arcane Artillery Energy Blast Chain Reaction Arena ATK
Doom Herald
Stalus
Accelerating Bolt Arcane Artillery Entropic Rain Meteor Arena ATK
Doom Herald
Telur
Fission Strike Shattering Shard Energy Bomb Dark Matter Arena ATK
Doom Herald
Shogram
Proton Barrage Void Beam Cosmic Storm Meteor Arena ATK
Doom Herald
Viran
Fission Strike Void Beam Entropic Rain Chains of Doom Arena ATK


SolidRed SolidBlue Accelerating Bolt:
Fires a bolt of cosmic energy at an enemy, dealing damage from a distance. Every fourth attack, reduces cooldown of Arcane Artillery by 1 second.

SolidGreen SolidPurple Fission Strike:
Fires a bolt of cosmic energy at an enemy, dealing damage from a distance. If there are other enemies close to the target, this skill also fires bolts at them. Can hit up to a maximum of 2 additional targets.

SolidYellow Proton Barrage:

Fires a bolt of cosmic energy at an enemy, dealing damage from a distance. This fires an additional 2 bolts that will strike the primary target unless there are other enemies near it. If other enemies are nearby, the additional bolts will target them instead.

SolidRed SolidBlue Arcane Artillery:
Calls a beam of arcane energy from the sky too strike a target location. On impact, damages and SILENCES enemies caught in the blast. Can be recast up to 3 times in a row.

SolidGreen Shattering Shard:
Summons a cosmic shard to strike a target position. On impact, it shatters across an area, dealing damage. The more enemies affected, the more damage dealt to each enemy.

SolidYellow SolidPurple Void Beam:

Fires a powerful beam from its mouth. Deals the most damage too the closest target, with less damage to each subsequent enemy behind the first. Damage ignores SHIELDS.

SolidYellow Cosmic Storm:
Summons a storm of cosmic energy at a target location, which periodically fires a bolt of energy at a random nearby target. Deals damage and SHREDS DEFENSE.

SolidRed Energy Blast:
Summons a giant orb of energy that implodes after a short delay. Deals damage, LOWERS ATK, and pulls enemies toward its center.

SolidGreen Energy Bomb:
Summons a giant orb of energy that implodes after a short delay. Deals damage, LOWERS DEF and pulls enemies toward its center.

SolidBlue SolidPurple Entropic Rain:

Summon orbs of energy from the ground that rise into the air then fall back down, dealing damage to enemies both times. Deals more damage and LOWERS DEF when falling down.

SolidRed Chain Reaction:
Hurls a massive fireball towards a target, which then bounces to strike additional enemies. On hit, inflicts ONGOING DAMAGE and deals damage in a small area. This will only hit each enemy once, up to a maximum of 5 additional targets. Damage and number of debuff stacks increase with each subsequent bounce.

SolidPurple Chains of Doom:
Curses an enemy with dark energy. Nearby enemy champions are linked to the cursed target. Periodically damages the cursed target and enemies linked to it. The link can be broken if a linked enemy moves away from the cursed target. This STUNS the first enemy to break the link, but breaks all links to the target. If the cursed target dies, the energy stays active and continues to damage linked targets.

SolidGreen Dark Matter:
Hurls a massive fireball towards a target, which then bounces to strike additional enemies. On hit, BLOCKS BUFFS and deals damage in a small area. This will only hit each enemy once, up to a maximum of 5 additional targets.

SolidBlue SolidYellow Meteor:

Call a meteor to fall at a target position, dealing massive damage that is split between targets in the area. The fewer targets in the area, the more damage dealt to each. Deals bonus Crit Damage.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Arena ATK:

Increases ATK of ally champions by 44% in Arena.

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Dragon Guard

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Dragon Guard
Monument
Dragon's Favor Demoralizing Blow Guardian's Impact Megaton Stomp Fire DEF
Dragon Guard
Stele
Bludgeon Demoralizing Blow Concussion Slam Fearsome Stomp Water DEF
Dragon Guard
Monolith
Bludgeon Mighty Swing Guardian Leap Megaton Stomp Nature DEF
Dragon Guard
Cairn
Bludgeon Mighty Swing Guardian Leap Fearsome Stomp Light DEF
Dragon Guard
Obelisk
Dragon's Favor Demoralizing Blow Concussion Slam Magaton Stomp Dark DEF


SolidBlue SolidGreen SolidYellow Bludgeon:
Swings mace, damaging enemies. Passive - Whenever current health drops below 30%, gains increased base DEF as long as he remains below that threshold.

SolidRed SolidPurple Dragon's Favor:

Swings mace, damaging enemies. Passive - When any ally's current health drops below 30%, applies the UNDYING buff on that ally. Each ally can only be affected by Dragoon's Favor once every 45 seconds. Cannot affect self or other Dragon Guards.

SolidRed SolidBlue SolidPurple Demoralizing Blow:
A mighty blow that deals damage to enemies in a huge arc and LOWERS ATK. Bonus damage based on DEF.

SolidGreen SolidYellow Mighty Swing:

A mighty blow that damages enemies in a huge arc. Bonus damage based on DEF.

SolidBlue SolidPurple Concussion Slam:
Jumps to a location, slamming the ground. Damages enemies and LOWERS ATK SPD. Damage is based on DEF.

SolidRed Guardian's Impact:
RAISES DEF of all nearby allies and jumps to a location, slamming the ground. Deals damage to enemies in the area. Damage is based on DEF.

SolidGreen SolidYellow Guardian Leap:

Jumps to a location, slamming the ground. Damage and SLOWS enemies. Damage is based on DEF.

SolidBlue SolidYellow Fearsome Stomp:
Stomps the ground. Damages and inflicts FEAR on nearby enemies. Fear duration increases for each debuff on the affected enemy. Damage is based on DEF.

SolidRed SolidGreen SolidPurple Megaton Stomp:

Stomps the ground. Damages and STUNS nearby enemies. Stun duration increases for each debuff on the affected enemy. Damage is based on DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark DE:

Increases defense of ally fire/water/nature/light/dark champions by 25%.

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Dreadblade

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Dreadblade
Xandra
Draining Blades Chaotic Whirlwind Terror From Beyond Blade Waves ACC
Dreadblade
Kyren
Draining Blades Gravity Well Doppeldash Cosmic Cyclone ACC
Dreadblade
Jiru
Draining Blades Gravity Well Displacement Maelstrom ACC
Dreadblade
Delori
Draining Blades Chaos Shards Displacement Negation Waves ACC
Dreadblade
Tenebria
Draining Blades Cosmic Power Doppeldash Maelstrom ACC


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Draining Blades:

Slashes enemies with her blades. Every fourth attack, she strikes three times in quick succession. The first of these inflicts WEAKNESS on the primary target. If this debuff is inflicted successfully, gain a stack of STRENGTH.

SolidYellow Chaos Shards:
Spins in place, hurling bolts of cosmic energy at nearby enemies, damaging them. Bonus damage based on the number of debuffs on each affected enemy.

SolidRed Chaotic Whirlwind:
Spins in place, hurling bolts of cosmic energy at nearby enemies, damaging them. This skill has multiple charges.

SolidPurple Cosmic Power:
Summons two orbs of cosmic energy that spin around her. Deals damage, DISORIENTS, and SLOWS on each hit.

SolidBlue SolidGreen Gravity Well:

Summons two orbs of cosmic energy that spin around her. Deals damage, LOWERS ATK SPD, and SLOWS on each hit.

SolidGreen SolidYellow Displacement:
Channels cosmic energy to quickly teleport behind a target. Creates an explosion of energy on arrival, dealing damage and applying a stack of WITHERING on hit. This skill has multiple charges. Bonus damage based on the number of debuffs on each affected enemy. Casting this skill activates the empowered effect of Draining Blades on the next basic attack.

SolidBlue SolidPurple Doppledash:
Dashes in a line, creating interdimensional echoes that form a wall. Removes one normal or legendary debuff from herself. If a debuff is removed, gains HASTE.

SolidRed Terror From Beyond:

Dashes to a target, dealing damage. Creates interdimensional echoes to mirror this attack against nearby enemies, damaging them and inflicting FEAR.

SolidRed Blade Waves:
Spins in place, generating three waves of cosmic energy in different directions. Instantly refreshes all of her skills.

SolidBlue Cosmic Cyclone:
Spins her blade for a duration, periodically hurling cosmic energy at a maximum of three targets. Each ball of energy deals damage and applies a stack of WITHERING.

SolidGreen SolidPurple Maelstrom:
Spins her blades for a duration, periodically hurling cosmic energy at a maximum of three targets, damaging them. Damage based on the enemy's missing HP%.

SolidYellow Negation Waves:

Spins in place, generating three waves of cosmic energy in different directions. Removes all stacks of the buff with the most stacks from each affected enemy.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ACC:

Increases ACC of ally champions by 41%.

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Dryad

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Dryad
Rose
Will-o'-the-Wisp Invigorating Bloom Stinging Brambles Hindering Roots Raid ACC
Dryad
Veronica
Will-o'-the-Wisp Invigorating Bloom Wall of Thorns Hindering Roots Raid ACC
Dryad
Flora
Will-o'-the-Wisp Healing Bloom Wall of Thorns Ensnaring Roots Raid ACC
Dryad
Lily
Will-o'-the-Wisp Purifying Bloom Wall of Thorns Ensnaring Roots Raid ACC
Dryad
Violet
Will-o'-the-Wisp Purifying Bloom Stinging Brambles Ensnaring Roots Raid ACC


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Will-o'-the-Wisp:

Conjures a minor spirit to damage an enemy from a distance.

SolidGreen Healing Bloom:
Launches a seed at target ally. The seed creates a patch of magical flowers around the ally that grows over time. Allies in the area gain REGENERATION. The main target receives an extra stack of REGENERATION. Healing is based on caster's MAX HP.

SolidRed SolidBlue Invigorating Bloom:
Launches a seed at target ally. The seed creates a patch of magical flowers around the ally that grows over time. This zone periodically heals all allies inside it, and heals the main target for twice as much. Healing is based on target's MAX HP.

SolidYellow SolidPurple Purifying Bloom:

Launches a seed at target ally. The seed creates a patch of magical flowers around the ally that grows over time. This zone periodically heals all allies inside it and removes 1 debuff from each of them. The main target receives double the amount of healing. Healing is based on target's MAX HP.

SolidRed SolidPurple Stinging Brambles:
Summons a wall of thorns, which damages enemies periodically and also inflicts MORTAL WOUNDS on enemies that enter the wall.

SolidBlue SolidGreen SolidYellow Wall of Thorns:

Summons a massive tangle of roots, which burrows along the ground in a line. Damages, IMMOBILIZES, and MARKS enemies.

SolidGreen SolidYellow SolidPurple Ensnaring Roots:
Summons a massive tangle of roots, which burrows along the ground in a line. Damages, IMMOBILIZES, and MARKS enemies.

SolidRed SolidBlue Hindering Roots:

Summons a massive tangle of roots, which burrows along the ground in a line. Damages, IMMOBILIZES, and LOWERS ATK of enemies.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Raid ACC:

Increases accuracy of ally champions by 26% in boss raids.

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Esper

Skill 1 (basic) Skill 2 Skill 2 (W) Skill 4 (ult) Synergy Trait

Esper 
Ciara

Pummel Rocket Fist Psychic Shield Mental Anguish ATK
Esper 
Keeva
Pummel Kinetic Punch Psychic Shield Suppression Pulse MAX HP
 Esper
Granya
Pummel Rocket Fist Psionic Barrier Mental Anguish ATK SPD
Esper 
Maeve
Pummel Concussive Fist Psychic Shield Mental Anguish ACC
Esper 
Ultana
Pummel Kinetic Punch Psionic Barrier Suppression Pulse CRIT


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Pummel:

Punches enemies, damaging them. Each attack lowers the cooldown of Psionic Barrier. Every sixth attack LOWERS ATK.

SolidRed SolidGreen Rocket Fist:
Fires her fist in a direction, which causes an explosion on the first enemy it strikes. STUNS the enemy and damages all nearby enemies. If the enemy already had the STUN debuff, it deals bonus damage instead. Can be recast within a short period of time.

SolidBlue SolidPurple Kinetic Punch:
Fires her fist in a direction, which causes an explosion on the first enemy it strikes. SLOWS the enemy and damages all nearby enemies. If the enemy already had the SLOW debuff, it STUNS the enemy instead. Can be recast within a short period of time.

SolidYellow Concussive Fist:

Fires her fist in a direction, which causes an explosion on the first enemy it strikes. LOWERS DEF of the enemy struck and damages all nearby enemies. If the enemy already had the DEF DOWN debuff, it STUNS the enemy instead. Can be recast within a short period of time.

SolidGreen SolidPurple Psionic Barrier:
Generates a field of psychokinetic energy that zaps nearby enemies, gaining a SHIELD and DAMAGE REFLECTION buff. LOWERS ATK SPD the first time an enemy is zapped. This damage counts as an aura effect. Bonus damage and shield amount based on MAX HP.

SolidRed SolidBlue SolidYellow Psychic Shield:

Generates a field of psychokinetic energy, gaining a SHIELD. The field zaps nearby enemies randomly. Each zap damages and removes 1 buff from the enemy. This damage counts as an aura effect. Bonus damage and shield amount based on MAX HP.

SolidRed SolidGreen SolidYellow Mental Anguish:
Releases a burst of negative psychic energy. Damages and inflicts FEAR on nearby enemies. Bonus damage based on ACC.

SolidBlue SolidPurple Suppression Pulse:

Releases a burst of negative psychic energy. Damage and SILENCES nearby enemies. Bonus damage based on ACC.

SolidRed ATK:
Increases attack of ally champions by 25%.

SolidBlue MAX HP:
Increases max hp of ally champions by 25%.

SolidGreen ATK SPD:
Increases attack speed of ally champions by 19%.

SolidYellow ACC:
Increases accuracy of ally champions by 30%.

SolidPurple CRIT:

Increases crit rate of ally champions by 19%.

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Fairy

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Fairy
Glam
Sparkle Spray Pixie Dust Poof! Mystic Barrage Guild Wars RES
 Fairy
Vim
Sparkle Spray Glitter Bomb Poof! Mystic Barrage Guild Wars RES
 Fairy
Wink
Sparkle Spray Pixie Dust Tricky Winks Magic Nova Guild Wars RES
 Fairy
Dazz
Sparkle Spray Pixie Dust Poof! Magic Nova Guild Wars RES
  Fairy
Zip
Sparkle Spray Glitter Bomb Tricky Winks Mystic Barrage Guild Wars RES


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Sparkle Spray:

Hurls magic at an enemy, dealing ranged damage. Every 6 seconds, this skill becomes empowered, dealing increased damage and damaging enemies near the target. Each basic attack lowers the cooldown of this effect by 0.25 seconds. Bonus damage based on ATK SPD.

SolidBlue SolidPurple Glitter Bomb:
Creates an explosion of magic dust. Damages nearby enemies and BLOCKS BUFFS.

SolidRed SolidGreen SolidYellow Pixie Dust:

Creates an explosion of magic dust. Damages and DISORIENTS nearby enemies.

SolidRed SolidBlue SolidYellow Poof!:
Teleport to target location, leaving a magical marker behind. On arrival, damages and BLINDS nearby enemies. Can be recast within a short period of time to teleport back to the marker, causing the same effects as she arrives. Bonus damage based on ATK SPD.

SolidGreen SolidPurple Tricky Winks:

Teleport to target location, leaving a magical marker behind. On arrival, damages and SILENCES nearby enemies. Can be recast within a short period of time to teleport back to the marker, causing the same effects as she arrives. Bonus damage based on ATK SPD.

SolidGreen SolidYellow Magic Nova:
Radiates magic orbs outwards, damaging enemies and ignoring 20% of their DEF. The orbs return after a moment, dealing damage again. Can be recast within a short period of time to cause the orbs to return early.

SolidRed SolidBlue SolidPurple Mystic Barrage:

Radiates magic orbs outwards, damaging enemies. This damage ignores SHIELD buffs. The orbs return after a moment, dealing damage again. Can be recast within a short period of time to cause the orbs to return early.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Guild Wars RES:

Increases resistance of ally champions by 41% in guild wars.

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Fox Assassin

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Fox Assassin
Hufei
Foxfire Dance Fan Toss Cutthroat Heart Ripper Guild Wars ATK SPD
 Fox Assassin
Yanran
Foxfire Dance Whirling Fan Ambush Heart Ripper Guild Wars ATK SPD
 Fox Assassin
Linghu
Slicing Wind Whirling Fan Squall Eye of the Storm Guild Wars ATK SPD
 Fox Assassin
Huxian
Slicing Wind Fan Throw Squall Eye of the Storm Guild Wars ATK SPD
  Fox Assassin
Daji
Foxfire Dance Fan Throw Backstab Heart Ripper Guild Wars ATK SPD


SolidRed SolidBlue SolidPurple Foxfire Dance (melee):
Attacks enemies with her bladed fans. Each time she strikes an enemy with any attack or skill, she summons foxfire to orbit the affected enemy. When there are three flames, the next attack or skill will cause the foxfire to detonate, dealing bonus damage based on that enemy's missing HP%.

SolidGreen SolidYellow Slicing Wind (ranged):

Blows a gust of slicing wind to damage target enemy from a distance.

SolidYellow SolidPurple Fan Throw:
Throws her fan in a direction, striking enemies along its path and then spinning in place for several seconds. Deals damage too each enemy struck and LOWERS DEF. The fan can be picked up by touching it, which resets the cooldown of this skill and ends the spinning effect.

SolidRed Fan Toss:
Throws her fan in a direction, striking enemies along its path and then spinning in place for several seconds. Deals damage and SLOWS each enemy struck. The fan can be picked up by touching it, which resets the cooldown of this skill and ends the spinning effect.

SolidBlue SolidGreen Whirling Fan:

Throws her fan in a direction, striking enemies along its path and then spinning in place for several seconds. The fan can be picked up by touching it, which resets the cooldown of this skill and ends the spinning effect.

SolidBlue Ambush:
Vanishes in a puff of smoke, reappearing behind target enemy and striking it. Deals damage and inflicts MORTAL WOUNDS on the target.

SolidPurple Backstab:
Vanishes in a puff of smoke, reappearing behind target enemy and striking it. Deals damage and RAISES ATK SPD.

SolidRed Cutthroat:
Vanishes in a puff of smoke, reappearing behind target enemy and striking it. RAISES DEF, deals damage, and SILENCES the target.

SolidGreen SolidYellow Squall:

Summons a tornado beneath target enemy, damaging it and knocking it into the air for 2 seconds. In addition, the tornado removes 1 buff from the enemy and BLOCKS BUFFS.

SolidGreen SolidYellow Eye of the Storm:
Summons four bladed fans to circle around her, dealing damage to enemies struck by the fans. The first time each enemy is struck, this skill SILENCES that enemy.

SolidRed SolidBlue SolidPurple Heart Ripper:

Dashes to target enemy, dealing massive damage and inflicting 3 stacks of ONGOING DAMAGE before backflipping away. The closer the target is, the longer the distance of the backflip.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Guild Wars ATK SPD:

Increases attack speed of ally champions by 19% in guild wars.

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Gunmage

Skill 1 (basic) Skill 2 Skill 3 Skill 3 (E) Synergy Trait
Gunmage
Mustang
Gunslinger Reload: Poison Reload: Ice Reload: Wind CRIT
Gunmage
Smith
Magic Bullet Reload: Fire Reload: Earth Reload: Wind CRIT
Gunmage
Walker
Lawman's Peace Reload: Poison Reload: Lightning Reload: Prism CRIT


SolidRed Gunslinger:
Shoots target enemy, alternating between his two revolvers. Bonus damage based on the number of debuffs on the target.

SolidGreen Lawman's Peace:
Shoots target enemy, alternating between his two revolvers. Passive - Every third basic attack removes 1 buff from any affected enemy.

SolidBlue Magic Bullet:

Shoots target enemy, alternating between his two revolvers. Passive - Basic skill damage has elemental advantage regardless of the target's element.

SolidBlue Reload: Fire:
Loads a FIRE energy crystal and then spins in place, shooting fire at nearby enemies. Damages and removes 1 buff from each affected enemy. The next 6 basic attacks shot with the RIGHT revolver will be empowered with FIRE. Each bullet will explode, dealing damage to enemies near the primary target. This skill is disabled until all fire-empowered bullets have been fired. This skill has +25% ACC when removing buffs.

SolidRed SolidGreen Reload: Poison:

Loads a POISON energy crystal and fires a poison cartridge in a direction. Damages the first enemy struck and emits a poison gas around it. Enemies within the poison cloud periodically take damage based on their MAX HP. The next 6 basic attacks shot with the RIGHT revolver will be empowered with POISON. Each bullet has a 25% chance to inflict ONGOING DAMAGE. This skill is disabled until all poison-empowered bullets have been fired.

SolidBlue Reload: Earth:
Loads an EARTH energy crystal and shoot downward, sending an earthwave towards target location. The earthwave damages enemies in its path and creates a huge stalagmite at target position, damaging enemies and knocking them into the air. DISORIENTS all enemies hit. The next 6 basic attacks shot with the LEFT revolver will be empowered with EARTH, causing each shot to create an earthwave that hits all enemies in a line. This skill is disabled until all earth-empowered bullets have been fired.

SolidRed Reload: Ice:
Loads an ICE energy crystal and launches an icicle cascade forward. This wave of ice damages and IMMOBILIZES enemies hit directly and leaves a patch of ice on the ground that SLOWS enemies passing through it. The next 6 basic attacks shot with the LEFT revolver will be empowered with ICE. Each bullet SLOWS the target. If the enemy is slowed, then it IMMOBILIZES. If the enemy is immobilized, then it STUNS. This skill is disabled until all ice-empowered bullets have been fired.

SolidGreen Reload: Lightning:

Loads a LIGHTNING energy crystal and fires 6 orbs of lightning. These orbs are magnetized towards the enemy with the lowest current HP and deal damage on impact. The affected enemy then becomes MAGNETIZED. 30% of damage dealt to enemies near a MAGNETIZED target will be redirected to it. The next 6 basic attacks shot with the LEFT revolver will be empowered with LIGHTNING. Each bullet creates an arcing bolt of lightning that can hit up to 4 targets. This skill is disabled until all lightning-empowered bullets have been fired.

SolidGreen Reload: Prism:
Loads a PRISMATIC energy crystal and spins in place, spraying bullets in all directions while channeling. Deals damage to nearby enemies. Damage from this skill always has elemental advantage regardless of the affected enemy's element. The next 6 basic attacks shot with EACH revolver will be empowered with PRISMATIC energy. Each bullet has elemental advantage regardless of the enemy's element in addition to any other effects. Can move while channeling. This skill is disabled until all prism-empowered bullets have been fired.

SolidRed SolidBlue Reload: Wind:

Loads a WIND energy crystal and shoots downward, propelling himself through the air towards target location. Damages and pushes back enemies near the liftoff and landing positions. This ability also RAISES ATK SPD and removes all debuffs from allies. The next 6 basic attacks shot with EACH revolver will be empowered with WIND. Each bullet gains bonus range in addition to other effects. This skill is disabled until all wind-empowered bullets have been fired. Can be cast even when afflicted with STUN, FEAR, PROVOKE, IMMOBILIZE, or SILENCE.

SolidRed SolidBlue SolidGreen CRIT:

Increases crit rate of ally champions by 33%.

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Golem

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Golem
Jasper
Rock Fist Inhale Earthen Bellow Earthquake MAX HP
 Golem
Cobalt
Rock Fist Consume Magic Explosive Shout Ground Pound MAX HP
 Golem
Malachite
Rock Fist Inhale Explosive Shout Earthquake MAX HP
 Golem
Basalt
Rock Fist Consume Magic Explosive Shout Earthquake MAX HP
  Golem
Slate
Rock Fist Inhale Earthen Bellow Ground Pound MAX HP


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Rock Fist:

Slams enemies with its fists, dealing damage. Deals bonus damage to targets that are SLOWED, IMMOBILIZED, or PROVOKED

SolidBlue SolidYellow Consume Magic:
Inhales deeply, pulling in foes and consuming their buffs. Damages enemies and STEALS a buff from each of them. For a few seconds after inhaling, Explosive Shout will be empowered. Bonus damage based on MAX HP.

SolidRed SolidGreen SolidPurple Inhale:

Inhales deeply, pulling in foes. Damages and PROVOKES enemies. For a few seconds after inhaling, Explosive Shout will be empowered. Bonus damage based on MAX HP.

SolidRed SolidPurple Earthen Bellow:
Exhales rocks violently. Damages enemies with a chance to BLIND. This chance increases if empowered by Inhale. Bonus damage based on MAX HP.

SolidBlue SolidGreen SolidYellow Explosive Shout:

Exhales rocks violently. Damages enemies with a chance to STUN. This chance increases if empowered by Inhale/Consume Magic. Bonus damage based on MAX HP.

SolidRed SolidGreen SolidYellow Earthquake:
Smashes the ground repeatedly while channeling, creating a massive earthquake that SLOWS enemies in the area. Periodically damages, DISORIENTS, and STUNS nearby enemies in a huge area. Bonus damage based on MAX HP.

SolidBlue SolidPurple Ground Pound:

Smashes the ground repeatedly while channeling, creating a massive earthquake. Periodically damages nearby enemies in a huge area. Deals increasing damage to enemies hit multiple times. Bonus damage based on MAX HP.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple MAX HP:

Increases Max HP of ally champions by 25%.

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Greater Demon

Skill 1 (basic) Skill 1 (Q) Skill 3 Skill 4 (ult) Synergy Trait
Greater Demon
Var'ghor
Ball and Chain Devour Magic Dredge Havoc Cooldowns
 Greater Demon
Bala'Rot
Ball and Chain Devour Magic Dredge Havoc Cooldowns
 Greater Demon
Gor'galon
Ball and Chain Drain Essence Trawl For Victims Havoc Cooldowns
 Greater Demon
Grel'ish
Ball and Chain Devour Magic Demonic Pull Crush Cooldowns
  
Greater Demon

Starg'oth

Ball and Chain Drain Essence Dredge Nova Smash Cooldowns


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Ball and Chain:

Swings his ball and chain, attacking nearby enemies within a medium range. Periodically, this attack deals bonus damage and STUNS.

SolidRed SolidBlue SolidYellow Devour Magic:
Opens the maw in his stomach, devouring his enemies' buffs and transforming their energy into a demonic SHIELD. The more enemies hit, the stronger the shield. This skill removes up to 1 stack of each unique buff. Bonus damage based on MAX HP.

SolidGreen SolidPurple Drain Essence:

Opens the maw in his stomach, consuming the souls of his enemies to restore his own vitality. Damages enemies, LOWERS ATK, and heals self for a portion of the damage dealt. Bonus damage based on MAX HP.

SolidYellow Demonic Pull:
Pulls enemies towards him by dragging his hooked chain along the ground, dealing damage to them. STUNS any enemy that is pulled into a wall. Distance pulled is reduced by the number of enemies caught.

SolidRed SolidBlue SolidPurple Dredge:
Pulls enemies towards him by dragging his hooked chain along the ground. The fewer the number of enemies caught, the farther they are pulled. Damages and IMMOBILIZES affected enemies. STUNS if an enemy is dragged into a wall.

SolidGreen Trawl For Victims:

Pulls enemies towards him by dragging his hooked chain along the ground. The fewer the number of enemies caught, the farther they are pulled. Damages and inflicts MORTAL WOUNDS on affected enemies. STUNS if an enemy is dragged into a wall.

SolidYellow Crush:
Smashes the ground with his hooked ball. Damages enemies in a huge area and BLOCKS BUFFS. Guaranteed crit. Bonus damage based on MAX HP.

SolidRed SolidBlue SolidGreen Havoc:
Smashes the ground, dealing damage to enemies in a huge area. Bonus damage based on MAX HP.

SolidPurple Nova Smash:

Smashes the ground with his hooked ball. Damages and BLINDS enemies in a huge area. Bonus damage based on MAX HP.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Cooldowns:

Decreases skill cooldown time of ally champions by 20%.

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Grublin Shaman

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
 Grublin Shaman
Mojo
Dazzle Jinx - Wild Boon -
 Grublin Shaman
Zemi
Dazzle Jinx - Warding Chant -
  Grublin Shaman
Wanga
Dazzle Bad Luck - Wild Boon -


SolidGreen SolidYellow SolidPurple Dazzle:

Fires a glowing ball of magic to damage an enemy from a distance with a chance to DISORIENT.

SolidPurple Bad Luck:
Throws an evil curse at target enemy that bounces between enemies, hitting up to 4 targets. Damages enemies and has a chance to BLIND. Bonus damage based on ACC.

SolidGreen SolidYellow Jinx:

Throws an evil curse at target enemy that bounces between enemies, hitting up to 4 targets. Damages enemies and LOWER ATK SPD. Bonus damage based on ACC.

SolidYellow Warding Chant:
Performs a ritual dance to call upon the power of the spirits. Applies the IMMUNITY buff too all nearby allies.

SolidGreen SolidPurple Wild Boon:

Performs a ritual dance to call upon the power of the spirits. RAISES ATK and RAISES DEF of nearby allies.

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Ink Ninja

Skill 1 (basic) Skill 2 Skill 3 Skill 3 (E) Synergy Trait
Ink Ninja
Tenkoku
Brush Stroke Tongue Smack Ink Slash Drawn To Life ATK
 Ink Ninja
Washi
Brush Stroke Tongue Lash Ink Slash Ink Spirit Calling ATK
 Ink Ninja
Suzuri
Brush Stroke Poisoned Tongue Ink Slash Ink Spirit Calling ATK
 Ink Ninja
Fude
Brush Stroke Tongue Smack Ink Slash Ink Spirit Calling ATK
  Ink Ninja
Sumi
Brush Stroke Poisoned Tongue Ink Slash Drawn To Life ATK


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Brush Stroke:

Hurls ink at an enemy, attacking it from a distance. If the enemy is MARKED, the ink explodes in a powerful glyph which deals bonus damage and SLOWS. Damage from this skill ignores 25% of the enemy's DEF.

SolidGreen SolidPurple Poisoned Tongue:
Commands the frog to lash out with its tongue, dealing damage and inflicting MORTAL WOUNDS on all enemies in a line. If an enemy is MARKED, this also inflicts ONGOING DAMAGE.

SolidBlue Tongue Lash:
Commands the frog to lash out with its tongue, dealing damage and inflicting MORTAL WOUNDS on all enemies in a line. If an enemy is MARKED, this also LOWERS DEF. Ignores 25% of the enemy's DEF.

SolidRed SolidYellow Tongue Smack:

Commands the frog to lash out with its tongue, dealing damage and inflicting MORTAL WOUNDS on all enemies in a line. If an enemy is MARKED, this also STUNS. Ignores 25% of the enemy's DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Ink Slash:

Draws a line of magical ink in the air that detonates after a brief period. Damages and MARKS enemies on the initial stroke, and again when it explodes. Ignores 25% of the enemy's DEF.

SolidRed SolidPurple Drawn To Life:
Brings ink to life, summoning a massive frog spirit to devour enemies. Deals damage to enemies within an area and knocks them into the air. Ignores 35% of the enemy's DEF (65% against MARKED enemies).

SolidBlue SolidGreen SolidYellow Ink Spirit Calling:

Brings ink to life, summoning a massive frog spirit to devour enemies. Deals damage with an increased crit chance to enemies within an area and knocks them into the air. This is a guaranteed crit against MARKED enemies and deals bonus crit damage to those enemies. Ignores 35% of the enemy's DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ATK:

Increases attack of ally champions by 33%

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Kyo Kusanagi

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-41-19

Ultimate Kyo Kusanagi

Kusanagi's Legacy 100 Shiki-oniyaki 212 Shiki-kototsuki Yo Ura 108 Shiki-orochinagi MAX HP
2019-11-26 08-41-23

Ultimate Kyo Kusanagi

Kusanagi's Legacy 182 Shiki 212 Shiki-kototsuki Yo 100 Shiki-oniyaki MAX HP
2019-11-26 08-41-26

Ultimate Kyo Kusanagi

Kusanagi's Legacy 127 Shiki-yanosabi 212 Shiki-kototsuki Yo Ura 108 Shiki-orochinagi MAX HP
2019-11-26 08-41-30

Ultimate Kyo Kusanagi

Kusanagi's Legacy 100 Shiki-oniyaki 212 Shiki-kototsuki Yo Ura 108 Shiki-orochinagi MAX HP
2019-11-26 08-41-33

Ultimate Kyo Kusanagi

Kusanagi's Legacy 128 Shiki-konokizu 212 Shiki-kototsuki Yo 100 Shiki-oniyaki MAX HP


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Kusanagi's Legacy:
Hits 3 times in quick succession. After using a Super Empowered skill, the next 3 hits generate bonus Super Points and Hyper Drive Points.

  • Super Meter - Generates Super Points to fill the meter by dealing and taking damage. When filled, it generates 1 Super Stock up to a maximum of 3. Each stock empowers the next skill.
  • Hyper Drive Meter: Fill the Hyper Drive Meter by dealing and taking damage. Completely filling the meter refreshes the cooldown of Ura 108 Shiki-orochinagi and allows the activation of its Hyper Drive Ability.
  • Basic skill speed does not increase when ATK SPD is higher than 1. Instead, additional ATK SPD is converted into bonus basic skill damage. This champion's skill cooldowns can't be modified by the skills of other champions.

SolidRed SolidYellow 100 Shiki-oniyaki:
Jumps into the air and spins, surrounding himself in fire. Damages and SLOWS all enemies in the area. Generates bonus Super Points if not empowered.

  • Super Empowered - Damages all enemies in the area three times and LOWERS DEF in addition to its other effects.
  • This skill has 50% bonus ACC when applying debuffs.

SolidGreen 127 Shiki-yanosabi:
Punches forward, damaging and DISORIENTING enemies in a cone. Generates bonus Super Points if not empowered.

  • Super Empowered - Punches forward 3 times and DISORIENTS all enemies in the area.
  • This skill has 50% bonus ACC when applying debuffs.

SolidPurple 128 Shiki-konokizu:
Punches forward, damaging enemies in a cone. Generates bonus Super Points if not empowered.

  • Super Empowered - Punches forward 3 times and deals bonus Crit Damage.

SolidBlue 182 Shiki:
Uppercuts target enemy, damaging it and knocking it into the air. Generates bonus Super Points if not empowered.

  • Super Empowered - As the enemy falls, land a second punch that deals additional damage and knocks the enemy away. STUNS if the enemy hits a wall.
  • This skill has 50% bonus ACC when applying debuffs.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple 212 Shiki-kototsuki Yo:
Dashes forward, dealing damage to the first enemy hit. Generates bonus Super Points if not empowered.

  • Super Empowered - Grabs the enemy for a moment then triggers an explosion, damaging nearby enemies. Deals bonus Crit Damage.

SolidBlue SolidPurple 100 Shiki-oniyaki:
Jumps into the air and spins, surrounding himself in fire. Damages all enemies in the area. Generates bonus Super Points if not empowered.

  • Super Empowered - Damages all enemies in the area three times and deals bonus Crit Damage.
  • Hyper Drive Ability - Creates a column of fire at a location, instantly generating 1 Super Stock and entering Hyper Drive Mode. Periodically damages all enemies in an area and deals bonus Crit Damage. Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPEED by 33% for a short period.

SolidRed SolidGreen SolidYellow Ura 108 Shiki-orochinagi:
Conjures a wave of fire to strike his foes. Damages and MARKS all enemies hit. Generates bonus Super Points if not empowered.

  • Super Empowered - Wave is larger and inflicts ONGOING DAMAGE in addition to its other effects.
  • Hyper Drive Ability: Instantly generates 1 Super Stock and triggers Hyper Drive Mode before conjuring a massive wave of fire. The wave inflicts ONGOING DAMAGE in addition to its other effects. Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPEED by 33% for a short period.
  • This skill has 50% bonus ACC when applying debuffs (+100% when activating the Hyper Drive Ability).

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple MAX HP:

Increases Max HP of ally champions by 30%.

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Magical Girl

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Magicalgirl fire
Katsuko
Magic Wand Ribbon Volley Healing Circle Queen of Hearts Raid MAX HP
Magicalgirl water
Youko
Wish Ribbon Whip Cleansing Circle Queen of Hearts Raid MAX HP
Magicalgirl nature
Hoshi
Magic Wand Ribbon Whip Ray of Justice Inspire Raid MAX HP
Magicalgirl light
Haruko
Passion Ribbon Lash Ray of Justice Inspire Raid MAX HP
Magicalgirl dark
Yua
Wish Ribbon Lash Healing Circle Queen of Hearts Raid MAX HP


SolidRed SolidGreen Magic Wand:
Flings a ball of magic, damaging the target enemy from a distance. Every 5 seconds, the next attack is empowered, firing a beam of magic which damages and inflicts ONGOING DAMAGE on enemies in a line.

SolidYellow Passion:
Flings a ball of magic, damaging the target enemy from a distance. Every 6 attacks, this skill fires a beam of magic, which deals damage that ignores target's DEF.

SolidBlue SolidPurple Wish:

Damages target enemy from a distance. Becomes empowered every 5 seconds, causing the next attack to deal damage to enemies in a line. Passive - If an ally takes lethal damage, prevents death and sets their HP to a portion of their MAX HP. This effect can only occur once every 60 seconds.

SolidYellow SolidPurple Ribbon Lash:
Whips a ribbon of energy forward three times. Each ribbon damages enemies in a line, ignoring shields. If an enemy is struck by all three ribbons, the last one is a guaranteed crit. Can move while channeling. Each ribbon will travel in the same direction.

SolidRed Ribbon Volley:
Whips a ribbon of energy forward three times. Each ribbon damages enemies in a line and SLOWS. If an enemy is struck by all three ribbons, the last one STUNS. Can move while channeling. Each ribbon will travel in the same direction.

SolidBlue SolidGreen Ribbon Whip:

Whips a ribbon of energy forward three times. Each ribbon damages enemies in a line and LOWERS DEF. If an enemy is struck by all three ribbons, the last one BLOCKS BUFFS. Can move while channeling. Each ribbon will travel in the same direction.

SolidBlue Cleansing Circle:
Summons a magic circle that heals allies and REMOVES ALL DEBUFFS. Healing is based on caster's MAX HP and the number of debuffs removed.

SolidRed SolidPurple Healing Circle:
Summons a magic circle that heals and RAISES DEF of all allies within its bounds. Healing is based on caster's MAX HP.

SolidGreen SolidYellow Ray of Justice:

Fires a beam of pure light from her wand. The beam damages enemies while it travels and then explodes, damaging enemies caught in the blast. The explosion removes 2 buffs and BLOCKS BUFFS.

SolidGreen SolidYellow Inspire:
Blesses all allies with inspiring magic. Instantly refreshes all of her skill cooldowns and lowers the skill cooldowns of affected allies. This blessing also RAISES ATK.

SolidRed SolidBlue SolidPurple Queen of Hearts:

Blesses all allies with protective magic, absorbing incoming attacks by granting 3 stacks of TOUGHNESS. At the end of its duration, the spell unleashes this energy, dealing damage proportional to the damage absorbed to all enemies near affected allies.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Raid MAX HP:

Increases Max HP of ally champions by 30% in boss raids.

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Mai Shiranui

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-40-43

Fire Ultimate Mai Shiranui

Shiranui Ninja Arts Kachousen Hissatsu Shinobi-bachi Kagerou no Mai CRIT DMG
2019-11-26 08-40-46

Water Ultimate Mai Shiranui

Shiranui Ninja Arts Hishou Ryuuenjin Houou no Mai Sui Chou no Mai CRIT DMG
2019-11-26 08-40-55

Nature Ultimate Mai Shiranui

Mai's Secret Technique Ryuuenbu Hissatsu Shinobi-bachi Kagerou no Mai CRIT DMG
2019-11-26 08-41-00

Light Ultimate Mai Shiranui

Mai's Secret Technique Ryuuenbu Houou no Mai Sui Chou no Mai CRIT DMG
2019-11-26 08-41-03

Dark Ultimate Mai Shiranui

Shiranui Ninja Arts Hishou Ryuuenjin Houou no Mai Kagerou no Mai CRIT DMG


SolidGreen SolidYellow Mai's Secret Technique:
Hits 3 times in quick succession. After using a Super Empowered skill, the next 3 hits SHREDS DEFENSE and generate bonus Super Points and Hyper Drive Points.

  • Super Meter: Generate Super Points to fill the meter by dealing and taking damage. When filled, it generates 1 Super Stock up to a maximum of 3. Each stock empowers the next skill.
  • Hyper Drive Meter: Fill the Hyper Drive Meter by dealing and taking damage. Completely filling the meter refreshes the cooldown of Kagerou no Mai and allows the activation of its Hyper Drive Ability. Bonus damage based on ATK SPD.
  • Basic skill speed does not increase when ATK SPD is higher than 1. Instead, additional ATK SPD is converted into bonus basic skill damage. This champion's skill cooldowns can't be modified by the skills of other champions.

SolidRed SolidBlue SolidPurple Shiranui Ninja Arts:
Hits 3 times in quick succession. After using a Super Empowered skill, the next 3 hits remove a Legendary Debuff from one nearby ally and generate bonus Super Points and Hyper Drive Points.

  • Super Meter: Generate Super Points to fill the meter by dealing and taking damage. When filled, it generates 1 Super Stock up to a maximum of 3. Each stock empowers the next skill.
  • Hyper Drive Meter: Fill the Hyper Drive Meter by dealing and taking damage. Completely filing the meter refreshes the cooldown of Kagerou no Mai and allows the activation of its Hyper Drive Ability. Bonus damage based on ATK SPD.
  • Basic skill speed does not increase when ATK SPD is higher than 1. Instead, additional ATK SPD is converted into bonus basic skill damage. This champion's skill cooldowns can't be modified by the skills of other champions.

SolidBlue SolidPurple Hishou Ryuuenjin:
Swipes her fan in an arc in front of her, damaging enemies. RAISES ATK SPD of nearby allies. Generates bonus Super Points if not empowered.

  • Super Empowered - Flips backwards and kicks enemies away, damaging them. RAISES ATK SPD of nearby allies. Bonus damage based on ATK SPD.

SolidRed Kachousen:
Throws a fan in a direction. The fan damages and SLOWS all enemies in its path, stopping on the first champion hit. Generates bonus Super Points if not empowered.

  • Super Empowered - Throws 2 additional fans. The last fan STUNS. Bonus damage based on ATK SPD.

SolidGreen SolidYellow Ryuuenbu:
Swipes her fan in an arc in front of her, damaging enemies in a cone. Generates bonus Super Points if not empowered.

  • Super Empowered - More damage and deals bonus damage based on enemy's MAX HP. Bonus damage based on ATK SPD.

SolidRed SolidGreen Hissatsu Shinobi-bachi:
Dashes forward, damaging enemies in a line. Generates bonus Super Points if not empowered.

  • Super Empowered - Deals more damage, LOWERS ATK, and pushes enemies towards her destination. Bonus damage based on ATK SPD.

SolidBlue SolidYellow SolidPurple Houou no Mai:
RAISES DEF of nearby allies and jumps into the air, diving to attack target area. Damages and LOWERS ATK of enemies along her path and near the impact point. Generates bonus Super Points if not empowered.

  • Super Empowered - On impact, leaves a pool of fire that periodically damages enemies and LOWERS ATK. Bonus damage based on ATK SPD.

SolidRed SolidGreen SolidPurple Kagerou no Mai:
Spins with her fans, damaging nearby enemies. Generates bonus Super Points if not empowered.

  • Super Empowered - Summons an aura of flames around her that damages and knocks nearby enemies into the air.
  • Hyper Drive Ability: Channels a fire tornado around her, instantly generating 1 Super Stock and entering Hyper Drive Mode. The tornado damages nearby enemies and knocks them into the air. Can move at 50% speed while channeling. Bonus damage based on ATK SPD.
  • Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPD by 33% for a short period.

SolidBlue SolidYellow Sui Chou no Mai:
Throws a fan, damaging the first enemy hit and inflicting LEGENDARY BLOCK BUFF. Generates bonus Super Points if not empowered.

  • Super Empowered - Throws 2 additional fans.
  • Hyper Drive Ability - Dash forward, instantly generating 1 Super Stock and entering Hyper Drive Mode. On contact with an enemy, Mai grabs it, holding it in place. Mai then becomes invulnerable and untargetable, damaging nearby enemies for several seconds and inflicting LEGENDARY BLOCK BUFF. Bonus damage based on ATK SPD.
  • Activating the Hyper Drive Ability makes the champion enter Hyper Drive Mode, which raises ATK by 75% and DEF by 50% and MOVE SPD by 33% for a short period.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple CRIT DMG:

Increases Crit Damage of ally champions by 30%.

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Mercenary

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Mercenary
Syrann
Knack For Survival Shield Throw Uppercut Rush Culling Blow Fire DEF
 Mercenary
Rhona
Bounty For All Boomerang Shield Uppercut Rush Final Blow Water DEF
 Mercenary
Ishbel
Knack For Survival Boomerang Shield Shockwave Fist Brash Assault Nature DEF
 Mercenary
Iona
Bounty For All Boomerang Shield Uppercut Smash Culling Blow Light DEF
  Mercenary
Ailsa
Knack For Survival Shield Throw Shockwave Fist Brash Assault Dark DEF


SolidBlue SolidYellow Bounty For All:
Deals damage to an enemy target in melee range and to all nearby enemies with a wide arc. Every 3 seconds, the next attack inspires nearby allies, applying 1 stack of STRENGTH.

SolidRed SolidGreen SolidPurple Knack For Survival:

Attacks enemies with her sword. Every 3 seconds, the next attack inspires nearby allies, applying 1 stack of TOUGHNESS.

SolidBlue SolidGreen SolidYellow Boomerang Shield:
Throws shield in an arc. Damages and BLOCKS BUFFS on enemies. If her HP% is low when she uses this skill, its cooldown is lowered. Damage based on DEF.

SolidRed SolidPurple Shield Throw:

Throws shield in an arc. Damages and PROVOKES enemies. If her HP% is low when she uses this skill, its cooldown is lowered. Damage based on DEF.

SolidGreen SolidPurple Shockwave Fist:
Creates a shockwave that deals damage and pushes back enemies in a cone. The force of the attack inspires nearby allies, healing them and applying 1 stack of TOUGHNESS. Damage and healing based on DEF.

SolidRed SolidBlue Uppercut Rush:
Dashes in a direction until hitting an enemy and then uppercuts. Damages enemies, knocks them into the air, and STUNS. Damage based on DEF.

SolidYellow Uppercut Smash:

Dashes in a direction until hitting an enemy and then uppercuts. Damages enemies, knocks them into the air, and LOWERS DEF. Damage based on DEF.

SolidGreen SolidPurple Brash Assault:
Jumps to a location, gaining the DAMAGE REFLECTION buff and dealing damage to enemies near the point of impact. Damage based on DEF.

SolidRed SolidYellow Culling Blow:
Delivers an inescapable blow to target enemy and all enemies near it. Killing an enemy with any skill lowers the cooldown of this skill. Bonus damage based on each enemy's missing HP. 

SolidBlue Final Blow:

Delivers an inescapable blow to target enemy that is so powerful that it also damages nearby enemies. Bonus damage dealt to the primary target based on its missing HP. This bonus ignores DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark DEF:

Increases defense of ally fire/water/nature/light/dark champions by 30%.

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Monkey King

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Monkey King
Sun Wukong
Nimbus Strike Overhead Flip Monkey Tricks Tag Team ACC
 Monkey King
Hou Ge
Nimbus Strike Overhead Toss Acrobatic Feint Mischievous Clones ACC
 Monkey King
Lao Sun
Nimbus Strike Overhead Toss Monkey Tricks Tag Team ACC
 Monkey King
Dou Zhansheng Fo
Nimbus Strike Overhead Flip Monkey Tricks Mischievous Clones ACC
  Monkey King
Pohou
Nimbus Strike Overhead Toss Acrobatic Feint Tag Team ACC


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Nimbus Strike:

Strikes enemies with his staff. Whenever he uses another skill, he becomes empowered, causing him to deal additional damage and leap to his target on his next attack.

SolidRed SolidYellow Overhead Flip:
Flips target enemy over his head with his staff. Deals damage and LOWERS DEF.

SolidBlue SolidGreen SolidPurple Overhead Toss:

Flips target enemy over his head with his staff. Deals damage, removes 1 buff(s) from the target, and inflicts LEGENDARY SILENCE.

SolidBlue SolidPurple Acrobatic Feint:
Leaps to a location and balances on his staff, becoming invulnerable and untargetable for a few seconds before hopping off. When he falls, RAISES CRIT and damages nearby enemies with his staff. Can be recast while balancing to leap in a new direction, dealing damage in a line instead.

SolidRed SolidGreen SolidYellow Monkey Tricks:

Leaps to a location and balances on his staff, becoming invulnerable and untargetable for a few seconds before hopping off. When he falls, RAISES ATK and damages nearby enemies with his staff. Can be recast while balancing to leap in a new direction, dealing damage in a line instead.

SolidBlue SolidYellow Mischievous Clones:
Blows strands of magical hair in a direction, summoning five clones of himself to damage enemies and knock them into the air. Damage dealt by clones ignores SHIELDS and is guaranteed to crit.

SolidRed SolidGreen SolidPurple Tag Team:

Blows strands of magical hair in a direction, summoning five clones of himself to damage enemies and knock them into the air. Damage dealt by clones ignores SHIELDS and ignores a portion of the enemy's DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ACC:

Increases accuracy of ally champions by 41%.

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Naga

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Naga
Laminar
Ebb and Flow Ink Cloud Rejuvenating Stream Tidal Scourge Fire ACC
Naga 
Fathom
Ebb and Flow Ink Jet Bubble Shield Flood Water ACC
 Naga
Benthos
Ebb and Flow Ink Squirt Bubble Shield Changing Tides Nature ACC
 Naga
Perigeon
Ebb and Flow Ink Cloud Rejuvenating Stream Flood Light ACC
 Naga 
Gabion
Ebb and Flow Ink Jet Bubble Shield Tidal Scourge Dark ACC


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Ebb and Flow:

Shoots a stream of water from his staff, attacking an enemy at a distance. Every fourth attack, if the Naga has any debuffs, transfers one debuff at random to the target enemy.

SolidRed SolidYellow Ink Cloud:
Squirts ink at his enemies. Damages and DISORIENTS. Bonus damage based on MAX HP.

SolidBlue SolidPurple Ink Jet:
Squirts ink at his enemies. Damages and BLINDS. In 5v5, this also reduces the vision range of affected targets and removes the shared vision granted by their allies. Bonus damage based on MAX HP.

SolidGreen Ink Squirt:

Squirts ink at his enemies, dealing damage to them. Bonus damage based on MAX HP.

SolidBlue SolidGreen SolidPurple Bubble Shield:
SHIELDS himself and nearby allies, lowering all skill cooldowns. This skill's cooldown cannot be lowered by skills. Shield amount based on target's MAX HP.

SolidRed SolidYellow Rejuvenating Stream:

Applies the REGENERATION buff to himself and nearby allies. In addition, lowers all skill cooldowns. This skill's cooldown cannot be lowered by skills.

SolidGreen Changing Tides:
Summons a mighty tidal wave in a direction. Damages, LOWERS ATK, and MARKS enemies struck by the wave.

SolidBlue SolidYellow Flood:
Summons a mighty tidal wave in a direction, protecting allies and damaging enemies. SLOWS, LOWERS ATK, and knocks affected enemies into the air. RAISES DEF of affected allies.

SolidRed SolidPurple Tidal Scourge:

Summons a mighty tidal wave in a direction. Damages, BLOCKS BUFFS, and removes all buffs from enemies struck by the wave.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark ACC:

Increases accuracy of ally fire/water/nature/light/dark champions by 50%.

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Pirate

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Pirate fire
Hawk
Plunder Concussive Shot All Aboard! Bombardment ATK
Pirate water
Flintlocke
Cutlass Slash Concussive Shot All Aboard! Drop Anchor ATK
Pirate nature
Kendrick
Pistol Shot Well-Placed Shot Mark of the Pirate Bombardment ATK
Pirate light
Beaumont
Sharpened Blade Concussive Shot Roguish Vault Bombardment ATK
Pirate dark
Harlowe
Pistol Shot Well-Placed Shot Mark of the Pirate Drop Anchor ATK


SolidBlue Cutlass Slash (melee):
Slashes enemies with his cutlass. When empowered by "All Aboard", the next attack is a swift uppercut, knocking the primary target away and damaging nearby enemies. Deals bonus Crit Damage.

SolidGreen SolidPurple Pistol Shot (ranged):
Fires a bullet, dealing damage to target enemy from a distance. Deals bonus Crit Damage.

SolidRed Plunder (melee):
Slashes enemies with his cutlass. Every fourth attack STEALS one buff from the primary target. When empowered by "All Aboard!", the next attack is a swift uppercut, knocking the primary target away and damaging nearby enemies. Deals bonus Crit Damage.

SolidYellow Sharpened Blade (melee):

Slashes enemies with his cutlass. Passive - Increases the CRIT DAMAGE of all nearby allies by +10%. Does not stack with other instances of this effect. Deals bonus Crit Damage.

SolidRed SolidBlue SolidYellow Concussive Shot:
Fires his flintlock pistol. Damages and STUNS the first enemy hit.

SolidGreen SolidPurple Well-Placed Shot:

Fires his flintlock pistol, dealing damage to the first enemy hit and knocking it back. On a critical hit, this also inflicts ONGOING DAMAGE.

SolidRed SolidBlue All Aboard!
Shouts encouragement to his crew while swinging forward on a rope, slashing at his enemies. RAISES CRIT of all nearby allies and deals damage to enemies in his path. After landing, his next basic attack will be an uppercut.

SolidGreen SolidPurple Mark of the Pirate:
Fires a flare over the battlefield that explodes into a skull and crossbones, striking fear into the hearts of his foes and inspiring confidence in his crew. LOWERS DEF of all enemies under the flag and RAISES ATK of all allies.

SolidYellow Roguish Vault:

Leaps to the target location with the grace of an acrobat, damaging enemies. If this hits one or more enemies, the pirate springs off of them for a second jump and shatters any SHIELD buffs they have, removing each and dealing damage proportional to the shield's remaining HP. Can be recast up to 2 times in a row. If target has an irremovable SHIELD, deals 2 times as much damage instead of shattering the shield.

SolidRed SolidGreen SolidYellow Bombardment:
Signals his loyal crew to fire a barrage of cannonballs at a location. Each volley damages enemies in the area. Critical Damage dealt ignores a portion of the enemy's DEF.

SolidBlue SolidPurple Drop Anchor:

Drops an anchor at a target location, damaging enemies in the impact area and chaining them to the anchor. Chained enemies cannot move away while the anchor remains in place. Critical Damage dealt ignores a portion of the enemy's DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ATK:

Increases Attack of ally Champions by 25%.

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Psion

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Psion
Dr. Ackson
Palm Blast Radiation Ray Repelling Barrier Psykodrone Swarm Guild Wars CRIT DMG
 Psion
Dr. Dendryte
Palm Blast Psyko Pulse Repulsion Field Psykodrone Blitz Guild Wars CRIT DMG
 Psion
Dr. Synapse
Palm Blast Psyko Wave Repulsion Field Barrage Guild Wars CRIT DMG
 Psion
Dr. Myelin
Palm Blast Wave of Terror Repulsion Field Psykodrone Swarm Guild Wars CRIT DMG
 Psion 
Dr. Soma
Palm Blast Plasma Beam Repelling Barrier Pandemonium Guild Wars CRIT DMG


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Palm Blast

Damages target enemy with a chance to MARK. Each time he uses another skill, he becomes empowered. When empowered, the psykodrones will assist him the next time he attacks, shooting nearby enemies at random. Bonus damage based on ACC.

SolidPurple Plasma Beam
Sends a psykodrone to a specified location. The drone spins, carving a circle in the ground with a laser beam. Damages enemies and inflicts ONGOING DAMAGE.

SolidBlue Psyko Pulse:
Unleashes a wave of psyko energy, dealing damage and pushing back enemies in a cone. Deals bonus damage to each affected enemy for each buff or debuff on it.

SolidGreen Psyko Wave
Unleashes a wave of psyko energy, dealing damage and pushing back enemies in a cone. Removes 1 buff from each affected enemy and inflicts ONGOING DAMAGE if a buff was removed.

SolidRed Radiation Ray
Sends a psykodrone to a specified location. The drone spins, carving a circle in the ground with a laser beam and damaging enemies. This damage ignores SHIELD buffs.

SolidYellow Wave of Terror

Unleashes a wave of psyko energy, dealing damage and pushing back enemies in a cone. Removes 1 buff from each affected enemy and inflicts FEAR if a buff was removed.

SolidRed SolidPurple Repelling Barrier:
Sends out two psykodrones to project a wall of pure psyko energy. The wall moves forward, damaging and pushing any enemies along its path.

SolidBlue SolidGreen SolidYellow Repulsion Field:

Sends out two psykodrones to project a wall of pure psyko energy. The wall shocks nearby enemies, dealing damage and knocking them away. Each enemy can only be shocked once.

SolidGreen Barrage:
Sends out a swarm of psykodrones that randomly shoot nearby enemies for several seconds. Each shoot deals damage and DISORIENTS. This debuff can only affect each enemy once.

SolidPurple Pandemonium:
Sends out a swarm of psykodrones that randomly shoot nearby enemies for several seconds. Each shoot deals damage and LOWERS DEF. This debuff can only affect each enemy once.

SolidBlue Psykodrone Blitz:
Sends out a swarm of psykodrones that randomly shoot nearby enemies for several seconds. Each shot deals damage and LOWERS ATK. This debuff can only affect each enemy once.

SolidRed SolidYellow Psykodrone Swarm:

Sends out a swarm of psykodrones that randomly shoot nearby enemies for several seconds. Each shot deals damage and inflicts MORTAL WOUNDS. This debuff can only affect each enemy once.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Guild Wars CRIT DMG:

Increases crit damage of ally champions by 50% in guild wars.

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Queen Bee

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-42-23

Phoebee

Bee Bop So Bee It Bee-bardment Bee-reave Fire ATK
2019-11-26 08-42-27

Debee

Bee-wilder Bee-devil Bee-siege There Can Bee Only One Water ATK SPD
2019-11-26 08-42-34

Beeatrice

To Bee Or Not To Bee Bee-grudge Bee-stow Bee-nado Nature DEF
2019-11-26 08-42-38

Beedelia

To bee Or Not To Bee Plan Bee Bee-stow Bee Swarm Light DEF
2019-11-26 08-42-42

Gabee

Bee Bop Bee-bylon Bee-bardment The Bee-Team Dark ATK


SolidRed SolidPurple Bee Bop:
Fires bee lasers at an enemy, dealing damage from a distance. Yes, that's right... Bee lasers. Bonus damage will bee based on MOVE SPEED.

  • Passive: After using a skill, each pet bee fires a projectile at the first enemy to bee in range.

SolidBlue Bee-wilder:
Attacks enemies with her stinger. Bonus damage will bee based on MOVE SPEED.

  • Passive: After using a skill, each pet bee fires a projectile at the first enemy to bee in range.

SolidGreen SolidYellow To Bee Or Not To Be:
Shoots bee lasers at an enemy, dealing damage from a distance.

  • Passive: Whenever an attack would lower an ally's health bee-low 0, there is a 50% chance to prevent this damage and heal 10% of that ally's MAX HP instead. The target cannot bee saved by other effects that prevent death for a short time.
  • Passive: When health drops bee-low 30%, the Queen Bee gains a SHIELD. Bonus damage and SHIELD amount will bee based on MOVE SPEED.

SolidPurple Bee-bylon:
Bee-ware the fury of the Queen Bee! Locks orientation in a direction and strafes for several seconds while pet bees fire rapidly in a line. Bonus damage will bee based on MOVE SPEED.

SolidBlue Bee-devil:
Summons a cloud of bees that rotate around her, repeatedly damaging nearby enemies. Should an enemy bee struck for the first time, inflicts ONGOING DAMAGE. Each enemy can be hit by a maximum of 5 times. Bonus damage will bee based on MOVE SPEED.

SolidGreen Bee-grudge:
Sends a pet bee to harass an enemy, bee-leaguering them with repeated attacks. This skill has muultiple charges. Bonus damage will bee based on MOVE SPEED.

SolidYellow Plan Bee:
Gets help from her pet bees for a duration. Each second, each bee fires a stinger at the closest enemy, dealing damage and applying a stack of WEAKNESS. Removes one debuff from each ally every second for the duration. Bonus damage will bee based on MOVE SPEED.

SolidRed So Bee It:

Sends one giant bee in a direction which detonates on the first enemy struck. Bonus damage will bee based on MOVE SPEED.

SolidRed SolidPurple Bee-bardment:
Bombards an area with a swarm of bees. At destination, each bee detonates in a small explosion. Deals damage and LOWERS DEF. Bonus damage will bee based on MOVE SPEED.

SolidBlue Bee-siege:
Dashes in a direction with a wall of bees, gaining HASTE. Bonus damage will bee based on MOVE SPEED.

SolidGreen SolidYellow Bee-stow:

Heals self and nearby allies. This effect also RAISES DEF. Healing will bee based on MOVE SPEED.

SolidRed Bee-reave:
Gives enemies the gift of bees! Summons a wave of bees to harass enemies. When an enemy is struck by one, it will bee followed and struck many times. On first hit, inflicts FEAR. A target can only bee followed by a single bee. Bonus damage will bee based on MOVE SPEED.

SolidGreen Bee-nado:
Summons two cyclone of bees that rotate in opposite directions around her, periodically dealing damage. Should an enemy bee struck for the first time, STUNS. Bonus damage will bee based on MOVE SPEED.

SolidYellow Bee Swarm:
Gives enemies the gift of bees! Summons a wave of bees to harass enemies. When an enemy is struck by one, it will bee followed and struck many times. On first hit, removes a buff. A target can only bee followed by a single bee. Bonus damage will bee based on MOVE SPEED.

SolidPurple The Bee-Team:
Give enemies the gift of bees, sending a swarm of them in a direction. Periodically deals damage and MARKS on first hit. Bonus damage will bee based on MOVE SPEED.

SolidBlue There Can Only Bee One:
Stings an enemy really hard. RAISES ATK when cast.

  • Passive: Each time a nearby enemy is killed, gains 2 stacks of STRENGTH. Bonus damage will bee based on target's missing HP%.

SolidRed SolidPurple Fire/Dark ATK:
Increases ATK of ally fire/dark champions by 40%.

SolidGreen SolidYellow Nature/Light DEF:
Increases DEF of ally nature/light champions by 40%.

SolidBlue Water ATK SPD:

Increases ATK SPD of ally water champions by 28%.

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Ranger

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Ranger
Deidra
Bullseye Burning Volley Combat Roll Lethal Shot Fire ATK
 Ranger
Ella
Aimed Shot Split Arrow Dodge Flash Arrow Water ATK
 Ranger
Madie
Bullseye Suppression Volley Tumble Piercing Arrow Nature ATK
 Ranger
Lindsey
Aimed Shot Split Arrow Tumble Flash Arrow Light ATK
  Ranger
Kacey
Bullseye Buring Volley Combat Roll Lethal Shot Dark ATK


SolidBlueSolidYellow Aimed Shot:
Fires arrows at an enemy from a distance. Every attack has a chance to BLOCK BUFFS.

SolidRed SolidGreen SolidPurple Bullseye:

Attacks an enemy from a distance. Every fourth attack is an automatic crit.

SolidRed SolidPurple Burning Volley:
Fires a volley of arrows in a cone. Damages enemies and inflicts ONGOING DAMAGE. Each enemy can only be affected once. Bonus damage based on ATK SPD.

SolidBlue SolidYellow Split Arrow:
Enhances her basic skill for a short time. While enhanced, each attack will shoot arrows at multiple targets in front of her.

SolidGreen Suppression Volley:

Fires a volley of arrows in a cone. Damages and SLOWS enemies. Each enemy can only be affected once. Bonus damage based on ATK SPD.

SolidRed SolidPurple Combat Roll:
Rolls in a direction and RAISES ATK SPD of herself and all nearby allies.

SolidBlue Dodge:
Rolls in a direction and grants IMMUNITY to herself and all nearby allies.

SolidGreen SolidYellow Tumble:

Rolls in a direction and RAISES ATK for herself and all nearby allies.

SolidBlue SolidYellow Flash Arrow:
Fires an arrow at target location, which explodes in a huge flash. Deals damage and BLINDS all enemies in the area.

SolidRed SolidPurple Lethal Shot:
Fires a massive arrow in a direction, dealing damage to all enemies in a line. Bonus damage based on each enemy's missing HP%.

SolidGreen Piercing Arrow:

Fires a massive arrow in a direction, dealing damage to all enemies in a line. Ignores 50% of enemy DEF.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark ATK:

Increases attack of ally fire/water/nature/light/dark champions by 30%.

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Scourge Berserker

Skill 1 (basic) Skill 2 Skill 2 (W) Skill 4 (ult) Synergy Trait
2019-11-26 08-43-04

Maul
Strike Down Dual Savagery Iron Slam Scourge's Cry ATK
2019-11-26 08-43-07

Chopper
Strike Down Rapid Whirl Warp Strike Scourge's Cry ATK
2019-11-26 08-43-10

Brutus
Savage Strikes Dual Savagery Iron Slam Battle Cry ATK
2019-11-26 08-43-13

Thrash
Savage Strikes Gravity Well Warp Strike Battle Cry ATK
2019-11-26 08-43-17

Butcher
Savage Strikes Rapid Whirl Iron Slam Scourge's Cry ATK


SolidGreen SolidYellow SolidPurple Savage Strikes:
Strikes nearby enemies with his axes.

  • Passive: Deals more damage to enemies when attacking from behind. Also, when attacking Neutral enemies, gains Elemental Advantage and heals himself for a portion of the damage dealt.

SolidRed SolidBlue Strike Down:
Strikes nearby enemies with his axes.

  • Passive: Deals more damage to enemies when attacking from behind. Also, gains a stack of STRENGTH when healed. This effect has a cooldown of 1 second.

SolidRed SolidGreen Dual Savagery:
Spins his axes around, damaging nearby enemies. Additionally, LOWERS DEF of enemies hit. Can move while spinning. This skill has 50% bonus ACC when applying debuffs.

SolidYellow Gravity Well:
Spins his axes around, damaging nearby enemies. Additionally, SLOWS enemies hit. Can move while spinning. This skill has 50% bonus ACC when applying debuffs.

SolidBlue SolidPurple Rapid Whirl:
Spins his axes around, damaging nearby enemies. Can move while spinning.

  • In 5v5, cooldown is slightly higher, but is decreased by 0.2 seconds every time damage is received.

SolidRed SolidGreen SolidPurple Iron Slam:
Jumps to a location, gaining a SHIELD and smashing the ground, creating a fissure that deals damage in a line. Shield amount based on ATK.

SolidBlueSolidYellow Warp Strike:

Hurls a curse in a direction. If it hits, the curse deals damage, PROVOKES and tags the enemy. If an enemy has been cursed, this skill can be re-cast too teleport to the cursed target, striking it with his axe for additional damage. Cooldown is reduced if projectile misses.

SolidGreen SolidYellow Battle Cry:
Roars and hurls a bolt of dark energy at the enemy with the highest MAX HP in range. Additionally, RAISES ATK, RAISES CRIT, and gains a stack of STRENGTH for every dead ally.

SolidRed SolidBlue SolidPurple Scourge's Cry:

Shouts and powers up. RAISES ATK SPD and gains HASTE. Additionally, deals damage to nearby enemies, healing himself for a portion of the damage dealt.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ATK:

Increases ATK of ally champions by 18%.

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Sentinel

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Sentinel
Clutch
Chainsaw Erratic Discharge Hookshot Slaughter Fire ATK
 Sentinel
Pivot
Chainsaw Electric Field Hookshot Dissection Water ATK
 Sentinel
Spindle
Chainsaw Erratic Discharge Grappling Chain Slaughter Nature ATK
 Sentinel
Rivet
Chainsaw Erratic Discharge Grappling Chain Dissection Light ATK
 Sentinel 
Axle
Chainsaw Electric Field Hookshot Slaughter Dark ATK


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Chainsaw:

Attacks enemies with its chainsaw. On a crit, inflicts ONGOING DAMAGE on the primary target. Cannot trigger more than once every 2 seconds.

SolidBlue SolidPurple Electric Field:
Charges the air around it with electricity. While active, this aura periodically damages and SLOWS nearby enemies.

SolidRed SolidGreen SolidYellow Erratic Discharge:

Charges the air around it with electricity. While active, this aura periodically damages nearby enemies. Guaranteed crit if own HP% is low.

SolidGreen SolidYellow Grappling Chain:
RAISES DEF and shoots grappling claw in a direction. If the claw hits an enemy, it deals damage and pulls self to the enemy.

SolidRed SolidBlue SolidPurple Hookshot:

SHIELDS self and shoots grappling claw in a direction. If the claw hits an enemy, it deals damage and pulls self to the enemy. Shield amount based on MAX HP.

SolidBlue SolidYellow Dissection:
Tears into the target enemy with its chainsaw. Damages an enemy and holds them in place for the duration. Bonus damage based on the target's MAX HP.

SolidRed SolidGreen SolidPurple Slaughter:

Tears into the target enemy with its chainsaw. Damages an enemy and holds them in place for the duration. Deals bonus damage if own HP% is greater than the target's HP%.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark ATK:

Increases attack of ally fire/water/nature/light/dark champions by 30%.

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Shark

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Shark
Shankfin
Hungering Strike Feeding Frenzy Maelstrom Slash Dive Attack Guild Wars CRIT DMG
 Shark
Daggertooth
Hungering Strike Undertow Rush Bloodseeker Slash Final Bite Guild Wars CRIT DMG
 Shark
Snapjaw
Hungering Strike Corkscrew Rush Maelstrom Slash Final Bite Guild Wars CRIT DMG
 Shark
Sharpscale
Hungering Strike Mortal Edge Bloodseeker Slash Dive Attack Guild Wars CRIT DMG
  Shark
Deathbite
Hungering Strike Corkscrew Rush Killer Slice Final Bite Guild Wars CRIT DMG


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Hungering Strike:

Slashes with bladed fins, dealing damage to enemies. If the primary target has less than 80% HP, this lowers the cooldown of Undertow Rush by 0.50 seconds. Each time a nearby enemy is killed, gain the REGENERATION buff.

SolidGreen SolidPurple Corkscrew Rush:
Dashes forward in a line, dealing damage to enemies struck and gaining a SHIELD. Shield amount based on ATK.

SolidRed Feeding Frenzy:
Enhances Hungering Strike for the next 3 attacks. While enhanced, it has 50% lifestealing. The last of these attacks inflicts LEGENDARY MORTAL WOUNDS and passes through IMMUNITY.

SolidYellow Mortal Edge:
Enhances Hungering Strike for the next 3 attacks. While enhanced, it ignores a portion of the target's DEF. The last of these attacks inflicts LEGENDARY MORTAL WOUNDS and IGNORES IMMUNITY.

SolidBlue Undertow Rush:

Dashes forward, striking enemies in a line. Deals damage, LOWERS ATK SPD and SLOWS enemies.

SolidBlue SolidYellow Bloodseeker Slash:
Slashes in a circle, dealing damage to nearby enemies. If any enemies struck are below 50% HP, it RAISES CRIT and applies the HASTE buff on self.

SolidPurple Killer Slice:
Slashes in a circle, dealing damage to nearby enemies. SILENCES each enemy below 50% HP.

SolidRed SolidGreen Maelstrom Slash:

Slashes in a circle, dealing damage to nearby enemies.

SolidRed SolidYellow Dive Attack:
Dives underground and emerges underneath target enemy. Deals massive damage to the target, knocks it into the air, and BLOCKS BUFFS.

SolidBlue SolidGreen SolidPurple Final Bite:

Delivers a massive bite to finish off a targeted enemy, dealing massive damage based on the enemy's missing HP% and healing for 50% of the damage dealt. If this attack kills the target, gain 2 stacks of REGENERATION. Damage capped based on ATK.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Guild Wars CRIT DMG:

Increases crit damage of ally champions by 33% in guild wars.

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Siege Tower

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Siege Tower
Abigail
Windup Thrust Retaliation Joust Deserts Head Cannon Fire DEF
 Siege Tower
Eleanor
Windup Thrust Royal Shield Lance-A-Lot Checkmate Water DEF
 Siege Tower
Caroline
Windup Thrust Retaliation Lance-A-Lot Checkmate Nature DEF
 Siege Tower
Castellia
Windup Thrust Retaliation Joust Deserts Checkmate Light DEF
  Siege Tower
Victoria
Windup Thrust Royal Shield Lance-A-Lot Head Cannon Dark DEF


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Windup Thrust:

Attacks enemies with her lance. If she has the SHIELD buff, this engages an auto-repair mechanism that instantly heals for a portion of the damage dealt.

SolidRed SolidGreen SolidYellow Retaliation:
Gains SHIELD and DAMAGE REFLECTION. If the SHIELD is still intact when it expires, it explodes. This SLOWS, LOWERS ATK SPD, and deals damage proportional to the remaining HP of the shield. Shield amount based on MAX HP.

SolidBlue SolidPurple Royal Shield:

Gains SHIELD and DAMAGE REFLECTION. If the SHIELD is still intact when it expires, it explodes. This explosion PROVOKES, BLINDS, and deals damage proportional to the remaining HP of the shield. Shield amount based on MAX HP.

SolidRed SolidYellow Joust Deserts:
Charges in a direction, dealing damage to enemies and knocking them aside. At the end of the charge, LOWERS DEF and damages nearby enemies. Can be recast within a short period of time to stop immediately and trigger the second effect.

SolidBlue SolidGreen SolidPurple Lance-A-Lot:

Charges in a direction, dealing damage to enemies and knocking them aside. At the end of the charge, BLOCKS BUFFS and damages nearby enemies. Can be recast within a short period of time to stop immediately and trigger the second effect.

SolidBlue SolidGreen SolidYellow Checkmate:
Fires 5  cannon balls at target enemy while channeling. Each damages and DISORIENTS enemies in a line and then explodes when it hits a wall or reaches max range, damaging enemies and inflicting ONGOING DAMAGE. Can move at 70% speed while channeling.

SolidRed SolidPurple Head Cannon:

Fires 5  cannon balls at target enemy while channeling. Each damages, SLOWS, and SHREDS DEFENSE of enemies in a line and then explodes when it hits a wall or reaches max range. This explosion damages and STUNS enemies. Can move at 70% speed while channeling.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark DEF:

Increases defense of ally fire/water/nature/light/dark champions by 33%.

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Skand Berserker

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Skand Berserker
Brash
Berserker's Blow Savage Leap Whirling Axe Unstoppable Rage Fire ATK
 Skand Berserker
Crude
Battle-hardened Will War Cry Bloodthirsty Rampage Unstoppable Rage Water MAX HP
 Skand Berserker
Brute
Revenge Fatal Assault Bloodthirsty Rampage Juggernaut Nature ATK
Skand Berserker 
Brusque
Berserker's Blow Savage Leap Bloodthirsty Rampage Unstoppable Rage Light ATK
  Skand Berserker
Savage
Battle-hardened Will War Cry Whirling Axe Juggernaut Dark MAX HP


SolidBlue SolidPurple Battle-hardened Will:
Attacks nearby enemies. Passive - Every 10 times he receives damage, gains 1 stack of TOUGHNESS. This effect only triggers with fewer than 2 stacks of toughness. Berserker's Blow: Attacks nearby enemies. Passive - If current health drops below 30%, gains 2 stacks of STRENGTH.

SolidRed SolidYellow Berserker's Blow:
Attacks nearby enemies. Passive - If current health drops below 30%, gains 2 stacks of STRENGTH.

SolidGreen Revenge:

Attacks nearby enemies. Passive - Every 10 times he receives damage, gains 1 stack of STRENGTH. This effect only triggers with fewer than 2 stacks of strength.

SolidGreen Fatal Assault:
Leaps at target enemy. Deals damage and MARKS the target. Can be recast within a short period of time.

SolidRed SolidYellow Savage Leap:
Leaps at target enemy and damages them. On first cast, LOWERS DEF. On second cast, SLOWS the target. Can be recast within a short period of time.

SolidBlue SolidPurple War Cry:

Unleash a savage shout. PROVOKES and LOWERS ATK of all nearby enemies.

SolidBlue SolidGreen SolidYellow Bloodthirsty Rampage:
Spins his axes around, periodically damaging nearby enemies while channeling for several seconds. If enraged, has 30% lifestealing. Additionally, RAISES DEF while spinning. Can move while channeling. Bonus damage based on ATK SPD.

SolidRed SolidPurple Whirling Axe:

Spins his axes around, periodically damaging nearby enemies while channeling for several seconds. If enraged, each hit has a chance to SLOW. Additionally, RAISES DEF while spinning. Can move while channeling. Bonus damage based on ATK SPD.

SolidGreen SolidPurple Juggernaut:
Becomes enraged, damaging nearby enemies. Becoming enraged causes him to temporarily gain DAMAGE REFLECTION, IMMUNITY and UNDYING. Triggers automatically when taking lethal damage.

SolidRed SolidBlue SolidYellow Unstoppable Rage:

Becomes enraged, damaging nearby enemies. Becoming enraged RAISES ATK and causes him to temporarily gain HASTE and UNDYING. Triggers automatically when taking lethal damage.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Nature/Light ATK:

Increases attack of ally fire/nature/light champions by 25%.

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Skand Deathmonger

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-43-44

Naplam

Seared to Perfection Hail of Brimstone Fire Trap Burning Frenzy Cooldowns
2019-11-26 08-43-47

Petrol

Flamethrower Hail of Brimstone Flaming Snare Burning Frenzy Cooldowns
2019-11-26 08-43-50

Gasoline

Flamethrower Scorching Wave Flaming Snare Explosive Canister Cooldowns
2019-11-26 08-43-53

Kerosene

Seared to Perfection Heat Wave Fire Trap Burn! Cooldowns
2019-11-26 08-43-56

Naphtha

Flamethrower Scorching Wave Fire Trap Explosive Canister Cooldowns


SolidBlue SolidGreen SolidPurple Flamethrower:
Fires a line of flame towards an enemy from a distance, damaging all enemies hit and inflicting MORTAL WOUNDS for 3 seconds. This effect can be activated once every 3 seconds.

SolidRed SolidYellow Seared to Perfection:

Fires a line of flame towards an enemy from a distance, dealing damage to all enemies hit. Passive - if this skill deals damage to an enemy with ONGOING DAMAGE, the cooldown of Hail of Brimstone is reduced by 0.5 seconds. This effect can only trigger once per attack. Otherwise, the enemy is BURNT. BURNT enemies are inflicted with ONGOING DAMAGE the next time they are dealt damage by another of this Champion's skills. The BURNT effect is not a debuff and cannot be resisted or removed by mechanics that affect debuffs.

SolidRed SolidBlue Hail of Brimstone:
Fires a burst of fiery projectiles in the air towards a location, each exploding in a small area on impact. Each explosion deals damage to affected enemies and LOWERS ATK.

SolidYellow Heat Wave:
Fires a wave of fire forward that damages and knocks back enemies. Deals bonus crit damage to each target based on the number of debuffs it has.

SolidGreen SolidPurple Scorching Wave:

Fires a wave of fire forward that damages and knocks back enemies. Deals 2 times as much damage to enemies that have a SHIELD (including bosses).

SolidRed SolidYellow SolidPurple Fire Trap:
Drops 5 traps in a cross pattern at target location. Each trap explodes if an enemy touches it. An exploding trap deals damage, IMMOBILIZES and DISORIENTS enemies in a small area. Consecutive damage from other traps is reduced. Deals 2 times as much damage to enemies that have a SHIELD (including bosses).

SolidBlue SolidGreen Flaming Snare:

Drops 5 traps in a cross pattern at target location. Each trap explodes if an enemy touches it. An exploding trap deals damage and IMMOBILIZES and LOWERS ATK SPD of enemies in a small area. Consecutive damage from other traps is reduced. Bonus crit damage based on the number of debuffs on each target.

SolidYellow Burn!:
Shoots a continuous jet of flames forward. Periodically damages enemies in range while channeling for several seconds. While channeling, RAISES DEF and applies the IMMUNITY buff and 3 stacks of REGENERATION on self.

SolidRed SolidBlue Burning Frenzy:
Shoots a continuous jet of flames forward. Periodically damages enemies in range while channeling for several seconds. While channeling, RAISES DEF and applies the DAMAGE REFLECTION and IMMUNITY buff on self.

SolidGreen SolidPurple Explosive Canister:

Throws a gas tank at a location. On impact, STUNS nearby enemies. After a brief delay, the gas tank explodes, dealing damage to enemies in an area. Deals 3 times as much damage to enemies that have a SHIELD (including bosses).

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Cooldowns:

Decreases skill cooldown time of ally champions by 20%.

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Skand Warlord

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Skand Warlord
Krieg
Bloodlust Meat Grinder Brutal Charge Gorge Fire MAX HP
 Skand Warlord
Spite
Bloodlust Meat Grinder Unstoppable Assault Infinite Gluttony Water MAX HP
 Skand Warlord
Malice
Bloodlust Meat Grinder Terrible Onslaught Gorge Nature MAX HP
 Skand Warlord
Enmity
Bloodlust Meat Grinder Unstoppable Assault Gorge Light MAX HP
  Skand Warlord
Havoc
Bloodlust Meat Grinder Terrible Onslaught Infinite Gluttony Dark MAX HP


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Bloodlust:

Swings his saw arm, attacking nearby enemies. If the primary target has the ONGOING DAMAGE debuff, Skand Warlord gains HASTE buff and lowers the cooldown of Brutal Charge. Bonus damage based on MAX HP.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Meat Grinder:

Spins his saw around him. Damages nearby enemies and inflicts ONGOING DAMAGE. If an affected enemy already has the ONGOING DAMAGE debuff, it SLOWS in addition to its other effects.

SolidRed Brutal Charge:
Charges in a direction, pinning the first champion struck and damaging other enemies. When the charge ends, damages the pinned enemy and MARKS nearby enemies. If a pinned enemy is slammed into a wall, it STUNS the enemy. Bonus damage based on MAX HP.


SolidGreen SolidPurple Terrible Onslaught:
Charges in a direction, pinning the first champion struck and damaging other enemies. When the charge ends, damages the pinned enemy and inflicts FEAR on nearby enemies. If a pinned enemy is slammed into a wall, it STUNS the enemy. Bonus damage based on MAX HP.

SolidBlue SolidYellow Unstoppable Assault:

Charges in a direction, pinning the first champion struck and damaging other enemies. When the charge ends, damages the pinned enemy and LOWERS DEF of nearby enemies. If a pinned enemy is slammed into a wall, it STUNS the enemy. Bonus damage based on MAX HP.

SolidRed SolidGreen SolidYellow Gorge:
Drains the essence of nearby enemies. Damages enemies and heals for 70% of the damage dealt. Damage and healing is increased for each stack of ONGOING DAMAGE on an enemy.

SolidBlue SolidPurple Infinite Gluttony:

Drains the essence of nearby enemies. Damages enemies and gaining one stack of REGENERATION for each affected enemy up to a maximum of 5.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark MAX HP:

Increases Max HP of ally fire/water/nature/light/dark champions by 33%.

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Snake Lady

Skill 1 (basic) Skill 2 Skill 2 (W) Skill 4 (ult) Synergy Trait

Snake Lady

Yunruo

Serpent's Bite Viper Nest Draining Kiss Blinding Venom ACC
 Snake Lady

Sheyao

Serpent's Bite Viper Nest Silencing Kiss Blinding Venom ACC
 Snake Lady

Lingshe

Serpent's Bite Viper Nest Awestriking Kiss Enfeebling Toxin ACC
 Snake Lady

Zhaoxue

Serpent's Bite Viper Nest Draining Kiss Enfeebling Toxic ACC
 Snake Lady 
Chanxia
 
Serpent's Bite Viper Nest Silencing Kiss Venom Burst ACC


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Serpent's Bite:

Attacks target enemy from a distance. Whenever another skill is cast, the serpent spits venom at a nearby enemy, inflicting ONGOING DAMAGE. The serpent prefers to attack enemies with the MARK debuff, but will attack the nearest enemy if none are marked.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Viper Nest:

Summons a swarm of spirit vipers from the ground. The vipers damage and MARK enemy champions.

SolidGreen Awestriking Kiss:
Blows a kiss at target enemy that deals damage and STUNS. The duration of this effect increases the longer it takes the kiss to hit the target. If the enemy is marked, the duration of the stun effect is longer.

SolidRed SolidYellow Draining Kiss:
Blows a kiss at target enemy that deals damage and STUNS. If the enemy is marked, this heals for an amount of HP equal to the damage dealt.

SolidBlue SolidPurple Silencing Kiss:

Blows a kiss at target enemy that deals damage and SILENCES. If the enemy is marked, the duration of the silence effect is longer.

SolidRed SolidBlue Blinding Venom:
Hurls an orb of venom in a direction, dealing damage to enemies. When the orb reaches its maximum range, it explodes into smaller globs of venom that deal damage and BLIND enemies. Each enemy can be damaged by up to three globs. Can be recast within a short period of time to cause the orb to detonate early.

SolidGreen SolidYellow Enfeebling Toxin:
Hurls an orb of venom in a direction, dealing damage to enemies. When the orb reaches its maximum range, it explodes into smaller globs of venom. Each glob deals damage to enemies and LOWERS ATK SPD. Each enemy can be damaged by up to three globs. Can be recast within a short period of time to cause the orb to detonate early.

SolidPurple Venom Burst:

Hurls an orb of venom in a direction, dealing damage to enemies. When the orb reaches its maximum range, it explodes into smaller globs of venom that deal damage to enemies and inflict 3 stacks of ONGOING DAMAGE. Each enemy can be damaged by up to three globs. Can be recast within a short period of time to cause the orb to detonate early.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ACC:

Increases accuracy of ally champions by 41%.

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Sniper

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-44-08

Pheonix

Snipe Scanning Drone Flashbang Orbital Strike RAID ATK
2019-11-26 08-44-12

Kestrel

Snipe Long Shot Cloaking Field Focus Fire RAID ATK
2019-11-26 08-44-18

Peregrine

Unstoppable Bullet Charged Shot Support Drones Tactical Grenade RAID RES
2019-11-26 08-44-21

Shikra

Snipe Blasting Bullet Camouflage Burst Rifle RAID ATK
2019-11-26 08-44-26

Varine

Unstoppable Bullet Charged Shot Care Package Tactical Grenade RAID RES


SolidRed SolidBlue SolidYellow Snipe:
Shoots an energy bullet at an enemy from a distance. If the enemy is MARKED, the attack has 50% more chance to crit. Every 1 second, damage from this skill ignores 100% of the enemy's DEF. Passive - After using another skill, next attack has increased range. Bonus damage based on ACC.

SolidGreen SolidPurple Unstoppable Bullet:

Shoots an energy bullet at an enemy from a distance. If the target has a SHIELD, removes it and BLOCKS BUFFS. If target has an irremovable SHIELD, deals bonus damage based on enemy's MAX HP. Bonus damage based on ACC.

SolidYellow Blasting Bullet:
Shoots an energy bullet in a direction. Damages and tags the first enemy hit, exploding after a brief delay. This explosion deals damage to and STUNS enemies in an area. Using Snipe on a tagged enemy will trigger the explosion earlier. Bonus damage based on ACC.

SolidGreen SolidPurple Charged Shot:
After a quick charge, shoots a laser beam in a direction. Damages enemies and LOWERS DEF. Bonus damage based on ACC.

SolidBlue Long Shot:
Shoots an energy bullet in a direction at long range. Damages and IMMOBILIZES the first enemy hit. Bonus damage based on ACC.

SolidRed Scanning Drone:

Sends a drone to a location. It scans the location, periodically shooting enemies in range. Each shot damages and MARKS.

SolidYellow Camouflage:
Enter stealth mode for a duration. RAISES DEF of self and nearby allies. While in stealth, gains 3 stacks of STRENGTH. While in stealth, cannot be targeted by single target skills or auto-targeting.

SolidPurple Care Package:
Call drones to protect self and allies. Applies 2 stacks of TOUGHNESS. Drones periodically shoot nearby enemies. Drone projectiles deal damage and SHREDS DEFENSE. Each drone can only shoot a specific enemy once. Shield amount based on ATK.

SolidBlue Cloaking Field:
Enter stealth mode for a duration. While invisible, gains the HASTE buff and a stack of REGENERATION. When invisibility is finished or interrupted, RAISES ATK and RAISES CRIT. Initiating a skill or receiving damage interrupts stealth mode. While in stealth, cannot be targeted by single target skills or auto-targeting.

SolidRed Flashbang:
Throws a grenade to a location. Deals damage and BLINDS in an area. Support Drones: Call drones to protect self and allies. Gains SHIELDS. Drones periodically shoot nearby enemies. Drone projectiles damage and LOWERS ATK. Each drone can only shoot a specific enemy once. Shield amount based on ATK.

SolidGreen Support Drones:

Call drones to protect self and allies. Gains SHIELDS. Drones periodically shoot nearby enemies. Drone projectiles damage and LOWERS ATK. Each drone can only shoot a specific enemy once. Shield amount based on ATK.

SolidYellow Burst Rifle:
After a brief delay, fires a homing energy bullet at target enemy, damaging any enemy struck. When the target is hit, the bullet explodes after a brief delay, damaging enemies caught in the blast. Damage from this skill ignores 100% of enemy's DEF.

SolidBlue Focus Fire:
Crouch in a stationary position for 10 seconds. While crouched, this skill can be re-activated up to 5 times to fire piercing energy bullets in a direction, damaging all enemies struck. This skill can be canceled early by moving. If canceled early, this skill refunds a portion of its cooldown based on the number of remaining bullets. Damage based on enemy's missing HP. Delay between each cast based on ATK SPD.

SolidRed Orbital Strike:
Sends a signal to a location. After a brief period, a massive implosion is triggered and deals damage to enemies in the area. Bonus damage based on the number of debuffs on each affected enemy.

SolidGreen SolidPurple Tactical Grenade::

Throws a grenade to a location. Deals damage and pulls enemies towards the impact point.

SolidRed SolidBlue SolidYellow RAID ATK:
Increases ATK of ally champions by 44% in boss raids.

SolidGreen SolidPurple RAID RES:

Increases resistance of ally champions by 55% in boss raids.

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Spearman

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Spearman
Lu Bu
Indomitable Thrust Unending Strikes Spinning Spear Martial Dance ATK
 Spearman
Feng Xian
Indomitable Thrust Blows of Fury Spinning Spear Air Slash ATK
 Spearman
Fei Jiang
Indomitable Thrust Unending Strikes Rising Smash Air Slash ATK
 Spearman
Lu Wenhou
Indomitable Thrust Unending Strikes Perfect Assault Martial Dance ATK
  Spearman
Xiaohumengjiang
Indomitable Thrust Blows of Fury Rising Smash Air Slash ATK


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Indomitable Thrust:

Strikes enemies with his spear, dealing damage. Every fourth attack heals based on the damage dealt.

SolidBlue SolidPurple Blows of Fury:
Thrusts his spear rapidly, dealing damage too enemies in a cone several times. Every 3 times this champion is attacked, the cooldown of this skill is reduced by 0.50 seconds.

SolidRed SolidGreen SolidYellow Unending Strikes:

Thrusts his spear rapidly, dealing damage too enemies in a cone several times. Every 3 times this champion crits, the cooldown of this skill is reduced by 3 seconds.

SolidGreen SolidPurple Rising Smash:
Throws target enemy into the air with his spear and then slams them into the ground, dealing damage with both hits.

SolidYellow Perfect Assault:
Charges forward while deflecting incoming attacks, then finishes with a sweeping strike that LOWERS ATK SPD. Reduces all incoming damage, raises movement speed, and deals damage to enemies struck. Can be recast within a short period of time to strike immediately.

SolidRed SolidBlue Spinning Spear:

Charges forward while deflecting incoming attacks, then finishes with a sweeping strike. Reduces all incoming damage, raises movement speed, and deals damage to enemies struck. Heals for a portion of damage dealt. Can be recast within a short period of time to strike immediately.

SolidBlue SolidGreen SolidPurple Air Slash:
Swings his spear so fast that it creates a shockwave that flies through the air towards his enemies. The shockwave deals damage and PROVOKES enemies it hits. This skill also RAISES DEF.

SolidRed SolidYellow Martial Dance:

Executes a well-practiced maneuver, striking enemies with five special attacks while moving. After finishing the maneuver, the next Indomitable Thrust will cause him to dash to his target.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple ATK:

Increases attack of ally champions by 25%.

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Technician

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-44-45

Jo

Shocking Rod CMD: Goto CMD: EMP CMD: Laser Storm RES
2019-11-26 08-44-48

Sammy

Electroshock CMD: Flyby CMD: Electric Beam CMD: Tesla Team RES
2019-11-26 08-44-51

Daria

Electroshock CMD: Goto CMD: Electric Beam CMD: Laser Storm RES
2019-11-26 08-44-54

Ellie

Galvanic Bolt CMD: Move CMD: Zap CMD: Tesla Team RES
2019-11-26 08-44-57

Deb

Shocking Rod CMD: Move CMD: Pulse CMD: Tesla Team  RES


SolidBlue SolidGreen Electroshock:
Launches a ball of electricity at an enemy from a distance. KIT-10 also fires a missile at a nearby enemy if that enemy is in range of this skill. KIT-10 prefers to attack the same target. Passive - Enemies near KIT-10 takes 10% more damage from any source. Bonus damage based on ACC.

SolidYellow Galvanic Bolt:
Launches a ball of electricity at an enemy from a distance. KIT-10 also fires a missile at a nearby enemy if that enemy is in range of this skill. KIT-10 prefers to attack the same target. Passive - Enemies near KIT-10 takes 50% less healing from any source. Bonus damage based on ACC.

SolidRed SolidPurple Shocking Rod:

Launches a ball of electricity at an enemy from a distance. KIT-10 also fires a missile at a nearby enemy if that enemy is in range of this skill. KIT-10 prefers to attack the same target. Passive - All allies gains a 10% bonus to their minimum RES value. Bonus damage based on ACC.

SolidBlue CMD: Flyby
Commands KIT-10 to fly to a location. While moving, KIT-10 strafes the ground with a beam of energy, damaging enemies in its path. On arrival, KIT-10 unleashes stored energy that damages and SLOWS nearby enemies. Bonus damage based on ACC.

SolidRed SolidGreen CMD: Goto:
Commands KIT-10 to fly to a location. While moving, KIT-10 strafes the ground with a beam of energy, damaging enemies in its path. On arrival, KIT-10 unleashes stored energy that damages and STUNS nearby enemies. Bonus damage based on ACC.

SolidYellow SolidPurple CMD: Move:

Commands KIT-10 to fly to a location. While moving, KIT-10 strafes the ground with a beam of energy, damaging enemies in its path. On arrival, KIT-10 unleashes stored energy that damages and BLOCKS BUFFS. Bonus damage based on ACC.

SolidBlue SolidGreen CMD: Electric Beam:
Discharge a beam of electricity forward. Wherever KIT-10 is, the command will cause it to discharge a second beam of electricity towards a nearby enemy. Each beam damages enemies in a line. Ignores 100% of enemy DEF. Bonus damage based on ACC.

SolidRed CMD: EMP:
Commands KIT-10 to emit an EMP shockwave that damages surrounding enemies and removes 2 buffs. In addition, removes all debuffs from nearby allies. Bonus damage based on ACC.

SolidPurple CMD: Pulse:
Commands KIT-10 to emit an EMP shockwave that damages surrounding enemies and LOWERS DEF. In addition, SHIELDS nearby allies. Bonus damage based on ACC. Shield amount based on ATK and ACC.

SolidYellow CMD: Zap:

Discharge a beam of electricity forward. Wherever KIT-10 is, the command will cause it to discharge a second beam of electricity towards a nearby enemy. Each beam damages and LOWERS ATK of enemies in a line. Bonus damage based on ACC.

SolidRed SolidGreen CMD: Laser Storm:
Commands KIT-10 to launch a barrage of lasers in all directions. Lasers damage enemies and inflict MORTAL WOUNDS. Each enemy can be damaged by up to five lasers. Bonus damage based on ACC.

SolidBlue SolidYellow SolidPurple CMD: Tesla Team:

Shoots a beam of lightning towards KIT-10, overloading it with energy. This unleashes an electric field which periodically damages and BLINDS nearby enemies. This debuff can apply once per enemy. Damage from this skill counts as an aura. Bonus damage based on ACC.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple RES:

Increases resistance of ally champions by 41%.

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Tiki Warrior

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
Tiki Warrior
Momi
Tiki Smash Quake Mana Loa Tiki Spin Guild Wars DEF
 Tiki Warrior
Haunani
Tiki Smash Fissure Mana Kia'l Tiki Spin Guild Wars DEF
 Tiki Warrior
Koakani
Tiki Smash Earth Slam Ancestor's Fervor Tiki Spin Guiild Wars DEF
 Tiki Warrior
Ailani
Tiki Smash Fissure Mana Loa Tiki Spin Guild Wars DEF
  Tiki Warrior
Lei
Tiki Smash Earth Slam Mana Kia'l Tiki Spin Guild Wars DEF


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Tiki Smash:

Attacks enemies with her tiki. Can be empowered by Ancestor's Fervor to deal damage in a wide circle and have bonus effects on every third attack. Passive - Whenever a critical hit is received, RAISES ATK SPD.

SolidGreen SolidPurple Earth Slam:
Smashes the ground with her tiki, creating a fissure that deals damage and SLOWS enemies in a line.

SolidBlue SolidYellow Fissure:
Smashes the ground with her tiki, creating a fissure that deals damage and IMMOBILIZES enemies in a line.

SolidRed Quake:

Smashes the ground with her tiki, creating a fissure that deals damage to enemies in a line.

SolidGreen Ancestor's Fervor:
Calls upon the power of her ancestors, creating an aura that applies 2 stacks of TOUGHNESS, RAISES ATK, and applies the HASTE buff to herself and nearby allies. While active, every third Tiki Smash deals additional damage and IMMOBILIZES nearby enemies.

SolidBlue SolidPurple Mana Kia'l:
Calls upon the power of her ancestors, creating an aura that applies 2 stacks of TOUGHNESS, RAISES DEF, and applies the HASTE buff to herself and nearby allies. While active, every third Tiki Smash deals additional damage to nearby enemies.

SolidRed SolidYellow Mana Loa:

Calls upon the power of her ancestors, creating an aura that applies 2 stacks of TOUGHNESS, RAISES CRIT, and applies the HASTE buff to herself and nearby allies. While active, every third Tiki Smash deals additional damage to nearby enemies.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Tiki Spin:

Spins slowly in a circle while channeling, dealing damage and knocking back enemies. While spinning, she quickly accelerates and gains the IMMUNITY buff. Can move while channeling.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Guild Wars DEF:

Increases defense of ally champions by 40% in guild wars.

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Time Keeper

Skill 1 (basic) Skill 2 Skill 2 (W) Skill 4 (ult) Synergy Trait
Time Keeper 
Vimal
Temporal Flux Causal Reverse Kismet Blades Temporal Void Cooldowns
Time Keeper 
Manas
Temporal Flux Time Inversion Reverberating Strike Temporal Disruption Cooldowns
Time Keeper 
Anish
Temporal Flux Time Inversion Kismet Blades Temporal Disruption Cooldowns
Time Keeper 
Navin
Temporal Flux Echo Blade Ripple Bomb Temporal Void Cooldowns
 Time KeeperSharma Temporal Flux Causal Reverse Reverberating Strike Temporal Disruption Cooldowns


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Temporal Flux:

Attacks an enemy from a distance. Every 6 seconds, this skill becomes empowered. When empowered, lowers skill cooldowns of nearby allies by -1 second.

SolidRed SolidPurple Causal Reverse:
Deals damage and removes 2 buffs from each enemy. Heals and removes 2 debuffs from each ally. Damage and healing based on ATK.

SolidYellow Echo Blade:
Deals damage and LOWERS ATK SPD of enemies. Heals and RAISES ATK SPD of allies.

SolidBlue SolidGreen Time Inversion:

Cuts time itself, creating mirror images of the slash. Deals damage to each enemy struck and then rewinds., healing each ally on the way back. Damage and healing based on ATK.

SolidRed SolidGreen Kismet Blades:
Summons a sword that slams down on a target enemy after a delay. Deals damage to enemies near the target. Bonus damage based on ACC.

SolidBlue SolidPurple Reverberating Strike:
Summons a sword that slams down on a target enemy after a delay. Deals damage and inflicts ONGOING DAMAGE on enemies near the target. Bonus damage based on ACC.

SolidYellow Ripple Bomb:

Summons a sword that slams down on a target enemy after a delay. Deals damage and SLOWS enemies near the target. Bonus damage based on ACC.

SolidBlue SolidGreen SolidPurple Temporal Disruption:
Hurls a magical hourglass at target location. When it shatters, it deals damage, BLOCKS BUFFS, and inflicts MORTAL WOUNDS. Bonus damage based on ACC.

SolidRed SolidYellow Temporal Void:

Hurls a magical hourglass at target location. When it shatters, it damages and STUNS enemies. Bonus damage based on ACC.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Cooldowns:

Decreases skill cooldown time of ally champions by 15%.

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Valkyrie

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
ValkyrieHildr Zap Thunderbolt Tornado Thunderstorm Fire Cooldowns
 Valkyrie
Kalda
Zap Silencing Bolt Healing Breeze Tailwind Water Cooldowns
 Valkyrie
Rota
Zap Rending Bolt Twister Tempest Nature Cooldowns
 Valkyrie
Sigrun
Zap Rending Bolt Tornado Thunderstorm Light Cooldowns
Valkyrie  
Skuld
Zap Silencing Bolt Rejuvenating Breeze Tempest Dark Cooldowns


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Zap:

Shoots lightning at an enemy from a distance. Every third attack bounces, hitting a maximum of 3 enemies.

SolidGreen SolidYellow Rending Bolt:
Conjures a bolt of lightning too strike a target location. Damages enemies and LOWERS DEF. Bonus damage based on ATK SPD.

SolidBlue SolidPurple Silencing Bolt:
Conjures a bolt of lightning too strike a target location. Damages and SILENCES enemies. Bonus damage based on ATK SPD.

SolidRed Thunderbolt:

Conjures a bolt of lightning too strike a target location. Damages and DISORIENTS enemies. Bonus damage based on ATK SPD.

SolidBlue Healing Breeze:
Creates a breeze that heals herself and then bounces to target ally and any additional allies in range. Healing based on ATK and ATK SPD.

SolidPurple Rejuvenating Breeze:
Creates a breeze that applies the REGENERATION buff to herself and then bounces to target ally and any additional allies in range.

SolidRed SolidYellow Tornado:
Summons a tornado and sends it forward. Damages and pushes back all enemies along its path. Bonus damage based on ATK SPD.

SolidGreen Twister:

Summons a tornado and sends it forward. Damages, LOWERS ATK, and pushes back all enemies along its path. Bonus damage based on ATK SPD.

SolidBlue Tailwind:
Summons a massive gale to aid her allies. Raises ATK SPD and applies the HASTE buff to herself and all nearby allies. This skill's cooldown cannot be lowered by skills.

SolidGreen SolidPurple Tempest:
Summons a massive gale to aid her allies. RAISES ATK SPD and lowers skill cooldowns of herself and all nearby allies. This skill's cooldown cannot be lowered by skills.

SolidRed SolidYellow Thunderstorm:

Imbues herself with the power of the storm, creating an aura that periodically shocks nearby enemies. Each shock deals damage and LOWERS ATK. Bonus damage based on ATK SPD.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Fire/Water/Nature/Light/Dark Cooldowns:

Decreases skill cooldown time of ally fire/water/nature/light/dark champions by 19%.

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Vampire

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-45-18

Baltasar

Eternal Thirst Elegant Execution Tri Attack True Form Arena ATK
2019-11-26 08-45-21

Ansgar

Eternal Thirst Elegant Execution Hungering Swipes Lord of the Night Arena ATK
2019-11-26 08-45-24

Xiomar

Eternal Thirst Crimson Thrust Tri Attack True Form Arena ATK
2019-11-26 08-45-28

Luduvico

Eternal Thirst Crimson Thrust Hungering Swipes Lord of the Night Arena ATK
2019-11-26 08-45-31

Eberhardt

Eternal Thirst Elegant Execution Tri Attack Night Terror Arena ATK


SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Eternal Thirst:

Attacks enemies with his rapier or claws when in his VAMPIRE FORM, healing for a portion of the damage dealt. The lower his current health, the greater the amount healed. Bonus damage based on MAX HP.

SolidGreen SolidYellow Crimson Thrust:
Thrusts forward with his rapier. Deals damage and LOWERS ATK of all enemies hit. Heals for 50% of the damage dealt.
Vampire form ability - Bat Affinity: Sends a bat swooping towards an enemy. On hit, deals damage and applies two stacks of WITHERING. The bat then returns to the ally with the least health and heals it based on the damage dealt. The bat repeats this two additional times, attacking nearby enemies at random.

SolidRed SolidBlue SolidPurple Elegant Execution:

Swings his rapier four times at an enemy, dealing damage and healing for 70% of the damage dealt. Before each strike, teleport to a random location near the enemy. Inflicts LEGENDARY MORTAL WOUNDS on the first hit.
Vampire form ability - Bat Swarm: Sends a swarm of bats forward. Damages and SLOWS enemies in a cone.

SolidBlue SolidYellow Hungering Swipes:
Lunges forward with his rapier, damaging enemies in his path. Can be recast up to 3 times in a row. Each strike damages and steals a buff from each enemy hit. The stolen buffs are applied to all allies. Heals for 50% of the damage dealt. Each enemy can have a maximum of one buff stolen even if they are struck multiple times.
Vampire form ability - Crimson Storm: Summons an aura of shadows, periodically damaging nearby enemies. While active, allies inside the aura avoid all damage from basic attacks. Bonus damage based on MAX HP.

SolidRed SolidGreen SolidPurple Tri Attack:

Dashes three times in the shape of a triangle. Damages every enemy hit. Heals self for 50% of the damage dealt.
Vampire form ability - Veil of Shadows: Summons an aura of shadows, periodically damaging nearby enemies. While active, allies inside the aura are immune to STUN, FEAR, PROVOKE, grabs, and all hostile movement effects. Bonus damage based on MAX HP.

SolidBlue SolidYellow Lord of the Night:
Sheathes his rapier and takes on his true VAMPIRE FORM, resetting all skill cooldowns, removing all debuffs, and gaining IMMUNITY for several seconds. This form causes all of his skills have different effects and grants Eternal Thirst +15% lifestealing. When he transforms, nearby enemy champions are linked to the vampire for a duration. This link drains health and DEF from the enemies, transferring them to the vampire. Each enemy's link will break if that enemy moves too far away. STUNS enemies that are still linked at the end of the duration. Damage from the link counts as an aura. Bonus damage based on MAX HP. Enemies drained by multiple vampires will only have their DEF reduced once. The reduction is based on the target's DEF and the increase is based on the caster's DEF.

SolidPurple Night Terror:
Sheathes his rapier and takes on his true VAMPIRE FORM, resetting all skill cooldowns. This form RAISES ATK SPD, RAISES CRIT, causes all of his skills have different effects, and grants Eternal Thirst +15% lifestealing. When he transforms, nearby enemy champions are linked to the vampire for a duration. This link drains health from the enemies, healing the vampire. Each enemy's link will break if that enemy moves too far away. STUNS enemies that are still linked at the end of the duration. Damage from the link counts as an aura. Bonus damage based on MAX HP.

SolidRed SolidGreen True Form:

Sheathes his rapier and takes on his true VAMPIRE FORM, resetting all skill cooldowns. While this form is active, he gains HASTE, all of his skills have different effects, and Eternal Thirst gains 15% lifestealing. When he transforms, nearby enemy champions are linked to the vampire for a duration. This link drains health and ATK from the enemies, transferring them to the vampire. Each enemy's link will break if that enemy moves too far away. STUNS enemies that are still linked at the end of the duration. Damage from the link counts as an aura. Bonus damage based on MAX HP. Enemies drained by multiple vampires will only have their ATK reduced once. The reduction is based on the target's ATK and the increase is based on the caster's ATK.

SolidRed SolidBlue SolidGreen SolidYellow SolidPurple Arena ATK:

Increases ATK of ally champions by 38% in arena.

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Vampire Hunter

Skill 1 (basic) Skill 2 Skill 3 Skill 4 (ult) Synergy Trait
2019-11-26 08-45-52

Amos

Absolution Benediction Litany of Banishment Weakening Trap MAX HP
2019-11-26 08-45-55

Jonah

Silver Bolt Smite the Wicked Sacred Sigil Blessed Phial ATK SPD
2019-11-26 08-45-58

Abram

Zealous Pursuit Smite the Wicked Vault Mark of Judgement ATK SPD
2019-11-26 08-46-01

Lucas
Silver Bolt Expurgation Litany of Banishment Weakening Trap ATK SPD
2019-11-26 08-46-04

Isaac
Absolution Benediction Sacred Sigil Blessed Phial MAX HP


SolidRed SolidPurple Absolution:
Shoots a bolt at an enemy, dealing damage from a distance. Every fifth attack lowers skill cooldowns by 0.50 seconds. Passive - When self or an ally is hit by a non-basic skill, grants a stack of TOUGHNESS for a short duration. No more than 10 stacks can be active at the same time, with older stacks fading as new ones are applied.

SolidBlue SolidYellow Silver Bolt:
Shoots a bolt to an enemy, dealing damage from a distance. Every fifth attack lowers skill cooldowns by 0.50 seconds. Passive - After using a skill, shoots two bolts instead of one on the next basic attack.

SolidGreen Zealous Pursuit:

Shoots a bolt at an enemy, dealing damage from a distance. Passive - Enemies with current health less than 50% of their MAX HP are designated as FOES. The Vampire Hunter gains speed when pursuing a FOE and deals more damage with Zealous Pursuit. When a FOE is killed, grants a SHIELD and REGENERATION to self and nearby allies. Shield amount based on target's MAX HP. 

SolidRed SolidPurple Benediction:
Raises his tome in the air, healing himself and all nearby allies. Healing based on ATK.

SolidYellow Expurgation:
Uses his crossbow to fire a salvo of eight bolts in a cone. Damage enemies and LOWERS DEF. Each enemy can only be affected once.

SolidBlue SolidGreen Smite the Wicked:

Shoots a piercing bolt in a direction, damaging enemies in a line. Guaranteed crit. This skill has multiple charges.

SolidRed SolidYellow Litany of Banishment:
Brandishes his tome, illuminating an area. Damages and DISORIENTS enemies.

SolidBlue SolidPurple Sacred Sigil:
Reads his tome, launching a sacred sigil in a direction. Deals damage, LOWERS ATK SPD and applies a stack of WEAKNESS.

SolidGreen Vault:

Rolls in a direction. Gains INVULNERABILITY and increases the range of Zealous Pursuit. After using this skill, Zealous Pursuit fires an additional two bolts the next time it is used.

SolidBlue SolidPurple Blessed Phial:
Holds up his phial of holy water and blesses a location. The sanctified area periodically damages enemies. Each enemy is pushed back the first time it is damaged. RAISES ATK SPD and RAISES DEF of all allies.

SolidGreen Mark of Judgement:
Draws a magical trap at a location that triggers after a short delay. Deals damage and IMMOBILIZES enemies. Affected enemies are temporarily designated as FOES, regardless of their current health total.

SolidRed SolidYellow Weakening Trap:

Draws a magical trap at a location that triggers after a short delay. Deals damage and applies 3 stacks of WEAKNESS.

SolidBlue SolidGreen SolidYellow ATK SPD:
Increases ATK SPD of ally champions by 24%.

SolidRed SolidPurple MAX HP:

Increases Max HP of ally champions by 33%.

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Unremarkable food

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